Fighter ID

RNG Light display theme for White
Street Fighter Alpha 2
Deadly Package
Throw Moves
A string of grenades around the opponent's neck (light fuse and get away).

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
High Jump
Command Moves
Using his rod as a spring, Rolento jumps to new heights.

Down

Up

or

Down

Up Forward

or

Down

Up Backward
Spike Rod
Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.

Air Only

Down

And

Kick 2
Fake Rod
Command Moves
Rolento mounts his rod in pogo position. Avoids & hits low attacks.

Forward

And

Kick 2
Stinger
Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.

Dragon Punch Motion

And

Any Kick

,

Any Punch

or

Any Kick
Mekong Delta Air Raid
Special Moves
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.

Quarter Circle Back

And

Any Punch

,

Any Punch
Mekong Delta Escape
Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.

Quarter Circle Back

And

Any Kick

,

Forward

or

Backward

,

Any Punch

or

Any Kick
Mekong Delta Attack
Special Moves
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.

Three Punches

,

Any Punch
Mine Sweeper
Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Take No Prisoner
Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Street Fighter Alpha 3
Deadly Package
Throw Moves [XAV]
A string of grenades around the opponent's neck (light fuse and get away).

Up Close

Forward

or

Backward

And

Two Kicks
Spike Rod
Command Moves [XAV]
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.

Air Only

Down

And

Kick 2
Fake Rod
Command Moves [XAV]
Rolento mounts his rod in pogo position. Avoids & hits low attacks.

Forward

And

Kick 2
Stinger
Special Moves [XAV]
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.

Dragon Punch Motion

And

Any Kick

,

Any Punch

or

Any Kick
Mekong Delta Air Raid
Special Moves [XAV]
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.

Quarter Circle Back

And

Any Punch

,

Any Punch
Mekong Delta Escape
Special Moves [XAV]
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.

Quarter Circle Back

And

Any Kick

,

Forward

or

Backward

,

Any Punch

or

Any Kick
Mekong Delta Attack
Special Moves [XAV]
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.

Three Punches

,

Any Punch
Steel Rain
Super Moves [_A_]
Rolento launches multiple knives into the air, they come down on top of the opponent.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Mine Sweeper
Super Moves [_A_]
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Take No Prisoner
Super Moves [XAV]
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch
Capcom vs SNK 2
Deadly Package
Throw Moves
A string of grenades around the opponent's neck (light fuse and get away).

Up Close

Forward

or

Backward

And

Kick 3
High Jump
Command Moves
Using his rod as a spring, Rolento jumps to new heights.

Down

Up

or

Down

Up Forward

or

Down

Up Backward
Spike Rod
Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.

Air Only

Down

And

Kick 2
Fake Rod
Command Moves
Rolento mounts his rod in pogo position. Avoids & hits low attacks.

Forward

And

Kick 2
Scouter Jump
Command Moves
A long-range forward jump.

Three Kicks
Mekong Delta Escape
Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.

Quarter Circle Back

And

Any Kick

,

Forward

or

Backward

,

Any Punch

or

Any Kick
Mekong Delta Attack
Special Moves
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.

Three Punches

,

Any Punch
Stinger
Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.

Dragon Punch Motion

And

Any Kick

,

Any Punch

or

Any Kick
Mekong Delta Air Raid
Special Moves
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.

Quarter Circle Back

And

Any Punch

,

Any Punch
Take No Prisoner
Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch
Steel Rain
Super Moves
Rolento launches multiple knives into the air, they come down on top of the opponent.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Mine Sweeper
Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.

Quarter Circle Back

Quarter Circle Back

And

Any Punch