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Double Grenade
Stryker lobs two grenades. @term=highpunch@ tosses high, @term=lowpunch@ tosses low.
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Double Hammer
Green Lantern conjures twin hammer constructs that smash the opponent between them.
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Double Jump
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
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Double Jump
Batman can use his cape to gain more altitude whilst in the air.
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Double Jump
During a forward or backward jump, Steven can jump once more in that direction.
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Double Jump
During a forward or backward jump, Ranma can jump once more in that direction.
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Double Kamehameha
Goten starts a Super Kamehameha and is joined by Kid Trunks performing one alongside him.
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Double Kick Doom Kicks
After smashing his knee into the foe, Baraka extends his leg out to deliver a second strike.
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Double Kicks
Jump up and turn round, then swiftly kick out towards enemy. A feat for long distance attack that can be teamed up with Shot to Kill to take the enemy by surprise.
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Double Kong
One-two punch combo. In Franco's later swollen incarnation, the first punch leaves a shadow fist image which he smashes with the second blow.
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