Fighter ID

RNG display theme for Mokujin
Street Fighter X Tekken
Hellfire Rush
Development
A Hellfire to punch combo, ending in a powerful overhead that causes the opponent to spin vertically.

Quarter Circle Forward

And

Three Punches
Gut Wrencher
Throw Moves
Steve grabs his opponent and spins them to the other side, then jams his fist in their stomach to flip them over his head.

Up Close

Punch 1

And

Kick 1
Armlock Throw
Throw Moves
Steve grabs his foes arms and snaps them, then performs a side suplex.

Up Close

Backward

And

Punch 1

And

Kick 1
Weaving A
Basic Moves
Steve dodges away from the screen.

Kick 1
Weaving B
Basic Moves
Steve dodges toward the screen. Opens up further attack possibilities.

Kick 2
Quick Spin
Basic Moves
Steve spins around, dodging attacks and opening new attack possibilities.

Kick 3
Foot Stomp
Command Moves
In the closest thing to a kick that Steve has to a kick in this game, he clomps down on the foe's foot with his own.

Down Backward

And

Kick 1
Flicker Stance
Special Moves
Steve makes a motion as if he were scratching his stomach, which puts him in temporary "Flicker" stance. His punches change up while in this stance, giving him added range. Anything other than a punch or attempted movement backward (which does nothing) will cancel the stance.

Backward

And

Three Kicks
Peekaboo
Special Moves
Steve crouches a bit with his hands up, changing up his punch options. Steve can move forward slowly in this stance but cannot move backward or jump. This stance remains until canceled (by ducking or any attack buttons other than punch).

Forward

And

Three Kicks
Ducking
Special Moves
Extremely fast forward movement while ducking; opens up new punch options during movement.

Quarter Circle Forward

And

Any Kick
Sonic Fang
Special Moves
Forward-moving overhead punch followed by an uppercut.

Dragon Punch Motion

And

Any Punch
Swaying
Special Moves
Steve performs a "come on" motion with both hands. If most physical attacks are attempted while he does this, he'll simply sway out of the attack's reach and counter with a hook.

Quarter Circle Back

And

Any Kick
Hellfire
Special Moves
Short-ranged fireball from the fist. Becomes Hellfire Rush upon full charge.

Quarter Circle Forward

And

Any Punch