King of Fighters '94, The
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Throw Moves
Clark lifts and inverts the opponent, dropping them shoulder-first on his knee.
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Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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King of Fighters '95, The
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Throw Moves
Clark lifts and inverts the opponent, dropping them shoulder-first on his knee.
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Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Special Moves
Clark dashes forward with a grab attempt. He then turns around and dumps the opponent back-first onto his knee.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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King of Fighters '96, The
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Throw Moves
Clark performs sort of a powerbomb piledriver thing.
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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King of Fighters '97, The
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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King of Fighters '98, The
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Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Special Moves
Clark dashes forward with a grab attempt. He then turns around and dumps the opponent back-first onto his knee.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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King of Fighters '99, The
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Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Special Moves
Clark's take on Jake the Snake's famous head drop maneuver.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
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Special Moves
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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King of Fighters 2000, The
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
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Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Special Moves
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
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Special Moves
Clark's take on Jake the Snake's famous head drop maneuver.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold.
The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman.
On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
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King of Fighters 2001, The
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Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Special Moves
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
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Special Moves
Clark's take on Jake the Snake's famous head drop maneuver.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold.
The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman.
On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
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King of Fighters 2002, The
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Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Special Moves
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001. Hits crouching opponents only
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Special Moves
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
|
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Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
|
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
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Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
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Special Moves
Clark's take on Jake the Snake's famous head drop maneuver.
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
|
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Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
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Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold.
The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman.
On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
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Super Desperation Moves [HSDM]
A variant of Running Three. Instead of slamming the opponent into the ground, Clark rams them into the left and right stage "walls."
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King of Fighters 2003, The
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Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.
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Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.
|
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|
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Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.
|
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|
|
|
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.
|
|
|
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Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
|
|
|
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Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
|
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|
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Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
|
|
|
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|
Special Moves
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001. Hits crouching opponents only
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Special Moves
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.
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|
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Special Moves
Clark's take on Jake the Snake's famous head drop maneuver.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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Special Moves
An elbow drop followup to most of Clark's grappling techniques.
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|
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|
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
|
|
|
|
|
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.
|
|
|
|
|
Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold.
The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman.
On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
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