Heatwave
|
|
|
Command Moves
More of a stomp, she can bounce off the opponent's head on contact and keep stomping.
|
|
|
|
|
Special Moves
Flying allows Eve to perform her ground B in the air. She turns around and kicks backward.
|
|
|
|
|
Special Moves
Eve's only unique Flight Mode normal, she does a rotating wing smash. Can be charged briefly to have it do a tiny bit of extra damage and pop up.
|
|
|
|
|
Special Moves
Eve makes a beeline for the ground and continues forward. C version allows her to remain in Flight Mode after.
|
|
|
|
|
Special Moves
Grabs the opponent with her feet and does a flip, flinging them at the end. Catches standing, jumping, and even ducking opponents as long as she's close enough.
|
|
|
|
|
Special Moves
Low swirling wind projectile. C version is a large tornado-type. Air versions go diagonally down. Can also be done while flying, but all flight versions are cast horizontally.
|
|
|
|
|
Special Moves
Spinning anti-air leap. B and C versions have her splay out her wings at the end for a final hit.
|
|
|
|
|
Special Moves
Exactly what it says on the tin. C version adds a flip kick at the end.
|
|
|
|
|
Special Moves
A rushing airborne kick. A and C version actually go diagonally up, B version is a dive.
|
|
|
|
|
Special Moves
Eve gains 8-way airborne movement and different attacks for a limited time. Pressing D cancels Flight Mode.
|
|
|
|
|
Special Moves
The same as her regular air A, it's a normal punch.
|
|
|
|
|
Super Moves [Level 2+]
A super version of Carried by the Wind, with more height, spinning and damage, also spreads her wings at the end like the C version. If it hits the opponent at all, even if blocked (but not parried), she'll transfer to Flight Mode at the end.
|
|
|
|
|