Grant
|
|
|
|
|
|
|
Special Moves
An overhead blow followed by a launch that can be followed up by specials or supers.
|
|
|
|
|
|
|
|
|
Special Moves [Break]
Palm dragon punch. @term=3punch@ version goes very high and is automatically followed up with a ground pound, or can also be followed up with Messhou Hisetsu.
|
|
|
|
|
|
|
Super Moves
A series of advancing circular kicks. @term=1kick@ S Power, @term=3kick@ P Power
|
|
|
|
|
Super Moves
Massive anti-air kick. @term=1punch@ S Power, @term=3punch@ P Power
|
|
|
Kain R. Heinlein
|
|
|
|
|
|
|
|
|
Super Moves
A large, slow-moving, multi-hitting fireball. @term=1kick@ S Power, @term=3kick@ P Power
|
|
|
|
|
Super Moves
Kain summons a massive ball of energy from the sky. @term=1punch@ S Power, @term=3punch@ P Power
|
|
|
Rock Howard
|
|
|
Command Moves
Stands up from his crouch to his with his elbow. Acts as an anti-air in Garou.
|
|
|
|
|
Command Moves
Rock pretends to throw a Reppuken (or in the English Garou move list, "Cyclone Sock") but just does the motion.
|
|
|
|
|
Command Moves
Rock turns around like he's prepping a Shine(ing) Knuckle(s), but then just stops.
|
|
|
|
|
|
|
Special Moves
Rock flings the opponent high in the air with a wave of his hands, continuing to flourish his arms as they come back down.
|
|
|
|
|
Special Moves
Rock flips upside down and ascends, putting his arms out toward the end of the move to extend his reach.
|
|
|
|
|
Special Moves
A variation of Terry's Power Dunk starting with a short dash and accompanied by an abstract energy bird.
|
|
|
|
|
Special Moves
Rock runs at his opponent and if he connects with them, he'll shmove past them.
|
|
|
|
|
Special Moves
Rushing elbow drive, basically the elbow version of the Burning Knuckle. C version follows up with a palm strike as a second hit.
|
|
|
|
|
Special Moves
Rock gets in a defensive position and counters incoming physical attacks with a strike in retaliation. B version counters high and mid attacks, D version counters low attacks.
|
|
|
|
|
Special Moves
Rock flings his arm upward to conjure a ground-moving projectile. C version has him do a second one before it launches, combining them into one blast (Double Reppuken).
|
|
|
|
|
Super Moves
Rushing punch with energy. A version is S Power, C version is P Power, which adds a Rising Tackle and dunk at the end.
|
|
|
|
|
Super Moves
Rock hunches over while swinging his arms down, causing a funnel of energy around him. A version is S Power, C version is P Power (larger/more damaging blast and can be charged).
|
|
|
|
|
Super Moves [P Power]
Rock rushes the opponent and if connects, starts beating on them, but it's up to the player to continue the hits.
|
|
|
Terry Bogard
|
|
|
|
|
|
|
|
|
Special Moves
Terry punches the ground, sending a wave of energy at his foe.
|
|
|
|
|
|
|
Super Moves
Like a super Burn Knuckle, with added power on hit. "Are you OK?" @term=1kick@ S Power, @term=3kick@ P Power
|
|
|
|
|
Super Moves
Terry punches the ground generating a massive explosion of energy. @term=1punch@ S Power, @term=3punch@ P Power
|
|
|