Street Fighter 6
|
|
Basic Moves
Marisa's heavy attacks can be charged to increase strength.
|
|
|
|
|
Command Moves
Marisa grabs the opponent by one arm and then the opposite leg, takes them to the ground, and punches them in the face.
|
|
|
|
|
Command Moves
Marisa grabs the opponent by the arm and briefly hoists them onto her shoulders before throwing them backward.
|
|
|
|
|
Command Moves
A hammer punch that can hit behind her at the start of the move. Neutral jump only.
|
|
|
|
|
Command Moves
A forward step plus a gut punch. Can be cancelled into specials.
|
|
|
|
|
Special Moves
A wide uppercut. Can be followed up with a second overhand punch.
|
|
|
|
|
|
|
Special Moves
A powerful forward-hopping kick. Button strength not only determines damage but also length of the hop.
|
|
|
|
|
Special Moves
A defensive stance that sees Marisa covering her face with her arms in a vertical blocking position. Has upper body armor and auto-counters hits in that area, as well as allows for follow-ups in this stance. Holding the button used to start the move after a successful counter will put her back into the stance.
|
|
|
|
|
Special Moves
A downward hammer punch followed by an upward one. The first one hits overhead.
|
|
|
|
|
|
|
Special Moves
A powerful straight punch. Holding the button to charge will follow it up with a cinematic punch to the face that knocks back.
|
|
|
|
|
Special Moves
Marisa grabs the opponent by one arm and the head and forces them to the ground while wrenching their arm behind their back, then punches the back of their head hard enough to smash their face into the ground.
|
|
|
|
|
Super Moves [Level 1+]
Marisa reels back and then swings forward with a massive overhand punch. Can be charged for more damage.
|
|
|
|
|
Super Moves [Level 2+]
Marisa leaps into the air and comes down with a devastating punch. If the opponent is close enough when the move is started, the leap will knock them into the air and her punch will send them back down.
|
|
|
|
|
Super Moves [Level 3]
Marisa shoulder rushes her enemy and knocks to their knees and the arena becomes dusty with sand. She approaches them and kisses her fist before punching them hard enough to knock into a concrete wall. If her health is under 25%, she'll forgo the fist kiss and after they're knocked into the wall, she'll unleash a second brutal grinding punch to their face that leaves a temporary heart mark on it.
|
|
|