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Walking Corpse
Grundy approaches for a grab, then delivers a hard headbutt.
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Wall Barrier
Green Lantern conjures a brick wall construct directly in front of him.
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Wall Cling
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
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Wall Clutch
Felicia can hang on the wall for a short time. She can jump off and slide down on command, but will start to slide and then jump off on her own after a few moments.
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War Banner
Baraka plants a flag in the ground. While this flag is present, it buffs all of his damage.
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War Banner Bash
Baraka smacks the opponent with a flag, then plants it in the ground. While active, all damage from Baraka's attacks are buffed.
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War Banner Charge
Baraka grabs a planted War Banner charges forward with it, then replants it. Can be delayed by holding the button, or canceled by pressing Down twice.
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War Destroyer
War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.
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War Dynamic
War surrounds himself with a sphere of light and launches himself, bouncing against the edges of the screen a couple of times.
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War God
Shao starts the move by flinging his axe up in the air, which will come down in an effort to strike the opponent and continue the attack. After the Kameo has done their part, Shao will approach, sliding his axe blade along the ground and bringing it up for an axe uppercut that knocks them into the air. He follows them and his them with a knee strike and a rib-shattering axe hit, and after they crash to the ground he lands on their chest.
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Warp
Teleports to a location corresponding to button pressed.
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Warp Kamehameha
Gogeta powers up a strong Kamehameha, but teleports next to the opponent before unleashing.
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Warp Kamehameha
Goku powers up a strong Kamehameha, but teleports next to the opponent before unleashing.
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Warp Kamehameha
Goku powers up a strong Kamehameha, but teleports next to the opponent before unleashing.
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Warp Slam
Arkane grabs his opponent and teleports about, slamming them each time he reappears. The move ends with a Choke attack.
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Wasp Sting
Glides downward while spinning with vicious hooks exposed. Lower kick strength = steeper descent.
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Watch and learn
Kira grabs the opponent and pulls them straight down (or behind him and to the ground if done with Backward), then stomps them.
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Water Ball
Bending down on one knee, Rain fires a blue elliptical orb at the opponent. Upon contact, the player is able to momentarily move the opponent with the D-pad. In Mortal Kombat 2011, the move is represented as a large bubble that encases the opponent.
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Water Blast
Standard projectile with startup. If done in the air, there is no startup, and Madam Woe gains a bit of vertical height.
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Water Jail
A large unblockable bubble that traps the opponent and does damage over time.
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Water of Life
Water coats Aquaman's body for a short time, making it easier for him to slip out of combos.
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Water Shield
Aquaman thrusts his trident into the ground and is surrounded by water, which gives him super armor for as long as the button is pressed, but he cannot move.
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Waterfall
Squirtle rides a powerful torrent of water toward the opponent.
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Water-Port
Teleport through the floor with a puddle effect.
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Wave Dash
For a brief time, Rain can slide on puddles, allowing his backward and forward dashes to be faster and longer.
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Wave Kick
Swings leg low, then brings it back for a roundhouse kick.
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