Site Theme
Dark display theme
Cell Jr. (He/Him)
Comics & Animation Origin
Akira Toriyama
Tags
2d-3d
artificial_life
copycat
generic
minion
robot
tiny
winged
Variations
Solar Flare
Cell Jr. produces a blinding light that stuns the opponent momentarily.
Destructo Disc
Cell Jr. creates a thin, flat blade of chi and hurls it at his opponent.
Special Beam Cannon
A straight beam with a swirling corkscrew beam around it.
Kamehameha
Turtle Hermit signature move, stolen from Goku's DNA.
Machine Gun Attack
Grabs the opponent and does a short auto-combo before knocking them away.
auto_combo
Ultimate Attack
Cell Jr. knocks the opponent into the air with a back flip, proceeds to pummel them a few more times, then does a double axe handle to knock them to the ground. If the opponent does not win the following QTE prompt, he'll land on them with a kick.
auto_combo
Kamehameha
Turtle Hermit signature move, stolen from Goku's DNA.
Kamehameha
Turtle Hermit signature move, stolen from Goku's DNA.
Kamehameha
Turtle Hermit signature move, stolen from Goku's DNA.
Destructo Disc
Cell Jr. creates a thin, flat blade of chi and hurls it at his opponent.
Tri-Beam
Cell Jr. puts his hands into a pyramid shape and charges a green light. Pressing the attack button again fires it off.
Kamehameha
Turtle Hermit signature move, stolen from Goku's DNA. Chargeable for more damage.
chargeable
Meteor Strike
A kick that knocks the foe flying, followed by a teleport into their trajectory to kick them in the opposite direction.
teleport
Taunt
Cell Jr. dances a bit and forces his opponents to lock onto him for a time.
Full Power Charge
3D
Cell Jr. powers up and recovers ki.
Meteor Crash
Rapid forward-moving auto-combo.
auto_combo
Full Power Energy Blast Volley
Rapid barrage of fully-charged ki blasts.
rapid_projectiles
Spread Shot Retreat
3D
Fires a wide spread of ki blasts while moving backwards.
evade
rapid_projectiles
Full Power Energy Wave
An Energy Wave using all of his power.
beam_move
Instant Rise
3D
Short-range teleport upward.
teleport
Solar Flare
Cell Jr. produces a blinding light that stuns the opponent momentarily.
Special Beam Cannon
A straight beam with a swirling corkscrew beam around it.
chargeable
Explosive Wave
A defensive energy dome that hits close opponents.
Innocence Rush
Dash to vertically escalating auto-combo taking both fighters higher into the air, then a quick move to behind the foe to send them crashing down with a flip kick.
auto_combo
rush

Back to top
FIGHTABASE (v7) | Since 2006