My Hero Academia: All's Justice
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Basic Moves [Rising]
While Shoto is in Rising mode, the opponent's movement speed is lowered, and if they stay still for more than a couple of seconds, they are frozen.
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Special Moves
Shoto stomps the ground and makes several ice spikes come out. Holding the button makes them travel further than just in front of him, and moving while holding can have him essentially skate around while making spikes.
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Special Moves
A tall but flat "blade" of fire, thrown from the air.
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Special Moves
Slides forward and "grabs" the enemy into a freezing position.
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Special Moves [Rising]
Lock the enemy in place with a wave of ice spikes, then blow them away with a fire blast. Charging makes it unblockable.
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Special Moves [Rising]
Long-trailed ice spikes like the charged version of Ice Stalagmite. Hold the attack button and move to have him "skate" around.
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Special Moves [Rising]
Even larger air fireball. Can press a second time while the first one's travelling to throw a second one.
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Special Moves [Rising]
A larger ice wall. When performed as a follow-up to a stationary Instant Tundra while it's still on-field, it instead will grow the ice spikes already present.
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