Akuma
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Special Moves
A short / long range teleport to either end of the screen.
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Special Moves
Akuma's trademark version of the original, knocks down up close.
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Super Moves
Akuma's extra large multihit super fireball.
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Cammy White
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Chun-Li
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Dan Hibiki
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Super Moves
Dan delivers a series of attacks with a fancy Koryuken finish.
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Dhalsim
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Guile
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Super Moves
A short and sweet series of his basic attacks strung together with a flash kick on the end.
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Kyosuke Kagami
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Super Moves [Level 3]
Kyosuke does a basic punch, if it lands he launches the enemy into the air. Hinata hurricane kicks onscreen into the opponent and Batsu uppercuts them in preparation for a final triple-team attack.
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M. Bison
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Special Moves
Bison turns a front flip and kicks out at his enemy.
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Special Moves
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.
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Rolento
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Throw Moves
A string of grenades around the opponent's neck (light fuse and get away).
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Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
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Command Moves
Using his rod as a spring, Rolento jumps to new heights.
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Command Moves
A forward or backward hop on the rod. Just before landing from jump.
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Command Moves
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
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Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
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Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
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Special Moves
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
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Special Moves
A three-part series of multi-hit twirling rod attacks.
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Special Moves
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
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Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
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Super Moves
Rolento launches multiple knives into the air, they come down on top of the opponent.
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Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
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Ryu
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Sakura Kasugano
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Special Moves
Can press @term=anypunch@ to increase size at the expense of range.
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Super Moves
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.
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Yun
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Special Moves
Yun hops over his opponents shoulders, leaving them momentarily stunned.
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Special Moves
Yun turns a roll then kicks up in his opponents face.
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Special Moves
Yun methodically thrusts with both palms. Deals damage up to a small distance in front of him.
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Super Moves
A quick string of strikes followed by a leaping double kick.
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Zangief
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Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Super Moves
A series of suplexes, followed by a Spinning Piledriver.
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