Mortal Kombat Vs. DC Universe
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String Move
Double downward slap followed by three-hit punch combo with uppercut ender.
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Special Moves
Flash runs offscreen and appears on the opposite side.
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Special Moves
Flash dashes back, then forward, popping up the foe with an uppercut.
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Special Moves
Flash runs offscreen and appears on the other side to strike with an uppercut.
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Special Moves
Three dashes in the same direction, causing the opponent to spin and be stunned.
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Special Moves
Flash dashes forward and delivers an eleven hit rapid punch that knocks down on the final hit.
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Special Moves
Flash dashes offscreen and reappears on the opposite side to deliver a six-hit rapid punch that knocks down on the final hit.
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Fatal Moves
Flash starts off with a rapid punch attack, then runs offscreen and leaps at the foe to deliver a bicycle kick, runs offscreen again, comes back for another rapid punch, then runs offscreen one last time only to come down from the sky with a rapid stomping attack.
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Fatal Moves
Flash runs around the opponent, creating a vortex which lifts them high into the air. He then leaps up and sends them crashing back to the ground with a volley spike.
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Injustice
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Basic Moves
For a short period of time, the screen gets a yellowish tint and the opponent's movement is considerably slowed down.
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Special Moves
Flash fazes around most projectiles and basic attacks.
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Special Moves
Flash charges through the air to deliver an elbow to the opponent.
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Special Moves
Flash charges through the air to deliver an elbow to the opponent.
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Special Moves
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
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Special Moves
Flash gets down in a three-point stance, opening up for attack options. Dashing cancels the stance, and if no attacks are attempted for a few seconds, he will automatically dash forward out of the stance.
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Special Moves
Flash takes a step and delivers a very fast kick. If delaying the move, it can be canceled by dashing.
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Special Moves
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
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Special Moves [Delayed]
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
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Super Moves
The Flash rushes forward to hit the opponent, then runs around the world to deliver a particularly nasty uppercut, and then leaps up and spikes the foe back to the ground.
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