Fighter ID

Dark display theme for Darli Dagger

Fighter Movelists

Cole MacGrath
Body Toss
Throw Moves
Cole grabs the opponent with his Amp and swings around them, using the momentum to fling them across the arena.

Up Close

Throw

Backward

or

Forward
Amp Slam
Throw Moves
Cole steps up off of his opponent into the air, then comes back down with a turning Amp attack.

Throw

Down
Amp Launch
Throw Moves
Cole slides under his opponent, launching them up, then hits them further upward with his Amp.

Throw

Up
Lightning Bolts
Basic Moves
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.

Hold

or

Mash

Attack 2

(air)
Frost Shield
Basic Moves
Cole puts up a shield of chilling energy that absorbs projectiles into his super meter.

Hold

Attack 3

(air)
Static Thrusters
Basic Moves
Cole uses tiny charges of electricity from his hands to slow his descent.

Air Only

Jump
Lightning Bolts
Basic Moves
During Wall Hang
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.

Hold

or

Mash

Attack 2
Lightning Tether
Special Moves
Cole lashes forward with a whip of electricity, and pulls himself toward any solid object or being it encounters (including opponents, who are also damaged).

Air Only

Backward

or

Forward

And

Attack 1
Grind
Special Moves
Cole uses his electric powers to propel himself forward quickly.

Backward

or

Forward

And

Attack 1
GigaWatt Blades Combo
Basic Moves
During Grind
Cole comes out of his dash swinging lighting punch daggers. Can be jump-canceled.

Attack 1
Leaping Shoulder Tackle
Basic Moves
During Grind
Cole lifts out of his dash for a jumping body check.

Attack 2
Stop
Basic Moves
During Grind
Cole screeches to a halt.

Attack 3
Sticky Grenade
Special Moves
Cole lobs a ball of electricity that sticks to any surface or player it hits. After a couple of seconds, it detonates.

Backward

or

Forward

And

Attack 2

(air)
Thunder Drop
Special Moves
Cole leaps up and comes back down to strike with electricity.

Down

And

Attack 1

(air)
Alpha Blast
Special Moves
Cole throws a fast-moving shockwave of energy that knocks foes back. Is thrown diagonally while in the air.

Down

And

Attack 2

(air)
Ice Barrier
Special Moves
Cole conjures a large spiky glacier that damages foes.

Down

And

Attack 3

(air)
Amp Explosion
Special Moves
Cole holds his Amp above him, causing a small detonation from it.

Up

And

Attack 1

(air)
Redirect Rocket
Special Moves
Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.

Up

And

Attack 2

(air)
Ice Launch
Special Moves
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.

Up

And

Attack 3

(air)
Human Bullet
Super Moves [Level 1]
Cole lifts an opponent into the air with his electric powers, then hurdles them forward. The actual throw can be delayed by holding the button. Cole can score a Double/Triple Kill if the victim is flung into other players.

Hold

Special Button
Ionic Freeze
Super Moves [Level 2]
Cole covers all ground in front of him with ice spikes. The spikes can even travel down or up small ledges and gaps.

Special Button
Electric Tornado
Super Moves [Level 3]
Cole leaps up to the foreground while the player controls a giant electric whirlwind with various objects stuck in it. Opponents that are sucked into the tornado are flung about a bit within the wind before being destroyed. Cole ends the move with a giant blast of lightning.

Special Button

Sackboy
Boxing Glove Sticker Surprise
Throw Moves
Sackboy grabs his foe, then a boxing glove sticker appears behind him. He jumps out of the way just in time for the glove to pound the opponent.

Throw

Backward

or

Forward
Anvil Sticker Surprise
Throw Moves
Sackboy grabs his opponent and a giant anvil sticker appears above them; he moves out of the way and it drops on the foe.

Throw

Down
Spiderweb Sticker Surprise
Throw Moves
Sackboy grabs the foe and tosses them up into a spider web sticker, where they are momentarily stuck.

Throw

Up
Slap Happy
Basic Moves
Sack power makes his pimp hand strong.

Attack 1
Jam Session
Basic Moves
Sackboy spikes forward a gooey ball of jam, which bounces a few times, splattering and damaging a foe if it contacts him or her.

Attack 2

(air)
Grabinator Grab
Special Moves
Sackboy grabs and lifts the opponent, then falls backwards, dropping them and causing a small shockwave that damages other nearby foes.

Up Close

Forward

And

Attack 1

(air)
Jetpack Corkscrew
Special Moves
Strapping on a jetpack, Sackboy flies toward the enemy. Charging increases distance and damage.

Backward

or

Forward

And

Attack 2

(air)
Bounce Pad Shield
Special Moves
Sackboy holds up what looks like a mattress. If a foe runs into it, they are knocked backward.

Down

And

Attack 1

(air)
Checkpoint Anchor
Special Moves
Sackboy lays a checkpoint at his position.

Down

And

Attack 2

(air)
Gripple Grapple
Special Moves
Sackboy fires a grappling gun upward, grabbing anything in its path - whether a platform or a foe, and rockets up to meet it, damaging foes in the line of fire.

Up

And

Attack 1

(air)
Jetpack Jump
Special Moves
Sackboy straps on a jetpack and rockets upward.

Up

And

Attack 2

(air)
Costume Clash
Super Moves [Level 1]
Sackboy changes into one of three costumes based on other characters (PaRappa, Nathan, or Cole) and attacks whilst traveling upward.

Special Button
Coal Catastrophe
Super Moves [Level 2]
Sackboy summons a bunch of large, flaming coals.

Special Button
Prize Bubble Bonus
Super Moves [Level 3]
Many bubbles appear around the stage, holding AP and items. Each of Sackboy's opponent's is also encased in a bubble, who is defeated when he touches them.

Special Button

Toro
Kuro is so mean >.<
Super Moves [Level 1]
Kuro appears and dropkicks Toro, sending him flying into opponents.

Special Button
Toro makes a wish o_O
Super Moves [Level 2]
A falling star targets one of Toro's opponents.

Special Button
Toro's dream comes true ^o^
Super Moves [Level 3]
As Oni Toro, he performs a Shungokusatsu parody using a kanabo.

Special Button