Cole MacGrath
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Body Toss
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Throw Moves
Cole grabs the opponent with his Amp and swings around them, using the momentum to fling them across the arena.
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Amp Slam
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Throw Moves
Cole steps up off of his opponent into the air, then comes back down with a turning Amp attack.
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Amp Launch
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Throw Moves
Cole slides under his opponent, launching them up, then hits them further upward with his Amp.
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Lightning Bolts
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Basic Moves
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
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Lightning Bolts
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Basic Moves
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
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Lightning Tether
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Special Moves
Cole lashes forward with a whip of electricity, and pulls himself toward any solid object or being it encounters (including opponents, who are also damaged).
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Sticky Grenade
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Special Moves
Cole lobs a ball of electricity that sticks to any surface or player it hits. After a couple of seconds, it detonates.
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Alpha Blast
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Special Moves
Cole throws a fast-moving shockwave of energy that knocks foes back. Is thrown diagonally while in the air.
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Redirect Rocket
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Special Moves
Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.
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Ice Launch
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Special Moves
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
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Human Bullet
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Super Moves [Level 1]
Cole lifts an opponent into the air with his electric powers, then hurdles them forward. The actual throw can be delayed by holding the button. Cole can score a Double/Triple Kill if the victim is flung into other players.
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Electric Tornado
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Super Moves [Level 3]
Cole leaps up to the foreground while the player controls a giant electric whirlwind with various objects stuck in it. Opponents that are sucked into the tornado are flung about a bit within the wind before being destroyed. Cole ends the move with a giant blast of lightning.
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Sackboy
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Jam Session
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Basic Moves
Sackboy spikes forward a gooey ball of jam, which bounces a few times, splattering and damaging a foe if it contacts him or her.
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Grabinator Grab
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Special Moves
Sackboy grabs and lifts the opponent, then falls backwards, dropping them and causing a small shockwave that damages other nearby foes.
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Gripple Grapple
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Special Moves
Sackboy fires a grappling gun upward, grabbing anything in its path - whether a platform or a foe, and rockets up to meet it, damaging foes in the line of fire.
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Prize Bubble Bonus
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Super Moves [Level 3]
Many bubbles appear around the stage, holding AP and items. Each of Sackboy's opponent's is also encased in a bubble, who is defeated when he touches them.
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Toro
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