Balrog
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Blanka
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Chun-Li
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Heel Stomp
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Command Moves
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
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Dhalsim
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Drill Kick
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Command Moves
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
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E. Honda
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Guile
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Knee Bazooka
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Command Moves
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.
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Ken Masters
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Hell Wheel
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Throw Moves
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.
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Shoryuken
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Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
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M. Bison
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Head Press
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Special Moves
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
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Ryo Sakazaki
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Iron Claw
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Ryu
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Sagat
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Tiger Knee Crush
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Special Moves
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.
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Vega
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Izuna Drop
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Special Moves
Vega bounces off the wall and leaps towards his opponent. With careful timing, he can grab and slam them.
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Wolfgang Krauser
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Bite
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Zangief
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Leg Throw
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Iron Claw
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Bite
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Flying Body Attack
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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