Fighter ID

Dark display theme for Sektor
Capcom vs SNK 2
Capcom vs SNK 2: Millionaire Fighting 2001 (JPN)
"Mark of the Millenium 2001"


Fighter Movelists

Akuma
Gou Shoryuken
Special Moves
Akuma's variant of the original. Hits three times.

Dragon Punch Motion

And

Any Punch
Gou Hadouken
Special Moves
Akuma's trademark version of the original, knocks down up close.

Quarter Circle Forward

And

Any Punch

Cammy White
Axle Spin Knuckle
Special Moves
Cammy does a quick spin, then back knuckles out.

Half-circle Forward

And

Any Punch

Chun-Li
Hyakuretsu Kyaku
Special Moves
A rapid series of blurred kicks.

Mash

Any Kick

Dan Hibiki
Hishou Burai Ken
Super Moves
Dan delivers a series of attacks with a fancy Koryuken finish.

Quarter Circle Back

Quarter Circle Back

And

Any Kick

Dhalsim
Yoga Blast
Special Moves
A briefly sustained burst of fire up at an angle.

Half-circle Back

And

Any Kick
Yoga Flame
Special Moves
A briefly sustained burst of fire out in front.

Half-circle Back

And

Any Punch
Yoga Fire
Special Moves
Dhalsim spits a small flaming projectile.

Quarter Circle Forward

And

Any Punch

Guile
Total Wipeout
Super Moves
A short and sweet series of his basic attacks strung together with a flash kick on the end.

Backward

Forward

Backward

And

Forward

Kick

Kyosuke Kagami
Final Symphony Remix
Super Moves [Level 3]
Kyosuke does a basic punch, if it lands he launches the enemy into the air. Hinata hurricane kicks onscreen into the opponent and Batsu uppercuts them in preparation for a final triple-team attack.

Half-circle Back

Half-circle Back

And

Any Kick

M. Bison
Double Knee Press
Special Moves
Bison turns a front flip and kicks out at his enemy.

Backward

Forward

And

Any Kick
Psycho Crusher
Special Moves
Bison lances forward, bathed in psycho power.

Backward

Forward

And

Any Punch
Head Press
Special Moves
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.

Down

Up

And

Any Kick

,

Any Punch

Rolento
Deadly Package
Throw Moves
A string of grenades around the opponent's neck (light fuse and get away).

Up Close

Forward

or

Backward

And

Kick 3
Spike Rod
Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.

Air Only

Down

And

Kick 2
High Jump
Command Moves
Using his rod as a spring, Rolento jumps to new heights.

Down

Up

or

Down

Up Forward

or

Down

Up Backward
Fake Rod
Command Moves
Rolento mounts his rod in pogo position. Avoids & hits low attacks.

Forward

And

Kick 2
Scouter Jump
Command Moves
A long-range forward jump.

Three Kicks
Stinger
Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.

Dragon Punch Motion

And

Any Kick

,

Any Punch

or

Any Kick
Mekong Delta Escape
Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.

Quarter Circle Back

And

Any Kick

,

Forward

or

Backward

,

Any Punch

or

Any Kick
Mekong Delta Air Raid
Special Moves
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.

Quarter Circle Back

And

Any Punch

,

Any Punch
Mekong Delta Attack
Special Moves
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.

Three Punches

,

Any Punch
Mine Sweeper
Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Steel Rain
Super Moves
Rolento launches multiple knives into the air, they come down on top of the opponent.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Take No Prisoner
Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Ryu

Sakura Kasugano
Hadoken
Special Moves
Can press @term=anypunch@ to increase size at the expense of range.

Quarter Circle Forward

And

Any Punch
Haru Ichiban
Super Moves
Sakura slides forward with repeated leg sweeps, then finishes with a spinning back kick.

Quarter Circle Back

Quarter Circle Back

And

Any Kick

Yun
Zenpout Tenshin
Special Moves
Yun hops over his opponents shoulders, leaving them momentarily stunned.

Up Close

Half-circle Back

And

Any Kick
Nishou Kyaku
Special Moves
Yun turns a roll then kicks up in his opponents face.

Dragon Punch Motion

And

Any Kick
Kobokushi
Special Moves
Yun methodically thrusts with both palms. Deals damage up to a small distance in front of him.

Quarter Circle Back

And

Any Punch
Sourai Rengeki
Super Moves
A quick string of strikes followed by a leaping double kick.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Zangief
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

360˚

And

Any Kick
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches
Final Atomic Buster
Super Moves
A series of suplexes, followed by a Spinning Piledriver.

Up Close

360˚

360˚

And

Any Punch