Adon
|
|
|
Throw Moves
Adon hooks a leg around his foe and kicks them off.
|
|
|
|
|
|
|
Special Moves
Adon leaps to the wall behind him and rebounds with a straight jumpkick at an angle.
|
|
|
|
|
|
|
|
|
|
|
Super Moves
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
|
|
|
|
|
Super Moves
Ends the combo with a multi-hit Rising Jaguar. Level 3 only.
|
|
|
|
|
Super Moves
Ends the combo with a flurry of blows. Level 3 only.
|
|
|
Birdie
|
|
|
|
|
|
|
Special Moves
Exclaiming "Go to heaven," Birdie performs two chain-assisted chokeslams.
|
|
|
|
|
|
|
Special Moves
A quick-start headbutt charge with skin-reddening power.
|
|
|
|
|
|
|
Super Moves
Jump forward into a combination of Murderer and Bandit Chains.
|
|
|
Charlie Nash
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Super Moves
Charlie launches a series of sonic booms, press @term=anypunch@ for more.
|
|
|
|
|
Chun-Li
|
|
Throw Moves
Chun's standard arm drag throw done in mid-air.
|
|
|
|
|
Command Moves
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
|
|
|
Ryu
|
|
|
Sodom
|
|
Throw Moves
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
|
|
|
|
|
Special Moves
Recovers from knockdown by quickly walking forward using his jitte.
|
|
|
|
|
|
|
Special Moves
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
|
|
|
|
|
Special Moves
Very short hop followed by grab, then a jumping powerbomb.
|
|
|
|
|
Special Moves
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
|
|
|
|
|
|
|