E. Honda
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Command Moves
Honda leans back and does a sumō stomp that hits overhead.
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String Move
Two alternating hand slaps, can be canceled into a special.
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Special Moves
After slamming his opponent to the floor face first, Honda flips over on top of them.
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Special Moves
Honda rises into the air flat, then down with a butt smash.
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Special Moves
Honda holds out his arms and a sunbeam shines on him. This makes his next Hundred Hand Slap have a final downward slap at the end.
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Special Moves
Claps the opponent's face. Also eats single-hit projectiles.
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Special Moves
Honda batters his opponent with hands so fast they appear blurred.
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Special Moves
Shuffles forward sumō style a bit. Faster and longer distance than his forward dash, and also has a couple of attack options during.
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Super Moves
Honda shoves the opponent hard enough to rocket them across the screen.
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Super Moves [Level 3]
Honda slaps the opponent's chest and then grabs them, swinging them around and drawing a sumō ring out of fire. He pushes them to the edge and then suddenly turns them around and slams them on the other side. If done with 25% or less health, he'll toss them instead of slamming them, and they'll land on their feet, teetering at the edge of the ring, after which Honda will rocket toward them with a Sumo Headbutt.
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Lily Hawk
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Command Moves
Lifts her opponent by the leg using her clubs and flings them.
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Command Moves
Grabs the opponent with her clubs and hoists them briefly on her shoulders before tossing them off.
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Command Moves
Straight strike with a club. Can be canceled into specials.
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Command Moves
A short hop forward while she flails her clubs downward. Hits overhead.
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Command Moves
Double low spin kick, using her clubs to prop her up.
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Special Moves
Lily grabs the opponent's head with her clubs and 619s around them, using the momentum to propel them both into the air so she can spin vertically and slam them to the ground.
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Special Moves
Diagonal diving rush attack. Having Windclad consumes a stock and has her twirl a bit, doing more damage. Neutral or forward jumps only.
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Special Moves
Diagonal anti-air rush. Invincible against jumping attacks. Being Windclad consumes a stock and causes her to spin a bit, doing more damage.
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Special Moves
Lily spins her clubs above her head and acquired one "Windclad" stock. She can get up to three of these stocks at one time. Charging the move will fill her stock as long as the button is held. Performing the move with Medium or Heavy will have her attack after she's done stocking.
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Special Moves
Glides forward for a low altitude rush attack. Having Windclad consumes 1 stock and has her spin while gliding, doing more damage.
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Super Moves [Level 1+]
Spinning war club lariats that sends her all around the opponent to hit on each side. Ends with a double club uppercut to knock them away.
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Super Moves [Level 2+]
Leaping, spinning war club lariat ending with a smack away from outstretched clubs that show a brief image wind-trail wing feathers from the clubs. More wind effect and damage when Windclad (also consumes a stock).
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Super Moves [Level 3]
A double Mexican Typhoon that has the second slam smash the opponent's back hard on the ground. When performed with 25% health or less, instead of any slams she'll just spin for a bit in the air and lose her grip on the enemy, sending them crashing to the ground before she clumsily lands on them with her butt. Somehow this version does more damage.
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Marisa Rossetti
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Basic Moves
Marisa's heavy attacks can be charged to increase strength.
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Command Moves
Marisa grabs the opponent by one arm and then the opposite leg, takes them to the ground, and punches them in the face.
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Command Moves
Marisa grabs the opponent by the arm and briefly hoists them onto her shoulders before throwing them backward.
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Command Moves
A hammer punch that can hit behind her at the start of the move. Neutral jump only.
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Command Moves
A forward step plus a gut punch. Can be cancelled into specials.
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Special Moves
A defensive stance that sees Marisa covering her face with her arms in a vertical blocking position. Has upper body armor and auto-counters hits in that area, as well as allows for follow-ups in this stance. Holding the button used to start the move after a successful counter will put her back into the stance.
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Special Moves
Marisa grabs the opponent by one arm and the head and forces them to the ground while wrenching their arm behind their back, then punches the back of their head hard enough to smash their face into the ground.
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Special Moves
A downward hammer punch followed by an upward one. The first one hits overhead.
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Special Moves
A wide uppercut. Can be followed up with a second overhand punch.
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Special Moves
A powerful forward-hopping kick. Button strength not only determines damage but also length of the hop.
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Special Moves
A powerful straight punch. Holding the button to charge will follow it up with a cinematic punch to the face that knocks back.
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Super Moves [Level 1+]
Marisa reels back and then swings forward with a massive overhand punch. Can be charged for more damage.
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Super Moves [Level 2+]
Marisa leaps into the air and comes down with a devastating punch. If the opponent is close enough when the move is started, the leap will knock them into the air and her punch will send them back down.
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Super Moves [Level 3]
Marisa shoulder rushes her enemy and knocks to their knees and the arena becomes dusty with sand. She approaches them and kisses her fist before punching them hard enough to knock into a concrete wall. If her health is under 25%, she'll forgo the fist kiss and after they're knocked into the wall, she'll unleash a second brutal grinding punch to their face that leaves a temporary heart mark on it.
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