Dragon Ball XenoVerse 2
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Special Moves
Fires a slow spherical ki blast that will go a short distance but remain where it stops for a bit before dispersing. Does up to three hits normally on contact. Can be charged, with distance, hits, and speed increasing depending on duration.
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Special Moves
Dashes forward a bit to do a 4 hit punch autocombo followed by a Flash Kick-like ender.
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Special Moves
Does a somersault toward her target; press button again to perform a forward-moving energy kick. Kick can be charged by holding the button the second time instead of just pressing, increasing its distance and damage.
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Super Moves
Flash Kick into an auto-combo, ending with energy-charged Dragon's Mouth.
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Super Moves
Dash punch into a punch auto combo, ending with a dramatically slowed-down energy punch.
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Super Moves
Somersaults backwards, then moves forward with a punch.
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