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Dragon Ball XenoVerse 2
Sledgehammer
Special Moves
Overhead double hammer punch, chargeable for more damage.
chargeable
Energy Shot
Special Moves
Ki blast that does knockback. Can be charged to be bigger and more powerful.
chargeable
Genocide Shell
Special Moves
Tosses four purple ki balls that float in place. After 8 seconds, another set is thrown, or an opponent runs into them, they will explode, damaging them.
Full Power Charge
Special Moves
Nappa powers up and recovers ki.
3D
Arm Crash
Special Moves
Purple-energy forward-moving arm strike, breaks guards. Charged version moves further and does more damage.
chargeable
Energy Wave Combo
Special Moves
Two Energy Waves by default; can be charged to do up to six.
chargeable
rapid_projectiles
Ki Explosion
Special Moves
Surrounds himself with damaging ki that eventually detonates. Charging prolongs the explosion (allowing the damage to keep racking up).
chargeable
Bomber DX
Special Moves
Large purple short-range ki blast. Eats regular/charged ki blasts and some special ones.
nullify
Murder Grenade
Special Moves
Nappa lobs a large purple ki ball in an arc. If it hits the ground, it will erupt into a tall purple flare. If it hits the opponent, it will erupt into a full-on energy pillar that goes spreads to the top and bottom of the arena.
arc_projectile
vertical_blast
Full Power Energy Wave
Super Moves
An Energy Wave using all of his power.
beam_move
Giant Storm
Super Moves
Nappa raises his index and middle fingers together on one hand and creates an explosion in the opponent's location.
Break Strike
Super Moves
An energy sphere blast around Nappa which also negates most attacks. Unlike most other attacks of this nature, it launches damaged opponents straight up instead of back.
3D
launcher
nullify
Break Cannon
Super Moves
Fires a beam of ki from his mouth. The more ki the player has, the more damage is done.
beam_move