Arakune
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Fatal Moves
Arakune morphs into a large sphere with a eye at the center. He will randomly teleport and fly around the screen. Coming into contact with him will destroy barrier blocks and break normal blocks. Touching him without guarding spells instant death.
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Bang Shishigami
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Super Moves
Bang tackles and pummels his opponent into a wall
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Super Moves
Bang tosses an umbrella over his opponent. The umbrella opens up and drops nails over the opponent. Consumes all of Bang's remaining nails. The more nails Bang has before performing this move, the longer it lasts. Can be performed without any nails in stock.
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Super Moves
Release of energy, followed by a dual X-formation dive by two Bang clones if it connects
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Super Moves [4 Seals]
Glowing with a yellow aura, Bang loses his ability to use normal blocks in exchange for incredible speed. Once activated, this state will last for the duration of the round.
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Fatal Moves
Bang impales his foe with his giant nail before finishing him/her off with a big punch.
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Carl Clover
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Special Moves
Carl summons a toy soldier, which will jab its lance in three directions.
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Special Moves
Carl sends a gadget along the ground, which will grab an adversary's leg and fling him/her in the air.
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Special Moves
Carl does dash that can pass through his opponents. The button determines the distance dash, with B traveling farther.
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Fatal Moves [Nirvana]
Nirvana starts a time bomb, which triggers a large unblockable explosion. It will instantly finish off an adversary on hit. However, if it misses, Carl will be forced to fight alone for the rest of the round.
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Hakumen
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Special Moves [3 magatama]
Hakumen steps in with a big downward slash and finishes off with a low-hitting slash. First hit is an overhead and must be blocked high. The second hit must be blocked low.
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Super Moves [4 magatama]
Hakumen sends a shockwave across the screen. This attack becomes unblockable when fully charged.
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Iron Tager
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Special Moves
Tager chucks the enemy into the sky and hauls them down on his shoulders. Initial grab can be delayed to draw upon magnetism.
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Special Moves
Tager snatches an airborne enemy to the floor. Initial grab can be delayed to draw upon magnetism.
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Special Moves
A burst of energy from Tagers chest. Only available when electric meter is full.
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Special Moves
Increases the Electric Guage. Charge to increase amount gained.
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Super Moves
Tager chucks his opponent way into the air, then brings them back to earth face first. Initial grab can be delayed to draw on magnetism.
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Super Moves
Tager spins forward, drawing his opponent in with magnetism.
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Fatal Moves
Tager rocks into orbit with his opponent, slamming them hard enough to create a crater.
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Jin Kisaragi
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Special Moves
Jin quickly draws his sword from his sheath and swings his sword at a 45 degree angle.
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Special Moves
With a quick draw of the sword, Jin swings his sword upward at 90 degrees. Cannot be air-blocked.
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Special Moves
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.
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Special Moves
Jin rides and on icicle that flys forward towards his opponent. Jin will also follow up with a slash for his B and C versions.
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Special Moves
Consumes 25% Heat. This is a variation Musou Senshouza where first hit freezes his opponent and he follows up with a outward slash.
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Special Moves
Jin fires an ice sword. All ground versions fly straight forward; the button determines the speed of the projectile. The mid-air version flys at different angles, depending on the button pressed.
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Special Moves
This move consumes 25% Heat. The ground version fires a giant ice sword that freezes on hit. The mid-air version fires three ice swords at once.
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Super Moves
With a slash of his sword, Jin sends a wave of ice towards his opponent. The speed and size of the projectile allows it the cover the whole screen in a short amount of time.
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Super Moves
Jin shoots an ice arrow at 35% angle, which will freeze on hit.
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Super Moves
Jin blocks and counters with a freezing slash. Ice shatters after he sheaths his sword.
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Fatal Moves
As Jin thrusts his sword into the ground, a cage of ice forms, trapping his opponent. After freezing his opponent, Jin shatters the ice.
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Litchi Faye-Ling
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Special Moves
Litchi shoots her staff in three directions depending on button used. A version shoots upward, B version shoots straight, C version is shoots downward.
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Super Moves
Litchi blasts her opponent with a pillar of fire. This move can be performed with or without her rod.
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Super Moves [hold rod]
Rod enlarges in diameter and flies across the screen. Holding different directions and hitting the D button will alter its flight pattern. Finally, the rod will fly up and dive on top of an opponent.
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Super Moves [rod planted]
Rod sprouts arms and legs. It will attack an opponent with a flurry of punches and finish with a spinning attack.
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Noel Vermillion
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Basic Moves
Noel's Drive allows her to string together variety of attacks.
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Special Moves
Noel moves forward, firing a large blast from her gun. Using this will end the Chain Revolver string.
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Special Moves
Noel flips forward, taking down her opponent with her legs
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Special Moves
Noel sets a mark, triggering an explosion in the area. The button determines the placement of the mark.
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Super Moves
While airbone, Noel fires a barrage with her pistols. She will then finish the attack by shooting a rocket launcher.
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Super Moves
Noel swings out a large machine and fires at her enemy. If the initial swing connects, she will also fire a charged shot at her airborne foe.
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Fatal Moves
Noel moves around her opponent fire many shots at her opponent.
