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Fighter Moves named D
[Page 11 of 16]
Double Buster
Kikōha, 気功波

Kid Trunks
Charges ki in each hand and puts them together to unleash one beam attack.
Double Crush
Caulifla
Conjures eight energy balls which will stay in place in the arena until the move is repeated (in which they will launch toward the opponent) or she is hit (in which they will dissipate). If charged, she will launch the balls automatically.
chargeable
rapid_projectiles
Double Dragon Upper
Bahn
Adds another uppercut to the move.
anti_air
Double Edge
Snorlax
Snorlax pivots before rushing the enemy.
rush
Double Face Kick
Kazuya Mishima
Kazuya grabs his foe and kicks them twice.
Double German
Marstorius
Two German suplexes in succession.
command_throw
repetition
Double Grenade
Stryker
Stryker lobs two grenades. @term=highpunch@ tosses high, @term=lowpunch@ tosses low.
arc_projectile
might_equals_height
rapid_projectiles
Double Guts Bullet
Batsu and partner deliver twin Super Guts Bullets.
Double Hammer
Brian Battler
Upwards hammerblow from Brian Hammer
Double Hammer
Green Lantern
Green Lantern conjures twin hammer constructs that smash the opponent between them.
Double High ball
Johnny Cage
Johnny tosses a High Forceball followed by a straight one.
Double Hook
Akira Sangunji
Throws two punches.
Double Hurricane Spiral
Nihuurasen, Two Wind Spiral

Chuji Wu
Chuji punches twice and ends with a spinning kick to the head
Double Jump
Gozu
Second jump in the air.
extra_movement
Double Jump
Mezu
Second jump in the air.
extra_movement
Double Jump
Strider Hiryu
A second jump in mid-air.
extra_movement
Double Jump
Captain America
Cap has some extra mobility in the air.
extra_movement
Double Jump
2-Dan Jump

U.S. Agent
U.S. Agent can perform a double-jump in any vertically escalating direction.
extra_movement
Double Jump
Super MechaGodzilla
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
extra_movement
Double Jump
Batman
Batman can use his cape to gain more altitude whilst in the air.
extra_movement
Double Jump
Steven (Armored)
During a forward or backward jump, Steven can jump once more in that direction.
extra_movement
Double Jump
Ranma Saotome (male)
During a forward or backward jump, Ranma can jump once more in that direction.
extra_movement
Double Kamehameha
Goten
Goten starts a Super Kamehameha and is joined by Kid Trunks performing one alongside him.
beam_move
super_projectile
Double Kick
Lan
Jump and kick once with each leg.
Double Kick
Zhou Leimeng
Does two kicks.
Double Kick
Captain America
A second forward kick.
Double Kick
Doom Kicks

Baraka
After smashing his knee into the foe, Baraka extends his leg out to deliver a second strike.
Double Kick
U.S. Agent
A second forward kick.