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Fighter Movelists
Ma Heki
Grant moves forward a bit and puffs out his chest.
Gou Retsu Shou
An overhead blow followed by a launch that can be followed up by specials or supers.
Kokuen Ryuu
A large projectile-absorbing energy wave.
Gou Dangai
Fierce forward dash attack.
Kyou Chou Jin
[Break]
Palm dragon punch. @term=3punch@ version goes very high and is automatically followed up with a ground pound, or can also be followed up with Messhou Hisetsu.
Majin Engetsu Rin
A series of advancing circular kicks. @term=1kick@ S Power, @term=3kick@ P Power
Majin Haten Dan
Massive anti-air kick. @term=1punch@ S Power, @term=3punch@ P Power
Schwarze Flamme
Hop-back projectile.
Schwarze Panzer
[Break]
Rushing flame attack. Break applies to @term=3kick@ version only.
Schwarze Lanze
[Break]
Kain flash kicks, then throws a flame projectile downwards.
Himmlischer Seele
A large, slow-moving, multi-hitting fireball. @term=1kick@ S Power, @term=3kick@ P Power
Himmlischer Atem
Kain summons a massive ball of energy from the sky. @term=1punch@ S Power, @term=3punch@ P Power
Arc Kick
Axe kick, hits overhead.
Elbow Spike
Stands up from his crouch to his with his elbow. Acts as an anti-air in Garou.
anti_air
Feint Reppuken
Rock pretends to throw a Reppuken (or in the English Garou move list, "Cyclone Sock") but just does the motion.
fake
Feint Shine Knuckle
Rock turns around like he's prepping a Shine(ing) Knuckle(s), but then just stops.
fake
Overhead Kick
[T.O.P.]
An awkward flip kick, hits overhead.
Evac Toss
Rock flings the opponent high in the air with a wave of his hands, continuing to flourish his arms as they come back down.
command_throw
Rising Tackle
Rock flips upside down and ascends, putting his arms out toward the end of the move to extend his reach.
anti_air
Rage Run: Type Dunk
A variation of Terry's Power Dunk starting with a short dash and accompanied by an abstract energy bird.
Rage Run: Type Shift
Rock runs at his opponent and if he connects with them, he'll shmove past them.
evade
rush
Hard Ege
Rushing elbow drive, basically the elbow version of the Burning Knuckle. C version follows up with a palm strike as a second hit.
rush
Crack Counter
Rock gets in a defensive position and counters incoming physical attacks with a strike in retaliation. B version counters high and mid attacks, D version counters low attacks.
counter
Cyclone Sock
Rock flings his arm upward to conjure a ground-moving projectile. C version has him do a second one before it launches, combining them into one blast (Double Reppuken).
ground_projectile
startup
Shining Knuckles
Rushing punch with energy. A version is S Power, C version is P Power, which adds a Rising Tackle and dunk at the end.
rush
Raising a Storm
Rock hunches over while swinging his arms down, causing a funnel of energy around him. A version is S Power, C version is P Power (larger/more damaging blast and can be charged).
vertical_blast
Deadly Rave
[P Power]
Rock rushes the opponent and if connects, starts beating on them, but it's up to the player to continue the hits.
all_or_nothing
rush
Crack Shoot
Terry turns a front flipping overhead kick.
Burning Knuckle
Terry punches forward with his hand ablaze.
Power Wave
Terry punches the ground, sending a wave of energy at his foe.
Power Dunk
[Break]
Terry jumps up and dunks his fist down.
Buster Wolf
Like a super Burn Knuckle, with added power on hit. "Are you OK?" @term=1kick@ S Power, @term=3kick@ P Power
Power Geyser
Terry punches the ground generating a massive explosion of energy. @term=1punch@ S Power, @term=3punch@ P Power

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