Annie Hamilton
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Special Moves
Forward splits-kick. Increased power when D is held longer.
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Special Moves
A ball of energy fired downwards at an angle, weak for steep and hard for longer range.
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Special Moves
Annie flies upward, her arm enveloped in color and light.
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Special Moves
A swan-shaped projectile flies forward. If executed with hard punch, the swan flies both forward and up.
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Super Moves [1 Level]
Annie rolls forward, then grabs. If the grab is successful, she sends the opponent into orbit.
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Super Moves [2 Levels]
A halo-shaped projectile is tossed forward. On hit, an angel appears and blasts the opponent with a beam.
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ChinNen
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Special Moves
A series of rapid blows with the fists. Perform while dashing and ChinNen continues to slide forward while punching.
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Special Moves
Chinnen conjures up a spirit ball, then thrusts forward creating a skull projectile. In the air, @term=1punch@ leaves a ball hanging in place, while @term=2punch@ skips straight to the projectile.
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Special Moves
Chinnen produces a magic talisman, then tosses it forward. On hit the opponent will levitate for a moment, stunned.
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Super Moves [1 Level]
Chinnen sends an entire skeleton dashing forward, summoned from the bowels of hell.
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Keith Wayne
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Special Moves
Keith rushes forward with multiple flaming punches.
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Special Moves
A flaming kick, the strong version can be repeated up to two additional times.
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Super Moves [1 Level]
Keith launches a burst of flaming projectiles across the ground, then follows up with a combo attack.
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Otane Goketsuji
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Special Moves
Otane grabs the opponent and tosses them behind, then pelts them with fireballs while they're disoriented.
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Super Moves [2 Levels]
A demonic hand appears from Otane's mirror and attempts to squeeze the life out of the opponent.
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Oume Goketsuji
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Special Moves
Oume's face becomes a monstrous, ghostly visage as she leaps into the air.
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Special Moves
Rapid repeating fireballs shot from one palm after the other.
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Special Moves
Oume spits her still-chomping dentures directly forward.
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Super Moves [1 Level]
Oume sticks her face into the ground and creates a column of energy at a location determined by button.
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Reiji Oyama
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Special Moves
After grabbing the opponent, Reiji flips backwards into a mounted position and pummels them.
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Special Moves
Reiji rises into the air with a one-two flaming uppercut.
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Saizo
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Special Moves
Saizo spins downwards to attack the opponent (@term=1punch@ close, @term=2punch@ far).
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Special Moves
Saizo tosses a firebomb on the ground (@term=1punch@ close, @term=2punch@ far).
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Special Moves
Saizo tosses a firebomb, but it bounces off the floor rather than exploding (does no damage).
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Super Moves [1 Level]
Stalling in the air, Saizo spins and drops a series of firebombs across the ground.
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Super Moves [2 Levels]
Saizo sends his shadow across the floor. On contact, a copy rises up and brutally slashes the opponent.
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White Buffalo
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Special Moves
After spinning in the air, a flaming attack aimed down at an angle.
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Special Moves
White Buffalo stomps up a storm and kicks out an energy buffalo. Becomes faster and unblockable if held as long as possible.
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Special Moves
A launching uppercut instead of the palm strike in Tackle Blow. During @term=cbtn@ Tackle Blow only
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Super Moves [1 Level]
Buffalo's Native cred falls under suspicion as this rising totem pole has nothing to do with tornadoes or tomahawks.
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