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Wild Sense
Uub will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Sense
Goten will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Sense
Tien will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Sense
Broly will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Sense
Black will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Sense
Goku will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Sense
Tao will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Sense
Kale will counter the next attack that comes her way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Sense
Kefla will counter the next attack that comes her way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Sense
Gohan will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Wild Spin Kick
Nothing wild or spinning about it but there is a kick. This move is simply a punch followed by a kick.
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Wild Throw
Sol grabs the opponent and slams them hard enough to bounce up off the ground.
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Willy Drop
Sanman executes a suplex taking the opponent from the waist.
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Wind Kick
Jaga launches forward with a spinning heel kick.
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Wind Skinner
Fujin summons a powerful gust of wind that peels off the opponent's skin.
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Wind Style: Rasen Shuriken
Naruto forms his standard Rasengan move into a giant spinning four-pointed star and slams it into the foe, causing a large explosion of chakra.
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Wind Wave Circle
Knocks the opponent into the air with an elbow strike and then flies around them while hitting them. Depending on the opponent's size, it may not even look like she's hitting them.
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Windmill Kick
Kobra slides forward and delivers a flaming axe kick.
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Wind's Fairground
Counter against standing attacks. Repeated heavy punches with crowd appeal.
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Windy
Punch, sidekick, sweep
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Windy Feet
Rain uses a jet of water to fire himself horizontally at the foe, aiming to deliver a devastating kick.
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Wing Evade
Hawkgirl flaps her wings and hops backward.
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WingDing
Nightwing flings three shuriken downward at an angle.
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Winter Blade
Punch, Kori Blade slice, then smash Kori Blade over opponent's head.
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Wire Grapple
Fires his arm in a chosen direction. Can follow up if it connects.
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Witching Hour
A powerful, fancy-looking upward slash followed by a downward one.
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With a Lamp For Pathway
Overhead hop kick. Chains into [End] or any unused @term=anypunch@ [Continue] of a different direction.
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