Fighter ID

Dark display theme for Sektor
BlazBlue: Continuum Shift
Game Series
Tags
science_fiction
weapons
2d-hi_res
dlc
post-apocalyptic
finishing_moves
Navigation
History
Gallery
Movelist
Dialogue

Fighter Movelists

Arakune
n to infinity
Fatal Moves
Arakune morphs into a large sphere with a eye at the center. He will randomly teleport and fly around the screen. Coming into contact with him will destroy barrier blocks and break normal blocks. Touching him without guarding spells instant death.

Down Forward

Half-circle Forward

And

D button

Bang Shishigami
Shishigami-style Ultimate Technique: Steel Rain
Super Moves
Bang tosses an umbrella over his opponent. The umbrella opens up and drops nails over the opponent. Consumes all of Bang's remaining nails. The more nails Bang has before performing this move, the longer it lasts. Can be performed without any nails in stock.

Half-circle Back

Forward

And

B button
SST: Bang's Infinite Chaos-Fist of the Void
Super Moves
Release of energy, followed by a dual X-formation dive by two Bang clones if it connects

Quarter Circle Forward

Quarter Circle Forward

And

D button
SS Forbidden Technique: Fu-Rin-Ka-Zan
Super Moves [4 Seals]
Glowing with a yellow aura, Bang loses his ability to use normal blocks in exchange for incredible speed. Once activated, this state will last for the duration of the round.

Half-circle Back

Forward

And

D button
SS Forbidden Technique: The Ultimate Bang
Fatal Moves
Bang impales his foe with his giant nail before finishing him/her off with a big punch.

Air Only

Half-circle Back

Half-circle Back

And

D button

Carl Clover
Allegretto
Special Moves
Carl summons a toy soldier, which will jab its lance in three directions.

Air Only

Quarter Circle Back

And

C button
Cantabile
Special Moves
Carl sends a gadget along the ground, which will grab an adversary's leg and fling him/her in the air.

Dragon Punch Motion

And

C button
Vivace
Special Moves
Carl does dash that can pass through his opponents. The button determines the distance dash, with B traveling farther.

Quarter Circle Forward

And

A button

or

B button
Con Anima
Special Moves [Nirvana]
Nirvana approaches and slams an opponent behind her.

Half-circle Back

And

D button
Con Fuoco
Special Moves [Nirvana]
Nirvana attacks her opponent, using a drilling motion of her arm.

Half-circle Forward

And

D button
Deus Ex Machina
Fatal Moves [Nirvana]
Nirvana starts a time bomb, which triggers a large unblockable explosion. It will instantly finish off an adversary on hit. However, if it misses, Carl will be forced to fight alone for the rest of the round.

Hold

D button

Forward

Backward

Forward

Half-circle Forward

Release

Hakumen
Kishuu
Special Moves [1 magatama]
An enhanced dash, this covers more ground than a normal dash.

Dragon Punch Motion

And

A button
Guren
Special Moves [1 magatama]
Hakumen dashes forward and jabs his opponent with the hilt of this sword

Quarter Circle Back

And

A button
Renka
Special Moves [2 magatama]
Hakumen does a low-hitting sweep, followed by a spinning back kick.

Quarter Circle Back

And

B button
Tsubaki
Special Moves [3 magatama]
Hakumen performs a spinning downward slash in the air

Air Only

Quarter Circle Back

And

C button
Zantetsu
Special Moves [3 magatama]
Hakumen steps in with a big downward slash and finishes off with a low-hitting slash. First hit is an overhead and must be blocked high. The second hit must be blocked low.

Half-circle Forward

And

C button
Kokuujin: Shippu
Super Moves [4 magatama]
Hakumen sends a shockwave across the screen. This attack becomes unblockable when fully charged.

Half-circle Back

Forward

And

C button
Kokuujin Ougi: Mugen
Super Moves [8 magatama]
For short time, Hakumen has unlimited use to special moves and supers.

Quarter Circle Back

Quarter Circle Back

And

B button

Iron Tager
Gigantic Tager Driver
Special Moves
Tager chucks the enemy into the sky and hauls them down on his shoulders. Initial grab can be delayed to draw upon magnetism.

360˚

And

A button

or

B button
Atomic Collider
Special Moves
Tager snatches an airborne enemy to the floor. Initial grab can be delayed to draw upon magnetism.

