Baraka
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Double Kick
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String Move
After smashing his knee into the foe, Baraka extends his leg out to deliver a second strike.
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Blood Lunge
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Special Moves
Baraka pounces on the opponent, taking them to the ground and stabbing them through the chest with both blades. This causes a bleeding Damage Over Time effect.
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Blade Charge
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Special Moves
Baraka dashes forward and impales the opponent, lifting them up and then withdrawing one blade so that he can punch them off.
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Gutted
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Special Moves
Baraka grabs the opponent, then shoves a blade into their stomach and headbutts them to knock them away. Causes a bleeding Damage Over Time effect.
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Leg Kabob
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Special Moves
Baraka stabs the opponent in the leg, then uses his other blade to chop his blade off, leaving it stuck in them and causing a bleeding Damage Over Time effect.
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Chop-Chop Blades
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Special Moves
Baraka crouches down with his blades extended and moves his arms in a scissor motion, ensnaring the foe in a torment of blood and blades if they wander close.
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War Banner Bash
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Special Moves
Baraka smacks the opponent with a flag, then plants it in the ground. While active, all damage from Baraka's attacks are buffed.
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War Banner
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Special Moves
Baraka plants a flag in the ground. While this flag is present, it buffs all of his damage.
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Skewered
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Desperation Moves
Baraka leaps at the opponent with a blade drawn, and as they fail to stop his attack with their palm, he shoves the blade through their hand and body. He then breaks the blade off into their body, and hits them with a cross punch, before jabbing his other blade through the bottom of their chin and out the top of their head. He finally takes a War Banner and jabs it through their gut, kicking them off and planting the War Banner for some extra temporary damage buff.
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Johnny Cage
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Mime Time
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Special Moves
Johnny mimes being trapped in a box. If struck with most physical attacks while doing this, he'll retaliate with a punch followed by a throw.
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Caged Rage
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Special Moves
A forward-moving punch that hits high. If Caged Rage is blocked, the next one does more damage and hits mid, and if blocked twice in a row, the third one will do even more damage and be unblockable.
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Stunt Double
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Special Moves
Johnny motions for his stunt double to come in off-screen behind the opponent and nail them with an overhead punch.
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The Award Goes To
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Desperation Moves
Johnny starts out with a green energy punch, then follows up with two energy kicks (one to the chest/gut, the other to the chin. He then does two shadow flip kicks ending with a head stomp, then pulls out his award trophy, breaks off the stand by smacking it on the opponent's head, then jams the trophy into their temple feet-first.
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Kano
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Rack Off
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Special Moves
Kano slaps his muscle, and if hit in this pose, stabs the opponent in the arm with a knife and sends them to the floor.
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Chemical Burn
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Special Moves
Kano backs up a bit and tosses some nasty chemicals in the opponent's face, causing a temporary damage over time effect.
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Not here to fuck spiders
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Desperation Moves
Kano starts with a headbutt, then stabs the foe in the gut a few times, before using the still-impaled knife as a step, planting his foot into their face and riding them to the ground. He finishes by kicking them in the side, stomping on the knife, and then popping a blade out of his boot, stomping on them with that and dragging them away with a kick.
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Mileena
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Kahnum Dash
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Special Moves
Mileena runs toward the opponent for as long as the Attack 4 button is held, up to a maximum of 4 seconds, and then slides and trips up the opponent at the end of the move. The dash can be canceled for 1 bar of defensive meter by pressing Down twice.
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Sai Slide
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Special Moves
Mileena sends an energy sai across the ground, which will travel a short time, or until it gets to the opponent's position, and then shoot straight up into the air. Holding the Attack 1 button will cause it to travel the ground for as long as the button is held, for a maximum of 2.5 seconds.
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Stabyscotch
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Special Moves
Mileena grabs her opponent by the face and pushes them to the ground behind her, then turns around and mounts them while she stabs them in the eyes rapidly seven times.
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Vanish
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Special Moves
Mileena trades slightly decreased damage for brief invisibility, appearing only as an undefinable purple haze.
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Rain
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Air Quantum Slice
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Special Moves
Rain uses his Quantum Slice to propel himself forward in the air, hitting the opponent if they're in his way; the slice itself also damages the opponent on contact. Holding Down when he does the move will send him diagonally downward instead of straight across.
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Argus Plunge
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Special Moves
Rain turns into a big ball of water and floats forward. Catching the opponent with it will put them in the ball and tumble them a bit he turns back to normal and slams them into the ground.
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Geyser Palm
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Special Moves
Diagonal anti-air version of the Water Blast/Riptide that is unblockable, hits twice, and knocks the opponent to the other side of the screen.
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Purple Pain
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Special Moves
Rain summons a stormcloud high in the air, which drifts slowly and fires off a lightning bolt.
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Hydroplane
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Special Moves
Rain pivots back with his palms up and a short wall of water in front of him, then slides forward and delivers a palm strike. Can be delayed by holding the button, and the move can be canceled by pressing Down twice.
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Evaporate
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Special Moves
Rain turns into water in his shape, becoming completely invincible while in this form. Can be extended for a few seconds by holding the button.
