Blackheart
Command Moves
Air Dash
(in air)forwardforward/backwardbackward
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Special Moves
Dark Thunder
hcf+anypunch
Blackheart emits lightning in a button chosen direction.
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Inferno
hcb+anypunch
Blackheart opens a portal on the ground that emits a column of energy. In Marvel Super Heroes, he could press punch a second time to determine the element (lightning, ice, or fire) but in later games portal distance and element are tied together.
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Super Moves
Armageddon
qcf+twopunch
Blackheart summons boulders from above.
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Heart of Darkness
qcf+twokick
Blackheart and demons rise from the earth, juggling the opponent.
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Judgment Day
qcb+twopunch(air)
Blackheart emits a stream of demons at his opponent.
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Cable
Special Moves
Electrap
qcb+anykick(air)
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Scimitar
dp+anypunch
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Viper Beam
qcf+anypunch(air)
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Super Moves
Hyper Viper Beam
qcf+twopunch(air)
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Time Flip
qcf+twokick
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Captain America
Command Moves
Aerial Kick
(in air)up+3kick
Slightly strange-looking jumpkick.
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Double Jump
(in air)ubackward/up/uforward
Cap has some extra mobility in the air.
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Heel Kick
(in air)down+3kick
Downwards kick.
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Special Moves
Backflip
hcb+anypunch
A quick cartwheel through projectiles (and enemies)
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Charging Star
qcf+anykick
Cap rushes behind his shield, can absorb incoming projectiles.
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Shield Slash
qcf+anypunch(air)
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".
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Stars and Stripes
dp+anypunch
Standard fare anti-air
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Super Moves
Final Justice
qcf+twopunch
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Hyper Charging Star
qcf+twokick
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.
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Hyper Stars and Stripes
dp+twopunch
Three successive stars and stripes.
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Captain Commando
Special Moves
Captain Collider / Captain Corridor
qcb+anypunch
Cap strikes the ground and a huge column of lightning extends to the roof of the stage.
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Captain Fire
qcf+anypunch(air)
A beam-like burst of fire from Cap's gauntlet.
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Captain Kick
qcb+anykick
A leaping, flaming kick.
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Commando Strike: Ginzu
qcf+1kick
Cap summons Ginzu (Sho) the Ninja Commando, who drops out of the air with a sword slash.
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Commando Strike: Hoover
qcf+1kick+3punch
Cap summons Baby Head (Hoover) the Baby Commando, who launches a missile from his armored suit.
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Commando Strike: Mack
qcf+3kick
Cap summons Mack the Knife (Jennety) the Mummy Commando. He spins across the sky in a downwards arc.
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Super Moves
Captain Storm
qcb+twopunch
An autocombo involving the entire Commando team taking turns.
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Captain Sword
qcf+twopunch
The entire Commando team comes onscreen and together swing a massive beam downwards, sword-like.
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Cyclops
Basic Moves
Optic Bullet
3punch
Cyclops fires a small burst of energy from his eyes. Can also be used whilst crouching.
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Special Moves
Cyclone Kick
qcb+anykick
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Optic Blast / Beam Bolt
qcf+anypunch(air)
Cyclops fires a beam of energy from his eyes.
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Optic Sweep
qc-f2d+anypunch
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Rising Uppercut / Gene Splice
dp+anypunch,m-
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.
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Super Moves
Mega Optic Blast / Concussion Blast
qcf+twopunch
Cyclops fires a massive blast of energy from his eyes.
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Super Optic Blast
qcf+twokick
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.
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Gambit
Royal Flush
qcf+twopunch
Gambit throws his pole into the air, then rapidly throws 3/4 a deck of cards one by one at the opponent.
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Jill Valentine
Special Moves
Close Fighting A
qcf+anypunch(air)
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Emergency Dodge A
qcb+anykick
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Grenade Launcher
dp+anypunch
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Return Fire
hcb+anypunch
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Super Moves
Close Fighting A+
qcf+twopunch(air)
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CODE: T-002
qcb+twokick
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Jin Saotome
Basic Moves
Saotome Shine
(automatic)
When Jin is the last surviving member of his team and his life is low, he automatically gains super armor and increased damage output.
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Special Moves
Saotome Crush
hcb+anykick
A blockable diving tackle attempt. On hit, Jin will drag the opponent around all four corners of the screen.
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Saotome Dynamite
c.downup+anypunch
Jin expels force outward in all directions, blasting his armor off along with it.
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Saotome Fire
start,m-anypunch
Jin scrubs his back with such intense vigor that he bursts into flame.
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Saotome Typhoon
c.backwardforward+anypunch
Jin spins wildly across the screen in a huge tornado.
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Super Moves
Blodia Punch
qcf+twopunch
Jin throws a single big punch forward, followed up by his mech Blodia.
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Blodia Vulcan
qcb+twopunch
Jin snaps his fingers and leaps offscreen to his mech. He begins to shower the screen with shells, and you're treated to a momentary "gunner's eye" view from inside Blodia.