Dragon Punch Motion

C button
Spark Bolt
Special Moves
A burst of energy from Tagers chest. Only available when electric meter is full.

Half-circle Forward

And

D button
Voltic Charge
Special Moves
Increases the Electric Guage. Charge to increase amount gained.

Reverse Dragon Punch

And

B button
Genesic Emerald Tager Buster
Super Moves
Tager chucks his opponent way into the air, then brings them back to earth face first. Initial grab can be delayed to draw on magnetism.

360˚

360˚

And

C button
Magna-Tech Wheel
Super Moves
Tager spins forward, drawing his opponent in with magnetism.

Quarter Circle Forward

Quarter Circle Forward

And

B button
King of Tager
Fatal Moves
Tager rocks into orbit with his opponent, slamming them hard enough to create a crater.

360˚

360˚

360˚

And

D button

Jin Kisaragi
Fubuki
Special Moves
Jin quickly draws his sword from his sheath and swings his sword at a 45 degree angle.

Dragon Punch Motion

And

A button

or

B button
Rehhyou
Special Moves
With a quick draw of the sword, Jin swings his sword upward at 90 degrees. Cannot be air-blocked.

Dragon Punch Motion

And

C button
Hirensou
Special Moves
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.

Dragon Punch Motion

And

D button

Hold

Release
Sekkajin
Special Moves
Jin rapidly slashes in several directions.

Mash

C button
Musou Senshouzan
Special Moves
Jin rides and on icicle that flys forward towards his opponent. Jin will also follow up with a slash for his B and C versions.

Quarter Circle Back

And

A button

or

B button

or

C button

(air)
Musou Tosshougeki
Special Moves
Consumes 25% Heat. This is a variation Musou Senshouza where first hit freezes his opponent and he follows up with a outward slash.

Quarter Circle Back

And

D button

(air)
Hishouken
Special Moves
Jin fires an ice sword. All ground versions fly straight forward; the button determines the speed of the projectile. The mid-air version flys at different angles, depending on the button pressed.

Quarter Circle Forward

And

A button

or

B button

or

C button

(air)
Hishougeki
Special Moves
This move consumes 25% Heat. The ground version fires a giant ice sword that freezes on hit. The mid-air version fires three ice swords at once.

Quarter Circle Forward

And

D button

(air)
Touga Hyoujin
Super Moves
With a slash of his sword, Jin sends a wave of ice towards his opponent. The speed and size of the projectile allows it the cover the whole screen in a short amount of time.

Half-circle Back

Forward

And

C button
Hiyoku Getsume
Super Moves
Jin shoots an ice arrow at 35% angle, which will freeze on hit.

Half-circle Back

Forward

And

D button
Kokuujin: Yukikaze
Super Moves
Jin blocks and counters with a freezing slash. Ice shatters after he sheaths his sword.

Quarter Circle Forward

Quarter Circle Forward

And

D button
Rengoku Hyouya
Fatal Moves
As Jin thrusts his sword into the ground, a cage of ice forms, trapping his opponent. After freezing his opponent, Jin shatters the ice.

Down

Up

And

D button

Litchi Faye-Ling
Tsubame Gaeshi
Special Moves [hold rod]
Litchi throws her rod upwards. The rod will then slam down down in front of her.

Dragon Punch Motion

And

D button
Straight Through
Special Moves [hold rod]
Litchi's staff wraps around her, guarding her from attacks.

Half-circle Forward

And

D button
Additional Attack
Special Moves
During Straight Through
Litchi shoots her staff in three directions depending on button used. A version shoots upward, B version shoots straight, C version is shoots downward.

Quarter Circle Forward

And

A button

or

B button

or

C button
Reach: Kong on Kong
Special Moves [rod planted]
Litchi leaps towards her rod and uses it to spring towards her opponent.

Half-circle Back

And

C button

(air)
Four Winds
Special Moves [rod planted]
Litchi's staff spins around in blur before returning to her

Half-circle Back

And

D button
Kote Gaeshi
Special Moves [rod planted]
Litchi moves the rod forward or backwards, depending on the directional input.

Reverse Dragon Punch

or

Dragon Punch Motion

And

D button
All Green
Super Moves
Litchi blasts her opponent with a pillar of fire. This move can be performed with or without her rod.