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Wave Dash
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Special Moves
For a brief time, Rain can slide on puddles, allowing his backward and forward dashes to be faster and longer.
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Scorpion
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Demon Slam
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Throw Moves
Scorpion's hand catches on fire and he grabs the opponent, spinning them around and as they drop, he smashes their face into the ground, then follows up by stabbing their back with a katana.
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Demon Dash
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Special Moves
Scorpion becomes a flaming skeleton and glides forward. If he catches the opponent as his trajectory finishes, he'll grab the foe turn back to normal, with his hand turning back last with, with a firey detonation. If he reaches them before the end of the glide, he'll run through them first for additional damage, and grab them from the back.
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Hell Port
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Special Moves
Scorpion pops off the side of the screen behind him, leaving an after-image of himself that fades away into cinders while he appears from the other side with a high kunai strike.
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Shang Tsung
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Screaming Soul
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Special Moves
Tsung throws a soul at the opponent. Can be delayed by charging the button; delay can be canceled by pressing down twice but costs one bar of offensive meter.
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Shake
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Special Moves
Morph into Smoke and pose with smoke clouds. If hit with a projectile, he'll teleport above the opponent and drop down with a palm strike.
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Superkick
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Special Moves
Morph into Rain and roundhouse kick the opponent hard enough for them to wrap around the screen. Can be delayed by charging; delay can be canceled with pressing down twice.
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Scatter Souls
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Special Moves
Tsung pulls out a soul jar and crushes it between his hands, causing a small burst of soul energy to damage the opponent if touching. Does more damage and has a bigger blast radius when charged; can be canceled by pressing down twice.
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Absorb Souls
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Special Moves [Soul Well]
Tsung absorbs the souls in his soul jar into him, healing 40% damage by default, or additional damage based on a percentage of how much damage he inflicts while the jar is out.
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Absorb Souls
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Special Moves [Soul Well]
Tsung absorbs the souls in his soul jar into him, healing 40% damage by default, or additional damage based on a percentage of how much damage he inflicts while the jar is out.
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Shapeshifter's Barrage
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Desperation Moves
Tsung hits the opponent with a burst of souls, then turns into Sub-Zero, sliding into them and then stabbing them in the eye with an icicle, which freezes them, then kicks them away. He morphs into Scorpion next, pulling them toward him with the spear and cutting their throat, and then into Noob Saibot, where he teleport slams them onto their neck.
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Sheeva
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Death March
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Special Moves
Sheeva heads toward the opponent for a few steps, then delivers a kick. Holding the button can cause her to keep going for a few more seconds or until the button is released, and holding up or down before the kick is delivered will change the type of kick. Can be backdash canceled.
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Dragon Stance
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Special Moves
Sheeva poses and ignites a small fireball in each hand. Pressing any of the attack buttons will fling one of these fireballs, matching up approximately with the button placement on the average player's controller (i.e. Attack 1 will cause her to throw the top right fireball when on the player 1 side). These fireballs' trajectory can be altered by pressing Up or Down when throwing a fireball. Meter Burning will have her throw her normal Meter Burn Shokan Fire, while Meter Burning plus Up will have her throw a spread fireball, and Meter Burning plus Down will have her shoot a series of ground eruptions. This stance can be canceled with pressing Up twice.
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Untamed Fury
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Special Moves
Sheeva lunges forward for a grab with her lower arms, bashing them with her top arms if she connects.
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Low Grab
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Special Moves
Sheeva follows up with a kick unless Meter Burned, which pops the opponent up instead but does just as much damage as the non-Meter Burned version.
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Anti-Air Grab
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Special Moves
Sheeva reaches up and snatches her opponent out of the air, tossing them to the ground and stomping on them.
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Furious Stomp
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Special Moves
Sheeva hops up and comes back down to stomp the ground, shaking it and damaging the foe if they are touching it. In some games she just stomps the ground.
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Queen's Punishment
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Special Moves
Sheeva grabs the opponent by the leg and suspends them upside-down, punching them once with each of her three free arms, then slams them on the ground.
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Battered and Broken
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Desperation Moves
Sheeva starts out with a Punch Walk, then smashes the opponent in the face with her shield, which has a spike come out of it and pierce their face through the back of their head. She then takes the shield and uppercuts them with the spikes on the rim, then bashes them a couple of times with the shield while they're on the ground.
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The Terminator
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Death Grip
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Throw Moves
Grabs the opponent in a bear hug, then breaks their back when they touch the ground, followed by a toss.
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Endoskeleton
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Special Moves
Terminator's skin burns off, revealing his Endoskeleton. He gains super armor but his moves are severely restricted.
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Cyber Rift
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Special Moves
Terminator punches the ground with an electric grenade in his hand, sending the blast across the floor.
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T.D.E.
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Special Moves
Teleport behind the opponent with a time sphere. Reappearance can be delayed by holding the button.
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Terminate
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Special Moves
Gives Terminator Super Armor and a nice red aura, but disables blocking, dashing, jump, and ducking for him.
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Chill Out
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Desperation Moves
Overhead punch to start, followed by a shotgun butt, blast to the face with thumbs up. He then grabs their ankle as they fly back, slamming their face to the ground, then punches them in the face and finishes with a headbutt.
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