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Dream Shift
Poofs away in a flame, reappears elsewhere.
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Drill
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.
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Drill
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage.
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Drill Butt
Dhalsim descends from the air head-first, in a straight line at a shallow angle.
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Drill Claw
Wolverine spins with his body outstretched and his claws pointed in the direction he is headed. This attack can be directed with the joystick.
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Drill Kick
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
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Drill Kick
King Piccolo uses to one hand to spring off the ground, delivering a kick.
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Drill Power Slam
Marstorius charges forward quickly to grab the opponent, then performs a wild spinning slam to the ground. Blockable.
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Drill Rush
Ryken's cybernetic arm transforms into a drill, and he bores into the enemy for multiple hits.
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Drink
Hwa drinks a bottle from a shady character in the background, gaining speed, power, and a red skin tone.
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Driving dribble
Larry dashes and leaps into the air, swinging his fists before finishing with a flaming attack. Can also be done while dashing.
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Drone f
Sonya calls upon a military support drone.
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Drone Drop
Another alien drops from the sky to ambush the opponent.
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Drone Drop f
If Sonya has less than three grenades available, a drone appears and she replenishes her stock.
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Drop Kick
Jumps forward with both feet outstretched.
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Drop Kick
Jumps forward with both feet outstretched.
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Dual Laser Cannon
MechaGodzilla arcs back and fires electric blasts from Garuda's cannons up at a 45 degree angle.
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Dual Masenko
Spins around in a circle with close-range blasts coming out of his hands.
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Ducking
Quick crouching forward dash.
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Ducking
Extremely fast forward movement while ducking; opens up new punch options during movement.
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Ducking Combination
A quick dash forward into attack. Followup @term=qcb@+@term=abtn@ is an overhead, @term=qcb@+@term=cbtn@ is a low.
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Dunk Buster
Lucky jumps and tosses the opponent across the screen.
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