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Sho Ten Sai 通天砕
Improved version of Mizoguchi's normal anti-air elbow. If landed from point-blank range he'll bring the opponent skyward and punch repeatedly.
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Shock Anchors
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
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Shock Anchors
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
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Shock Arc
Arkane lets loose with a pair of lightning bolts from his hands.
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Shock Arc
Bison lets loose with a pair of lightning bolts from his hands.
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Shock Grenade
Cole tosses a bouncing spark that detonates on impact with an opponent, or after a short time. EX version tosses two.
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Shock Sphere
Rat King poses and surrounds himself with electricity, damaging the opponent if he or she is nearby.
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Shock Stall
Alfred dives forward, transitioning into a ninja-like series of slashes.
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Shock Therapy
Raiden hits his foe with electricity, then teleports behind them and elbows them in the spine. He telepots in front of them and shutos their head, then blasts them away with electricity.
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Shock Wave
Electric shield; nullifies projectiles and damages upon physical contact.
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Shocking Bolt
Rain lifts his hand and summons a bolt of lightning from the sky, in the opponent's general position.
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Shocking Pink
Joe lobs a large pink bomb with a "V" printed on it. This bomb can be knocked around the field, and is capable of bouncing against solid objects. After a few seconds, the bomb goes off, damaging any character touching it - including Joe himself, or his partner. Up to two bombs may be placed on the field at one time.
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Shockwave
Close-range burst of invisible ki from the hand.
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Shockwave
Close-range burst of invisible ki from the hand.
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Shockwave
Close-range burst of invisible ki from the hand.
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Shockwave
Close-range burst of invisible ki from the hand.
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Shockwave
Close-range burst of invisible ki from the hand.
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Shockwave
Close-range burst of invisible ki from the hand.
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Shogun Throw
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
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Shojo Commando
Popura changes in a sailor suit uniform, pulls out a bazooka and shots a jelly fish at the enemy.
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Shokan Roar
Kintaro faces the screen and roars whilst stretching his arms outward.
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Shokan Sai
Goro pushes his foe slightly to get them to turn toward him, then pulls out four sai. He slashes the enemy across the chest in an upward motion, then stabs all four of the sai into their chest. After waiting for a moment, he takes one of the sai from the chest and stabs them in the neck with it.
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Shokan Skull
Sheeva grabs her foe with her top arms, lands two punches with her bottom arms then conks them on the noggin with her forehead.
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Shokan Smash
Kintaro punches his opponent in the gut with both bottom fists, smashes their skull with a top fist on either side of their head, then grabs them by the face and punches them away.
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Shokan Stabs f
Goro grabs his opponent and stabs them multiple times with his dragon fangs, before knocking them away.
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Shokushin
Kyoko grabs her opponent then knees them rapidly.
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Shoot 'em dead, Shinso.
Gin strikes out with his sword, creating an elongated lightsaber-like blade to hit from a distance.
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Shoot Rush
Sideways bicycle kick followed by a tatsumaki and a hop turn kick. Last hit usually knocks down.
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Shoot to Kill
Concentrate full energy on the bow then release the arrow. With full energy, a whole lot of arrows will shoot out to make sure that the target will not be missed.
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Shooter Narnagel
A forward rolling knee-kick that hits twice (second hit is an overhead).
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