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Saotome Cyclone
qcf+twokick
A version of the Saotome Typhoon with more vertical reach, but moves much slower horizontally.
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Marrow
Special Moves
Boomerang
qcf+anypunch(air)
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Ricochet Slash
qcb+anykick(air)
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Ride & Slash
hcb+anypunch(air)
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Towering Spine
dp+anypunch
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Super Moves
Bone Burst
qcb+twopunch(air)
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Stinger Bones
qcf+twopunch
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Mega Man Rockman
Basic Moves
Mega Buster
3punch(air)
MegaMan fires off a blast from his arm cannon. This attack can be charged to create a larger blast.
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Command Moves
Sankaku Tobi / Triangle Jump
(in air)(wall)forward
MegaMan bounces against the edge of the screen to increase the height and width of his jump.
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Special Moves
Eddie Yobi / Eddie Reserve
qcbkck
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any MegaMan or Roll in play.
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Item Tougeki / Item Attack
qcfpnch
MegaMan performs a different attack depending on which item he has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees MegaMan throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around MegaMan, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting MegaMan/the shield, or after a few seconds. Performing Item Tougeki while the Leaf Shield is in play will launch it as a projectile.
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Mega Upper / Mega Uppercut
dp+anypunch
MegaMan performs a Dragon Punch-like uppercut.
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Super Moves
Beat Plane
qcbtwokick(air)
Beat transforms into an aeronautical transport, which MegaMan rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.
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Hyper MegaMan
qcftwopunch(air)
MegaMan temporarily transforms into a larger, more mature-looking version of himself (looking like a beefed-up MegaMan X) and fires off a gamut of guns, lasers, and missiles before returning to his normal form. Rapidly tapping the attacks used to perform the move increases damage.
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Rush Drill
qcftwokick
Rush transforms into a drill tank, in which MegaMan rides inside. The drill is capable of damaging the opponent. Forward and backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.
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Rogue
Special Moves
Power Drain
qcb+anykick(air)
Rogue rushes her enemy and kisses them. If she succeeds, she steals their power--in XvSF a special move, in MvC2 a temporary special property.
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Roll
Command Moves
Sankaku Tobi / Triangle Jump
(in air)(wall)forward
Roll bounces against the edge of the screen to increase the height and width of her jump.
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Special Moves
Eddie Yobi / Eddie Reserve
qcbanykick
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any Roll or MegaMan in play.
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Hanataba Bakudan / Bouquet Bomb
qcbanypunch(air)
Roll tosses a bouquet of flowers in an arc. Upon contact, the bouquet detonates.
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Item Tougeki / Item Attack
qcfanykick
Roll performs a different attack depending on which item she has collected from the Eddie Yobi move. The default attack is Tornado Hold.
Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge.
Tornado Hold sees Roll throwing a small fan that produces a large tornado that travels a little bit.
Leaf Shield summons a circling ring of leaves around Roll, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting Roll/the shield.
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Roll Buster
qcfanypunch
Roll fires off a blast with her arm cannon.
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Super Moves
Beat Plane
qcbtwokick(air)
Beat transforms into an aeronautical transport, which Roll rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.
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Hyper Roll
qcftwopunch(air)
Roll temporarily transforms into a larger, more mature-looking version of herself and fires off a gamut of guns, lasers, and missiles before returning to her normal form. Rapidly tapping the attacks used to perform the move increases damage.
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Rush Drill
qcftwokick
Rush transforms into a drill tank, in which Roll rides inside. The drill is capable of damaging the opponent. Forward and Backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.
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Ryu
Special Moves
Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
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Sentinel
Basic Moves
Plasma Beam
3punch
Sentinel fires a beam of energy from its mouth.
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Special Moves
Hikou / Flight
qcbtwokick(air)
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
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Rocket Punch
dpanypunch(air)
Sentinel fires a tethered fist off to hit the foe with.
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qcfanypunch(air)
Sentinel fires a tethered fist off to hit the foe with.
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Sentinel Force
qcfanykick
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.
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Super Moves
Plasma Storm
qcftwopunch,m-anypunch
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.
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Shuma-Gorath
Throw Moves
Air Tentacles
(in air)(close)forward/backward+2punch
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Chomp Throw
(close)forward/backward+2punch
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Energy Drain
(close)forward/backward+2kick(air)
Shuma-Gorath is sucking opponent's energy. Regains health. Entire Youtube channels have been dedicated to videos of Shuma doing this move to any and every female character in MUGEN.
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Command Moves
Petrification
(in air)down+2kick
Turns himself to stone and drops straight down.
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Special Moves
Devitalization
(close)hcb+anykick
Grabs the opponent, stretches upwards and drops them, then slams down on top with tentacles.
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Mystic Smash
c.backwardforward+anykick(air)
Shuma turns into a ball with spikes and bounces forward, doing several hits.
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Mystic Stare
c.backwardforward+anypunch
Shuma fires six eyeballs that attach to the opponent, detonating and doing more damage after several seconds (if Shuma is not hit before then).