Forward

Backward

Down

Up

And

C button
The Great Wheel
Super Moves [hold rod]
Rod enlarges in diameter and flies across the screen. Holding different directions and hitting the D button will alter its flight pattern. Finally, the rod will fly up and dive on top of an opponent.

Half-circle Back

Forward

And

D button

(air)
Thirteen Orphans
Super Moves [rod planted]
Rod sprouts arms and legs. It will attack an opponent with a flurry of punches and finish with a spinning attack.

Half-circle Back

Forward

And

D button

Noel Vermillion
Chain Revolver
Basic Moves
Noel's Drive allows her to string together variety of attacks.

D button
Type II: Bloom Trigger
Special Moves
During Chain Revolver
Noel moves forward, firing a large blast from her gun. Using this will end the Chain Revolver string.

Quarter Circle Forward

And

D button
Type IX: Muzzle Flitter
Special Moves
Noel flips forward, taking down her opponent with her legs

Quarter Circle Back

And

A button
Type XI: Optic Barrel
Special Moves
Noel sets a mark, triggering an explosion in the area. The button determines the placement of the mark.

Quarter Circle Forward

And

A button

or

B button

or

C button
Zero Gun: Thor
Super Moves
While airbone, Noel fires a barrage with her pistols. She will then finish the attack by shooting a rocket launcher.

Air Only

Quarter Circle Forward

Quarter Circle Forward

And

D button
Zero Gun: Fenrir
Super Moves
Noel swings out a large machine and fires at her enemy. If the initial swing connects, she will also fire a charged shot at her airborne foe.

Half-circle Back

Forward

And

D button
Valkyrie Veil
Fatal Moves
Noel moves around her opponent fire many shots at her opponent.

Quarter Circle Back

Quarter Circle Back

And

C button

Platinum the Trinity
Magical Symphony
Basic Moves
Platinum's drive summons and equips 1 of 6 magical weapon. Each magical weapon grants access to to attacks with their own unique proprieties, and limited number of uses before it vanishes.

D button
Swallow Moon
Special Moves
Platinum summons a balloon and floats in mid-air for a brief period of time.

Air Only

Quarter Circle Forward

And

C button

Rachel Alucard
George XIII
Special Moves
Rachel summons a frog that will follow the opponent and attack with an electric jolt.

Quarter Circle Back

And

A button

(air)
Impish Gypsophila
Special Moves
Rachel summons a floating pumpkin. It does not attack on its own, but is activated by Rachel's Silpheed drive, moving in the direction of the wind.

Quarter Circle Back

And

B button

(air)
Sword Iris
Special Moves
Rachel sets off all lightning rods, electricfying anyone in proximity of the rods.

Quarter Circle Back

And

C button

(air)
Tiny Lobelia
Special Moves
Rachel fires a projectile that forms a lightning rod when it hits the ground. Up to three lightning rods can be set up at one time. Trajectory depends on button used. It can also be performed in mid-air.

Quarter Circle Forward

And

A button

or

B button

or

C button

(air)
Baden-Baden Lily
Super Moves
Rachel rises in the air, conjuring lighting around her and sets off lightning rods that have been planted.

Half-circle Back

Forward

And

C button
Tempest Dahlia
Super Moves [At least 1 Silpheed Gauge slot]
Rachel summons a powerful gust of wind blows projectiles at her foes. The number and type of projectiles is determined by remaining slots of Silpheed Gauge once the move is activated.

Half-circle Back

Forward

And

B button
Clownish Calendula
Fatal Moves
A red beam appears around Rachel. If the comes in contact with her opponent, they are drawn upward, away from the screen. The screen momentarily turns dark as a huge cross raises from the ground. Her unseen opponent is struck by a bolt of lightning.

Down

Down

Down

And

B button

Ragna the Bloodedge
Soul Eater
Basic Moves
Ragna drains the life of his opponents on block or hit. This makes up for his relatively low health. Soul Eater attacks become even more powerful once Blood Kain is activated.

D button
Not Over Yet
Special Moves
Ragna grabs his opponent off the ground and punches him/her in the midsection.

Down

Down

And

C button

(opponent down)
Inferno Divider
Special Moves
Ragna leaps in the air, performing an uppercut-like swing with his sword. D version launches him higher and drains life on hit or block.

Dragon Punch Motion

And

C button

or

D button
Additional Blow
Special Moves
During Hell's Fang
Ragna follows up his Hell's Fang with a dark energy strike in the shape of a beast's head.

