Dragon Ball Z: Super Butōden 2
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Special Moves
Cell Jr. produces a blinding light that stuns the opponent momentarily.
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Special Moves
Cell Jr. creates a thin, flat blade of chi and hurls it at his opponent.
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Super Moves
A straight beam with a swirling corkscrew beam around it.
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Super Moves
Turtle Hermit signature move, stolen from Goku's DNA.
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Dragon Ball Z: Budokai 2
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Throw Moves
Grabs the opponent and does a short auto-combo before knocking them away.
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Special Moves
Cell Jr. knocks the opponent into the air with a back flip, proceeds to pummel them a few more times, then does a double axe handle to knock them to the ground. If the opponent does not win the following QTE prompt, he'll land on them with a kick.
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Special Moves
Turtle Hermit signature move, stolen from Goku's DNA.
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Special Moves
Turtle Hermit signature move, stolen from Goku's DNA.
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Special Moves
Turtle Hermit signature move, stolen from Goku's DNA.
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Dragon Ball XenoVerse 2
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Command Moves
Cell Jr. creates a thin, flat blade of chi and hurls it at his opponent.
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Special Moves
Cell Jr. puts his hands into a pyramid shape and charges a green light. Pressing the attack button again fires it off.
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Special Moves
Turtle Hermit signature move, stolen from Goku's DNA. Chargeable for more damage.
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Special Moves
A kick that knocks the foe flying, followed by a teleport into their trajectory to kick them in the opposite direction.
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Special Moves
Cell Jr. dances a bit and forces his opponents to lock onto him for a time.
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Super Moves
Fires a wide spread of ki blasts while moving backwards.
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Dragon Ball: Sparking! Zero
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Special Moves
Cell Jr. produces a blinding light that stuns the opponent momentarily.
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Special Moves
A straight beam with a swirling corkscrew beam around it.
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Special Moves
Dash to vertically escalating auto-combo taking both fighters higher into the air, then a quick move to behind the foe to send them crashing down with a flip kick.
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