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Double Crush
Conjures eight energy balls which will stay in place in the arena until the move is repeated (in which they will launch toward the opponent) or she is hit (in which they will dissipate). If charged, she will launch the balls automatically.
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Double Grenade
Stryker lobs two grenades. @term=highpunch@ tosses high, @term=lowpunch@ tosses low.
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Double Hammer
Green Lantern conjures twin hammer constructs that smash the opponent between them.
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Double Jump
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
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Double Jump
Batman can use his cape to gain more altitude whilst in the air.
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Double Jump
During a forward or backward jump, Steven can jump once more in that direction.
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Double Jump
During a forward or backward jump, Ranma can jump once more in that direction.
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Double Kamehameha
Goten starts a Super Kamehameha and is joined by Kid Trunks performing one alongside him.
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Double Kick Doom Kicks
After smashing his knee into the foe, Baraka extends his leg out to deliver a second strike.
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