Mortal Kombat Vs. DC Universe
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Teleport Flurry
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Special Moves
Flash dashes offscreen and reappears on the opposite side to deliver a six-hit rapid punch that knocks down on the final hit.
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Fast Pummel
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Fatal Moves
Flash starts off with a rapid punch attack, then runs offscreen and leaps at the foe to deliver a bicycle kick, runs offscreen again, comes back for another rapid punch, then runs offscreen one last time only to come down from the sky with a rapid stomping attack.
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Vortex Spike
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Fatal Moves
Flash runs around the opponent, creating a vortex which lifts them high into the air. He then leaps up and sends them crashing back to the ground with a volley spike.
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Injustice
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Time Loop
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Basic Moves
For a short period of time, the screen gets a yellowish tint and the opponent's movement is considerably slowed down.
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Sonic Pound
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Special Moves
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
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Running Man Stance
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Special Moves
Flash gets down in a three-point stance, opening up for attack options. Dashing cancels the stance, and if no attacks are attempted for a few seconds, he will automatically dash forward out of the stance.
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Sonic Pound
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Special Moves
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
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Sonic Pound
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Special Moves [Delayed]
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
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Speed Zone
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Super Moves
The Flash rushes forward to hit the opponent, then runs around the world to deliver a particularly nasty uppercut, and then leaps up and spikes the foe back to the ground.
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