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Double Lariat
Haggar's signature technique (later, in canon, copied by Zangief). Haggar spins in place with arms outstretched.
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Double Lariat
Zangief spins in place with arms extended. Can be moved via joystick during execution. Kick version is faster with more vulnerability.
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Double Power Hammer
Combo of 2 hits, it smashes the opponent to the ground using both arms twice.
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Double Punch
Two large, advancing punches that juggles at the end. Second punch normally only comes out if the first one hits.
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Double Return 倍返し
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
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Double Rocket
Krang's arms open at the elbows, and he fires a rocket from each of them.
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Double Shinkuu Hadouken
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.
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Double Shinkuu Hadouken
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.
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Double Shot
Roberto recieves the victim, then pops them into the air so both he and his partner can kick them away.
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Double Shot
Does a high kick while jumping, then does another while coming down.
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Double Shot
Omnimon punches the ground with the MetalGarurumon head, creating a wave of ice across the ground, followed by the WarGreymon head, creating a wave of fire.
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Double Sweep
Follows up a successful Angel Strike II with a sweep kick to either side.
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Double Teleport
Lao teleports behind his opponent and then back to his original position.
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Double Turn Kick 空中2段回し蹴り
A jumping double energy kick that seems fairly impractical (slow, doesn't hit until well into the air). Seems to have been repurposed for his desperation move in Perfect.
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