Fighter ID

RNG display theme for Mokujin
Street Fighter 6
Marisa Style
Basic Moves
Marisa's heavy attacks can be charged to increase strength.

Hold

Punch 3

or

Kick 3
Mounted Grace
Command Moves
Marisa grabs the opponent by one arm and then the opposite leg, takes them to the ground, and punches them in the face.

Up Close

Punch 1

And

Kick 1

or

Forward

And

Punch 1

And

Kick 1
Ponte Milvio
Command Moves
Marisa grabs the opponent by the arm and briefly hoists them onto her shoulders before throwing them backward.

Up Close

Backward

And

Punch 1

And

Kick 1
Magna Bunker
Command Moves
A forward step plus a gut punch. Can be cancelled into specials.

Backward

And

Punch 3
Dimachaerus
Special Moves
A wide uppercut. Can be followed up with a second overhand punch.

Quarter Circle Back

And

Any Punch

,

Forward

And

Any Punch
Phalanx
Special Moves
A leaping diagonal punch. Safe on block.

Dragon Punch Motion

And

Any Punch
Quadriga
Special Moves
A powerful forward-hopping kick. Button strength not only determines damage but also length of the hop.

Quarter Circle Forward

And

Any Kick
Scutum
Special Moves
A defensive stance that sees Marisa covering her face with her arms in a vertical blocking position. Has upper body armor and auto-counters hits in that area, as well as allows for follow-ups in this stance. Holding the button used to start the move after a successful counter will put her back into the stance.

Quarter Circle Back

And

Hold

Any Kick
Tonitrus
Special Moves
During Scutum
A downward hammer punch followed by an upward one. The first one hits overhead.

Any Punch

,

Any Punch
Procella
Special Moves
During Scutum
A standing low sweep kick.

Any Kick
Gladius
Special Moves
A powerful straight punch. Holding the button to charge will follow it up with a cinematic punch to the face that knocks back.

Quarter Circle Forward

And

Any Punch
Enfold
Special Moves
During Scutum
Marisa grabs the opponent by one arm and the head and forces them to the ground while wrenching their arm behind their back, then punches the back of their head hard enough to smash their face into the ground.

Up Close

Punch 1

And

Kick 1
Javelin of Marisa
Super Moves [Level 1+]
Marisa reels back and then swings forward with a massive overhand punch. Can be charged for more damage.

Quarter Circle Forward

Quarter Circle Forward

And

Hold

Any Punch
Meteorite
Super Moves [Level 2+]
Marisa leaps into the air and comes down with a devastating punch. If the opponent is close enough when the move is started, the leap will knock them into the air and her punch will send them back down.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Goddess of the Hunt
Super Moves [Level 3]
Marisa shoulder rushes her enemy and knocks to their knees and the arena becomes dusty with sand. She approaches them and kisses her fist before punching them hard enough to knock into a concrete wall. If her health is under 25%, she'll forgo the fist kiss and after they're knocked into the wall, she'll unleash a second brutal grinding punch to their face that leaves a temporary heart mark on it.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick