Fighter ID

Dark display theme for Kyoshiro Senryo
Street Fighter 6
SF6

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Fighter Movelists

E. Honda
Shikofumi
Command Moves
Honda leans back and does a sumō stomp that hits overhead.

Down Forward

And

Kick 3
Hiza Geri
Command Moves
Up-close two hit knee strike with panty shot.

Forward

And

Kick 3
Tsurane Harite
String Move
Two alternating hand slaps, can be canceled into a special.

Punch 1

,

Punch 2
Oicho Throw
Special Moves
After slamming his opponent to the floor face first, Honda flips over on top of them.

Up Close

Half-circle Back

And

Any Kick
Sumo Headbutt
Special Moves
E. Honda rockets towards the opponent, head first.

Backward

,

Forward

And

Any Punch
Sumo Smash
Special Moves
Honda rises into the air flat, then down with a butt smash.

Down

,

Up

And

Any Kick
Sumo Spirit
Special Moves
Honda holds out his arms and a sunbeam shines on him. This makes his next Hundred Hand Slap have a final downward slap at the end.

Down

Down

And

Any Kick
Neko Damashi
Special Moves
Claps the opponent's face. Also eats single-hit projectiles.

Down

Down

And

Any Punch
Hundred Hand Slap
Special Moves
Honda batters his opponent with hands so fast they appear blurred.

Quarter Circle Back

And

Any Punch
Sumo Dash
Special Moves
Shuffles forward sumō style a bit. Faster and longer distance than his forward dash, and also has a couple of attack options during.

Quarter Circle Forward

And

Any Kick
Show of Force
Super Moves
Honda shoves the opponent hard enough to rocket them across the screen.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch
Ultimate Killer Head Ram
Super Moves [Level 2+]
Honda headbutts his opponent to the wall, then rains palms down on them.

Backward

Forward

Backward

Forward

And

Any Kick
The Final Bout
Super Moves [Level 3]
Honda slaps the opponent's chest and then grabs them, swinging them around and drawing a sumō ring out of fire. He pushes them to the edge and then suddenly turns them around and slams them on the other side. If done with 25% or less health, he'll toss them instead of slamming them, and they'll land on their feet, teetering at the edge of the ring, after which Honda will rocket toward them with a Sumo Headbutt.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Ultimate Killer Head Ram
Super Moves [Level 2+]
Honda headbutts his opponent to the wall, then rains palms down on them.

Backward

Forward

Backward

Forward

And

Any Kick

Lily Hawk
Falling Cliff
Command Moves
Grabs the opponent with her clubs and hoists them briefly on her shoulders before tossing them off.

Up Close

Backward

And

Punch 1

And

Kick 1
Great Spin
Command Moves
Spinning body press. Good for cross-ups.

Air Only

Down

And

Punch 3
Horn Breaker
Command Moves
Straight strike with a club. Can be canceled into specials.

Backward

And

Punch 3
Ridge Thrust
Command Moves
A short hop forward while she flails her clubs downward. Hits overhead.

Down Forward

And

Punch 3
Squall Kick
Command Moves
Double low spin kick, using her clubs to prop her up.

Down

And

Kick 3
Mexican Typhoon
Special Moves
Lily grabs the opponent's head with her clubs and 619s around them, using the momentum to propel them both into the air so she can spin vertically and slam them to the ground.

Up Close

360˚

And

Any Punch
Condor Dive
Special Moves
Diagonal diving rush attack. Having Windclad consumes a stock and has her twirl a bit, doing more damage. Neutral or forward jumps only.

Air Only

Two Punches
Tomahawk Buster
Special Moves
Diagonal anti-air rush. Invincible against jumping attacks. Being Windclad consumes a stock and causes her to spin a bit, doing more damage.

Dragon Punch Motion

And

Any Punch
Condor Wind
Special Moves
Lily spins her clubs above her head and acquired one "Windclad" stock. She can get up to three of these stocks at one time. Charging the move will fill her stock as long as the button is held. Performing the move with Medium or Heavy will have her attack after she's done stocking.

Quarter Circle Back

And

Hold

Any Punch
Condor Spire
Special Moves
Glides forward for a low altitude rush attack. Having Windclad consumes 1 stock and has her spin while gliding, doing more damage.

Quarter Circle Forward

And

Any Kick
Breezing Hawk
Super Moves [Level 1+]
Spinning war club lariats that sends her all around the opponent to hit on each side. Ends with a double club uppercut to knock them away.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch
Thunderbird
Super Moves [Level 2+]
Leaping, spinning war club lariat ending with a smack away from outstretched clubs that show a brief image wind-trail wing feathers from the clubs. More wind effect and damage when Windclad (also consumes a stock).

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick

(air)
Raging Typhoon
Super Moves [Level 3]
A double Mexican Typhoon that has the second slam smash the opponent's back hard on the ground. When performed with 25% health or less, instead of any slams she'll just spin for a bit in the air and lose her grip on the enemy, sending them crashing to the ground before she clumsily lands on them with her butt. Somehow this version does more damage.

Up Close

Quarter Circle Back

Quarter Circle Back

And

Any Punch

Marisa Rossetti
Marisa Style
Basic Moves
Marisa's heavy attacks can be charged to increase strength.

Hold

Punch 3

or

Kick 3
Mounted Grace
Command Moves
Marisa grabs the opponent by one arm and then the opposite leg, takes them to the ground, and punches them in the face.

Up Close

Punch 1

And

Kick 1

or

Forward

And

Punch 1

And

Kick 1
Ponte Milvio
Command Moves
Marisa grabs the opponent by the arm and briefly hoists them onto her shoulders before throwing them backward.

Up Close

Backward

And

Punch 1

And

Kick 1
Caelum Arc
Command Moves
A hammer punch that can hit behind her at the start of the move. Neutral jump only.

Air Only

Down

And

Punch 3
Magna Bunker
Command Moves
A forward step plus a gut punch. Can be cancelled into specials.

Backward

And

Punch 3
Phalanx
Special Moves
A leaping diagonal punch. Safe on block.

Dragon Punch Motion

And

Any Punch
Scutum
Special Moves
A defensive stance that sees Marisa covering her face with her arms in a vertical blocking position. Has upper body armor and auto-counters hits in that area, as well as allows for follow-ups in this stance. Holding the button used to start the move after a successful counter will put her back into the stance.

Quarter Circle Back

And

Hold

Any Kick
Enfold
Special Moves
During Scutum
Marisa grabs the opponent by one arm and the head and forces them to the ground while wrenching their arm behind their back, then punches the back of their head hard enough to smash their face into the ground.

Up Close

Punch 1

And

Kick 1
Procella
Special Moves
During Scutum
A standing low sweep kick.

Any Kick
Tonitrus
Special Moves
During Scutum
A downward hammer punch followed by an upward one. The first one hits overhead.

Any Punch

,

Any Punch
Dimachaerus
Special Moves
A wide uppercut. Can be followed up with a second overhand punch.

Quarter Circle Back

And

Any Punch

,

Forward

And

Any Punch
Quadriga
Special Moves
A powerful forward-hopping kick. Button strength not only determines damage but also length of the hop.

Quarter Circle Forward

And

Any Kick
Gladius
Special Moves
A powerful straight punch. Holding the button to charge will follow it up with a cinematic punch to the face that knocks back.

Quarter Circle Forward

And

Any Punch
Javelin of Marisa
Super Moves [Level 1+]
Marisa reels back and then swings forward with a massive overhand punch. Can be charged for more damage.

Quarter Circle Forward

Quarter Circle Forward

And

Hold

Any Punch
Meteorite
Super Moves [Level 2+]
Marisa leaps into the air and comes down with a devastating punch. If the opponent is close enough when the move is started, the leap will knock them into the air and her punch will send them back down.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Goddess of the Hunt
Super Moves [Level 3]
Marisa shoulder rushes her enemy and knocks to their knees and the arena becomes dusty with sand. She approaches them and kisses her fist before punching them hard enough to knock into a concrete wall. If her health is under 25%, she'll forgo the fist kiss and after they're knocked into the wall, she'll unleash a second brutal grinding punch to their face that leaves a temporary heart mark on it.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick