Grant
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Special Moves
An overhead blow followed by a launch that can be followed up by specials or supers.
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Special Moves [Break]
Palm dragon punch. @term=3punch@ version goes very high and is automatically followed up with a ground pound, or can also be followed up with Messhou Hisetsu.
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Super Moves
A series of advancing circular kicks. @term=1kick@ S Power, @term=3kick@ P Power
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Super Moves
Massive anti-air kick. @term=1punch@ S Power, @term=3punch@ P Power
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Kain R. Heinlein
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Super Moves
A large, slow-moving, multi-hitting fireball. @term=1kick@ S Power, @term=3kick@ P Power
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Super Moves
Kain summons a massive ball of energy from the sky. @term=1punch@ S Power, @term=3punch@ P Power
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Terry Bogard
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Special Moves
Terry punches the ground, sending a wave of energy at his foe.
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Super Moves
Like a super Burn Knuckle, with added power on hit. "Are you OK?" @term=1kick@ S Power, @term=3kick@ P Power
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Super Moves
Terry punches the ground generating a massive explosion of energy. @term=1punch@ S Power, @term=3punch@ P Power
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