Fighter ID

Dark display theme for Darli Dagger
Garou: Mark of the Wolves
Game Series
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big_trouble
soft_reboot
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Fighter Movelists

Grant
Ma Heki
Command Moves
Grant moves forward a bit and puffs out his chest.

Down Forward

And

Punch 3
Gou Retsu Shou
Special Moves
An overhead blow followed by a launch that can be followed up by specials or supers.

Forward

Backward

Forward

And

Any Punch
Kokuen Ryuu
Special Moves
A large projectile-absorbing energy wave.

Quarter Circle Back

And

Any Punch
Kyou Chou Jin
Special Moves [Break]
Palm dragon punch. @term=3punch@ version goes very high and is automatically followed up with a ground pound, or can also be followed up with Messhou Hisetsu.

Dragon Punch Motion

And

Any Punch
Majin Engetsu Rin
Super Moves
A series of advancing circular kicks. @term=1kick@ S Power, @term=3kick@ P Power

Quarter Circle Forward

Quarter Circle Forward

And

Kick 1

or

Kick 3

Kain R. Heinlein
Schwarze Panzer
Special Moves [Break]
Rushing flame attack. Break applies to @term=3kick@ version only.

Backward

Forward

And

Any Kick
Schwarze Lanze
Special Moves [Break]
Kain flash kicks, then throws a flame projectile downwards.

Down

Up

And

Any Kick
Himmlischer Seele
Super Moves
A large, slow-moving, multi-hitting fireball. @term=1kick@ S Power, @term=3kick@ P Power

Quarter Circle Forward

Quarter Circle Forward

And

Kick 1

or

Kick 3
Himmlischer Atem
Super Moves
Kain summons a massive ball of energy from the sky. @term=1punch@ S Power, @term=3punch@ P Power

Quarter Circle Forward

Quarter Circle Forward

And

Punch 1

or

Punch 3

Rock Howard
Elbow Spike
Command Moves
Stands up from his crouch to his with his elbow. Acts as an anti-air in Garou.

Down

And

Punch 1

And

Kick 1
Feint Reppuken
Command Moves
Rock pretends to throw a Reppuken (or in the English Garou move list, "Cyclone Sock") but just does the motion.

Down

And

Two Punches
Feint Shine Knuckle
Command Moves
Rock turns around like he's prepping a Shine(ing) Knuckle(s), but then just stops.

Forward

And

Two Punches
Evac Toss
Special Moves
Rock flings the opponent high in the air with a wave of his hands, continuing to flourish his arms as they come back down.

Up Close

360˚

And

Punch 3
Rising Tackle
Special Moves
Rock flips upside down and ascends, putting his arms out toward the end of the move to extend his reach.

Down

,

Up

And

Any Punch
Rage Run: Type Dunk
Special Moves
A variation of Terry's Power Dunk starting with a short dash and accompanied by an abstract energy bird.

Quarter Circle Back

And

Kick 1
Rage Run: Type Shift
Special Moves
Rock runs at his opponent and if he connects with them, he'll shmove past them.

Quarter Circle Back

And

Kick 3
Hard Ege
Special Moves
Rushing elbow drive, basically the elbow version of the Burning Knuckle. C version follows up with a palm strike as a second hit.

Quarter Circle Back

And

Any Punch
Crack Counter
Special Moves
Rock gets in a defensive position and counters incoming physical attacks with a strike in retaliation. B version counters high and mid attacks, D version counters low attacks.

Quarter Circle Forward

And

Any Kick
Cyclone Sock
Special Moves
Rock flings his arm upward to conjure a ground-moving projectile. C version has him do a second one before it launches, combining them into one blast (Double Reppuken).

Quarter Circle Forward

And

Any Punch
Shining Knuckles
Super Moves
Rushing punch with energy. A version is S Power, C version is P Power, which adds a Rising Tackle and dunk at the end.

Quarter Circle Forward

Quarter Circle Forward

And

Kick 1

or

Kick 3
Raising a Storm
Super Moves
Rock hunches over while swinging his arms down, causing a funnel of energy around him. A version is S Power, C version is P Power (larger/more damaging blast and can be charged).

Quarter Circle Forward

Quarter Circle Forward

And

Punch 1

or

Punch 3

Terry Bogard
Crack Shoot
Special Moves
Terry turns a front flipping overhead kick.

Quarter Circle Back

And

Any Kick
Burning Knuckle
Special Moves
Terry punches forward with his hand ablaze.

Quarter Circle Back

And

Any Punch
Power Wave
Special Moves
Terry punches the ground, sending a wave of energy at his foe.

Quarter Circle Forward

And

Any Punch
Buster Wolf
Super Moves
Like a super Burn Knuckle, with added power on hit. "Are you OK?" @term=1kick@ S Power, @term=3kick@ P Power

Quarter Circle Forward

Quarter Circle Forward

And

Kick 1

or

Kick 3
Power Geyser
Super Moves
Terry punches the ground generating a massive explosion of energy. @term=1punch@ S Power, @term=3punch@ P Power

Quarter Circle Forward

Quarter Circle Forward

And

Punch 1

or

Punch 3