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Super Moves
Chaos Dimension
qcf+twopunch,(close)2punch/2kick [3 Levels]
Turns Shuma's @term=2punch@ and @term=3punch@ into grab attempts. The grab draws the opponent into a ball made of Shuma's body which then disintegrates and causes massive damage.
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Hyper Mystic Smash
qcf+twokick
Shuma splits off into a barrage of Mystic Smashing copies.
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Silver Samurai
Special Moves
Hyakuretsu Tou / One Hundred Sword Destruction
m-anypunch
Silver Samurai rapidly slashes with his katana.
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dp+anypunch,m-anypunch/anykick
Silver Samurai rapidly slashes with his katana.
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Shuriken
qcf+pnch(air)
Silver Samurai tosses a massive shuriken at his opponent. Holding @term=up@ or @term=down@ after throwing offers limited trajectory control.
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Super Moves
Triple Shuriken
qcf+twopunch
Three giant shurikens.
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Spider-Man
Command Moves
Sankaku Tobi / Triangle Jump, Wall Bounce
(in air)(wall)forward/uforward
Spidey bounces against the edge of the screen to increase the height and width of his jump.
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Special Moves
Spider Sting
dp+anypunch
Spidey's Shoryuken attack.
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Web Ball
(air)qcf+anypunch
Spidey fires a wad of webbing at the foe that encases them in a cocoon momentarily.
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Web Swing
(air)qcb+anykick
Spidey attaches a line of webbing to the top of the screen and swings across to deliver a kick.
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Web Throw
hcb+anypunch,w-
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.
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Super Moves
Crawler Assault
qcf+twokick
Speedy auto-combo.
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Maximum Spider
(air)qcf+twopunch
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky. In the MvC3 games, he attaches webs to the enemy with each hit, sending them crashing to the ground at the end with a stomp.
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Spiral
Special Moves
Six Hand Grapple
dp+anypunch,up/down(air)
Spiral reaches up to intercept airborne opponents. Upon grabbing them, she performs her Spiral Buster throw.
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Strider Hiryu
Command Moves
Double Jump
(in air)ubackward/up/uforward
A second jump in mid-air.
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Sankaku Tobi / 三角飛び
(in air)(wall)uforward
Spring off the wall. Can be done after Strider's normal double jump.
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Sliding Kick
dforward+3kick
A sliding kick based on Strider's slide move from his original game.
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Special Moves
Ame no Murakumo
qcf+anypunch
Strider dashes forward with a wide cipher slash.
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Excalibur
(in air)qcf+anypunch/anykick
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.
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Formation A
qcf+anykick
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.
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Formation B
c.backwardforward+anypunch
Strider summons a single robo-drone. It stays by his side until launched.
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Formation C
c.backwardforward+anykick
A mecha-bird drops a bomb close, midrange, or far, depending on kick strength.
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Gram
(in air)dp+anypunch
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
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dp+anypunch/anykick
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
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Vajra
qcb+anykick
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.
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Wall Cling
qcb+anypunch,up/down/anypunch/anykick/backwardforward/forward
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
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Warp
rdp+anypunch/anykick
Teleports to a location corresponding to button pressed.
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Super Moves
Legion
qcf+twokick
Strider summons a horde of mecha-panthers and mecha-birds.
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Ouroboros
qcf+twopunch
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.
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Ragnarok
dp+twopunch
A running throw into repeated teleport slashes.
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Tron Bonne
Special Moves
Beacon Bomb
qcfpnch
Tron fires a shot and if it connects, a Servbot holds the opponent in place. Different buttons makes her shoot in different angles.
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Bonne Strike
qcf+anykick(air)
Tron attacks with Gustaff's arm morphed into a drill.
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Servbot Launcher
forwarddowndforward+pnch
Tron fires a Servbot with a helicopter on its head, blocking the opponent's path.
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Super Moves
Servbot Surprise / King Servbot
qcb+twopunch
The Servbot that is with Tron grows and starts attacking with a hammer.
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Servbot Takeout / Lunch Rush
qcf+twopunch
Tron shoots her opponent with a laser, and if it connects the Servbots barrage the opponent on the ground.
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War Machine
Special Moves
Flight / Flying, Hikou
qcb+anykick
War Machine uses boot thrusters to gain eight-way air movement.
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Repulsor Blast
hcb+anypunch
War Machine creates a glowing sphere between his hands, over his head, that lashes out with ensnaring strikes.
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Shoulder Cannon
qcf+anypunch(air)/anykick
A cannon appears on War Machine's shoulder and fires off a laser. Hyper Armor WM fires a missile instead, as does WM in MvC2. If @term=anykick@ is used, he will crouch before firing.
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Smart Bomb
2punch+1kick(air)
War Machine fires two chains of explosives from his shoulders. The arc can be directed with @term=backward@ or @term=forward@
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Super Moves
Proton Cannon
qcf+twopunch
War Machine summons a gigantic cannon and blasts the opponent with it. Hyper WM and MvC2 WM fires off rockets instead.
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War Destroyer
qcf+twokick
War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.
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