Fighter ID

Dark display theme for Arakune
Skullgirls
The Flying Wisegirl
Throw Moves
While, Vice-Versa holds an airborne foe while Cerbella administers a beating with punches and kicks.

Air Only

Punch 1

And

Kick 1
Cere-rana
Throw Moves
Cerebella tosses her opponent across the screen in a flipping motion.

Punch 1

And

Kick 1
Kanchou
Special Moves
During Tumbling Run
Cerebella moves behind her opponent. Vice-Versa, with hands clasped, performs a anal jab with the index fingers that sends the hapless victim flying.

Kick 2
Battle Butt
Special Moves
During Tumbling Run
Vice-Versa grows a set of ram horns as Cerebella lunges with a headbutt.

Kick 3
Pummel Horse
Special Moves
During Tumbling Run
Vice-Versa holds down the opponent, while Cerebella pummels the opponent with her fists.

Punch 1

And

Kick 1
Cere-copter
Special Moves
Cerebella leans forward as Vice-Versa spins.

Dragon Punch Motion

And

Punch 3
Grab Bag
Special Moves
Cerebella parachutes to the ground. Aerial opponents who comes in contact will get grabbed and beaten.

Air Only

Quarter Circle Forward

And

Punch 1

And

Kick 1
Excellebella
Special Moves
Airborne opponents are grabbed by legs and slapped silly.

Dragon Punch Motion

And

Punch 1

And

Kick 1
Lock n' Load
Special Moves
Cerebella lunges forward as Vice-Versa cocks back it's arm and performs a straight punch.

Quarter Circle Forward

And

Any Punch
Diamond Drop
Special Moves
Cerebella uses Vice-Versa to toss her foe directly above her. As the opponent falls down, Vice-Versa performs an Argentine backbreaker at the moment of impact.

Quarter Circle Forward

And

Punch 1

And

Kick 1
Merry Go-Rilla
Special Moves
Vice-Versa reaches out its arm to grab an opponent. Using the opponent as an axle, Cerebella spins around her opponent and before slamming her to the ground. This move has greater range than her other throws but will whiff if the opponent is under the minimum range requirement.

Quarter Circle Back

And

Punch 1

And

Kick 1
Diamond Deflector
Special Moves
Cerebella and Vice-Versa point forward. Enemy projectiles will be reflected in the form of gems that will fly back at the opponent. These gems will negate other incoming projectiles and stagger an opponent on hit.

Dragon Punch Motion

And

Punch 1
Tumbling Run
Special Moves
Cerebella charges forward, and is able to absorb an attack while closing in.

Backward

Forward

And

Any Kick
Diamond Dynamo
Super Moves
Cerebella casually skips forward while Vice-Versa swings its arms like a windmill.

Quarter Circle Forward

And

Two Punches
Ultimate Showstopper
Super Moves
Opponent is slammed into several times before being tossed into the air. Cerebella performs a handstand, with a large blade protruding from one of her shoes while Vice-Versa forcefully impales the opponent through the blade.

360˚

And

Punch 1

And

Kick 1
Diamonds are Forever
Super Moves [Level 3]
Vice-Versa lifts a rock from the ground and strikes at it, transforming it into a diamond. The diamond flies forward, knocking away projectiles and foes alike.

Quarter Circle Back

And

Two Punches