Garou: Mark of the Wolves
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Feint Reppuken
Rock pretends to throw a Reppuken (or in the English Garou move list, "Cyclone Sock") but just does the motion.
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Feint Shine Knuckle
Rock turns around like he's prepping a Shine(ing) Knuckle(s), but then just stops.
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Elbow Spike
Stands up from his crouch to his with his elbow. Acts as an anti-air in Garou.
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Rage Run: Type Dunk
A variation of Terry's Power Dunk starting with a short dash and accompanied by an abstract energy bird.
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Rage Run: Type Shift
Rock runs at his opponent and if he connects with them, he'll shmove past them.
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Cyclone Sock
Rock flings his arm upward to conjure a ground-moving projectile. C version has him do a second one before it launches, combining them into one blast (Double Reppuken).
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Crack Counter
Rock gets in a defensive position and counters incoming physical attacks with a strike in retaliation. B version counters high and mid attacks, D version counters low attacks.
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Rising Tackle
Rock flips upside down and ascends, putting his arms out toward the end of the move to extend his reach.
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Hard Ege
Rushing elbow drive, basically the elbow version of the Burning Knuckle. C version follows up with a palm strike as a second hit.
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Evac Toss
Rock flings the opponent high in the air with a wave of his hands, continuing to flourish his arms as they come back down.
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Raising a Storm
Rock hunches over while swinging his arms down, causing a funnel of energy around him. A version is S Power, C version is P Power (larger/more damaging blast and can be charged).
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Shining Knuckles
Rushing punch with energy. A version is S Power, C version is P Power, which adds a Rising Tackle and dunk at the end.
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Deadly Rave
Rock rushes the opponent and if connects, starts beating on them, but it's up to the player to continue the hits.
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