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Platinum the Trinity
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Basic Moves
Platinum's drive summons and equips 1 of 6 magical weapon. Each magical weapon grants access to to attacks with their own unique proprieties, and limited number of uses before it vanishes.
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Special Moves
Platinum summons a balloon and floats in mid-air for a brief period of time.
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Rachel Alucard
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Special Moves
Rachel summons a frog that will follow the opponent and attack with an electric jolt.
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Special Moves
Rachel summons a floating pumpkin. It does not attack on its own, but is activated by Rachel's Silpheed drive, moving in the direction of the wind.
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Special Moves
Rachel sets off all lightning rods, electricfying anyone in proximity of the rods.
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Special Moves
Rachel fires a projectile that forms a lightning rod when it hits the ground. Up to three lightning rods can be set up at one time. Trajectory depends on button used. It can also be performed in mid-air.
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Super Moves
Rachel rises in the air, conjuring lighting around her and sets off lightning rods that have been planted.
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Super Moves [At least 1 Silpheed Gauge slot]
Rachel summons a powerful gust of wind blows projectiles at her foes. The number and type of projectiles is determined by remaining slots of Silpheed Gauge once the move is activated.
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Fatal Moves
A red beam appears around Rachel. If the comes in contact with her opponent, they are drawn upward, away from the screen. The screen momentarily turns dark as a huge cross raises from the ground. Her unseen opponent is struck by a bolt of lightning.
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Ragna the Bloodedge
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Basic Moves
Ragna drains the life of his opponents on block or hit. This makes up for his relatively low health. Soul Eater attacks become even more powerful once Blood Kain is activated.
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Special Moves
Ragna grabs his opponent off the ground and punches him/her in the midsection.
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Special Moves
Ragna leaps in the air, performing an uppercut-like swing with his sword. D version launches him higher and drains life on hit or block.
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Special Moves
Ragna follows up Inferno Divider with a an uppercut
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Special Moves
Can only be performed if the Uppercut connects. Ragna performs a downward kick, striking with the heel.
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Special Moves
This move be performed after the Uppercut connects. Ragna punches his opponent across the screen. This move is capable of wall bounces
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Special Moves
Ragna follows up his Hell's Fang with a dark energy strike in the shape of a beast's head.
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Special Moves
Ragna follows up Gaunlet Hades with a upward-aiming spinning back kick.
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Special Moves
Ragna releases dark energy from the ground in the shape of the Black Beast's head. Life is drained on hit or block. Hitbox increases during Blood Kain.
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Super Moves
Ragna dashes in with a sword strike and then releases dark energy from his sword.
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Super Moves
Ragna emits a black aura around his body. In this state Ragna's health will deplete over time, but his enhanced drive attacks more than make up for it. His Soul Eater attacks have a larger hitbox, inflict greater damage, drain more health.
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Super Moves [[Blood Kain]]
While in Blood Kain state, Ragna's hand become clawed and monstrous in size as he grabs his opponent. His opponents life is sapped away by dark tendrils. Blood Kain ends after this move is performed. A successful attack will also regain a considerable amount of Ragna's health.
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Fatal Moves
Ragna's sword transforms into a giant scythe, slashing his opponent until he/she disintegrates with the final blow.
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Taokaka
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Special Moves
Taokaka clings to side of the screen. Must be in mid-air at the edge of the screen.
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Special Moves
While jumping, Taokaka repeatedly slashes with her claws in downward motion. Can be repeated by tapping B button as long she is in mid-air.
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Special Moves
Taokaka rears up on all fours and odd-shaped nails spring vertically from her paws.
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Special Moves
Taokaka throws random junk at her opponents. The button determines the trajectory and kind of things she will throw at her opponent. A version moves in an arc; she will throw either an apple core, pillow (can hit twice), or a bomb (knocks down and hits twice). B version flies in a straight across the screen; projectiles include fish bone, baseball, or a puppet. On rare occasions, she may throw a Kaka kitten with A or B version. With the C version, Taokaka throws a bowling ball in a short arc and rolls slowly across the ground.
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Special Moves
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.
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Special Moves
Taokaka moves her arms in a rapid scissor-like motion with claws extended.
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Special Moves
Taokaka performs a big windup before performing an alternate sequence of heavy downward and upward slashes. Continuious tapping of the C button can perform this move indefinitely. The first attack has overhead property, and must be blocked high.
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Super Moves
Taokaka pounces on her opponent. If landed successfully, she will extend her claws, thrash her opponent, and launch him/her in the air with a kick. It is considered a throw and cannot be blocked, but can be avoided by crouching.
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Super Moves
Taokaka does quick dance and gains a doppleganger. Damage is halved but has high fixed proration and little delay between in attacks.
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Super Moves
Taokaka rushes at her opponent with a barrage of slashes.
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Fatal Moves
Taokaka knocks her opponent like a pinball machine before being finished off by Jubei.
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Valkenhayn R. Hellsing
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Basic Moves
Valkenhayn transform into a wolf. In this form, he gains great mobility but is unable to block. The wolf meter will drain will his lupine form. He will revert back to human form if drive button is pressed again, is hit, or wolf meter has been drained.
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Fatal Moves
Valkenhayn launches his opponent in the air with a flip kick. While his opponent is still airborne, he changes to his werewolf form and tears his opponent to ribbons.
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