Quarter Circle Back

And

D button
Back Spin Kick
Special Moves
During Gauntlet Hades
Ragna follows up Gaunlet Hades with a upward-aiming spinning back kick.

Quarter Circle Back

And

D button
Dead Spike
Special Moves
Ragna releases dark energy from the ground in the shape of the Black Beast's head. Life is drained on hit or block. Hitbox increases during Blood Kain.

Quarter Circle Back

And

D button
Carnage Scissors
Super Moves
Ragna dashes in with a sword strike and then releases dark energy from his sword.

Half-circle Back

Forward

And

D button
Blood Kain
Super Moves
Ragna emits a black aura around his body. In this state Ragna's health will deplete over time, but his enhanced drive attacks more than make up for it. His Soul Eater attacks have a larger hitbox, inflict greater damage, drain more health.

Quarter Circle Back

Quarter Circle Back

And

D button
Devoured by Darkness
Super Moves [[Blood Kain]]
While in Blood Kain state, Ragna's hand become clawed and monstrous in size as he grabs his opponent. His opponents life is sapped away by dark tendrils. Blood Kain ends after this move is performed. A successful attack will also regain a considerable amount of Ragna's health.

Quarter Circle Back

Quarter Circle Back

And

D button
Black Onslaught
Fatal Moves
Ragna's sword transforms into a giant scythe, slashing his opponent until he/she disintegrates with the final blow.

Quarter Circle Back

Half-circle Forward

And

C button

Taokaka
Sticky Kitty!
Special Moves
Taokaka clings to side of the screen. Must be in mid-air at the edge of the screen.

Air Only

Quarter Circle Back

And

D button
Cat Spirit Two!
Special Moves
While jumping, Taokaka repeatedly slashes with her claws in downward motion. Can be repeated by tapping B button as long she is in mid-air.

Air Only

Quarter Circle Forward

And

B button
Slashy-Slashy!
Special Moves
Taokaka rears up on all fours and odd-shaped nails spring vertically from her paws.

Down

Down

And

C button
Kitty Litter Special!
Special Moves
Taokaka throws random junk at her opponents. The button determines the trajectory and kind of things she will throw at her opponent. A version moves in an arc; she will throw either an apple core, pillow (can hit twice), or a bomb (knocks down and hits twice). B version flies in a straight across the screen; projectiles include fish bone, baseball, or a puppet. On rare occasions, she may throw a Kaka kitten with A or B version. With the C version, Taokaka throws a bowling ball in a short arc and rolls slowly across the ground.

Quarter Circle Back

And

A button

or

B button

or

C button
Cat Jump!
Special Moves
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.

Quarter Circle Back

And

D button
Cat Spirit One!
Special Moves
Taokaka moves her arms in a rapid scissor-like motion with claws extended.

Quarter Circle Forward

And

A button
Cat Spirit Three!
Special Moves
Taokaka performs a big windup before performing an alternate sequence of heavy downward and upward slashes. Continuious tapping of the C button can perform this move indefinitely. The first attack has overhead property, and must be blocked high.

Quarter Circle Forward

And

C button
I'mma beat the crap outta you!
Super Moves
Taokaka pounces on her opponent. If landed successfully, she will extend her claws, thrash her opponent, and launch him/her in the air with a kick. It is considered a throw and cannot be blocked, but can be avoided by crouching.

Quarter Circle Back

Quarter Circle Back

And

C button
Almost Becoming Two!
Super Moves
Taokaka does quick dance and gains a doppleganger. Damage is halved but has high fixed proration and little delay between in attacks.

Quarter Circle Forward

Quarter Circle Forward

And

B button
Attack Meow Pow!
Fatal Moves
Taokaka knocks her opponent like a pinball machine before being finished off by Jubei.

Backward

Down Backward

Down

Up

And

D button

Valkenhayn R. Hellsing
Werewolf
Basic Moves
Valkenhayn transform into a wolf. In this form, he gains great mobility but is unable to block. The wolf meter will drain will his lupine form. He will revert back to human form if drive button is pressed again, is hit, or wolf meter has been drained.

(any direction)

D button
Blut Vollmond
Fatal Moves
Valkenhayn launches his opponent in the air with a flip kick. While his opponent is still airborne, he changes to his werewolf form and tears his opponent to ribbons.

Quarter Circle Back

Quarter Circle Back

And

C button