Fighter ID

Dark display theme for Arakune
King of Fighters '94, The
Game Series
Tags
crossover
team_elim
world_tour
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Storyline
Dialogue
Cinema

Fighter Movelists

Andy Bogard
Deathbound
Special Moves
Lucky calls a basketball from offscreen, bouncing it off the ground at an angle.

Quarter Circle Forward

And

Any Punch

Athena Asamiya
Phoenix Arrow
Special Moves
Athena fires herself down at an angle, curled into a ball. Heavy version adds an extra kick to the end. After '94 she covers herself in energy.

Air Only

Quarter Circle Back

And

Any Punch
Psycho Reflector
Special Moves
Athena forms an energy shield that can strike, or sent projectiles back to their owner.

Half-circle Forward

And

Any Kick

Benimaru Nikaido
Raijinken
Special Moves
Benimaru charges his fist and punches it out.

Dragon Punch Motion

And

Any Punch
Shinkuu Katategoma
Special Moves
Benimaru spins on one hand while kicking out with his legs.

Half-circle Back

And

Any Kick
Handou Sandan Geri
Special Moves
During Iai Geri
A spinning roundhouse and an electric backflip finish.

Down

Up

And

Any Kick

Brian Battler
Atomic Drop
Throw Moves
Lift the opponent and drop them rear-first onto the knee.

Up Close

Forward

or

Backward

And

C button
Screw Body Press
Special Moves
Brian goes spinning through the air, hitting multiple times.

Air Only

Quarter Circle Forward

And

Any Kick
Big Bang Tackle
Super Moves
Three hyper tackles in a row, back and forth. Reminiscent of Buffaloman's Hurrican Mixer finisher, from Kinnikuman.

Quarter Circle Back

Half-circle Back

And

C button

Clark Steel
Death Mountain Buster
Throw Moves
Clark lifts and inverts the opponent, dropping them shoulder-first on his knee.

Up Close

Forward

or

Backward

And

C button

or

D button
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.

Up Close

Half-circle Forward

And

D button
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.

Backward

Forward

And

Any Punch
Vulcan Punch
Special Moves
Rapid punches at an upward angle.

Mash

Any Punch
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.

Up Close

Half-circle Back

Half-circle Back

And

C button

Goro Daimon
Chou Oosoto-Gari
Special Moves
Goro grabs the opponent and trips them forcefully for a powerful faceplant.

Up Close

Forward

Down Backward

Down

Down Forward

And

D button
Tenchi-Gaeshi
Special Moves
Goro grabs the opponent and slams them behind him, then tosses them high into the air to drop down on the other side.

Up Close

Half-circle Back

Forward

And

C button
Jirashin
Special Moves
Goro strikes the ground, knocking down his opponent from anywhere.

Dragon Punch Motion

And

Any Punch
Jigoku Gokuraku Otoshi
Super Moves
Daimon drops the opponent hard, slams them a few more times then chucks them away.

Up Close

Half-circle Back

Half-circle Back

And

C button

Heavy D!
R. S. D.
Special Moves
Advancing punch with whirlwind effect.

Dragon Punch Motion

And

Any Punch

Heidern
Lead Belcher
Throw Moves
Heidern slams his enemy to the ground then stabs them with his hand.

Up Close

Forward

or

Backward

And

C button
Heidern Inferno
Throw Moves
Heidern mounts his opponent in midair and rides them to the ground. Based on Kinnikuman Zebra's Muscle Inferno.

Air Only

Forward

or

Down

or

Backward

And

C button

or

D button
Storm Bringer
Special Moves
A command grab where Heidern drains the very life from the opponent, adding it to his own.

Up Close

Half-circle Back

And

C button
Cross Cutter
Special Moves
An X-shaped projectile of cutting power.

Backward

Forward

And

Any Punch
Neck Rolling
Special Moves
A high acrobatic leap at the opponent, Heidern grabs their neck and quickly spins causing massive blood loss.

Down

Up

And

Any Kick
Moon Slasher
Special Moves
Heidern slashes his arm in a moon-like circle.

Down

Up

And

Any Punch
Final Bringer
Desperation Moves
Heidern leaps at the opponent similar to Neck Rolling, but then executes an improved Storm Bringer.

Backward

Down Backward

Down

Up

And

B button

And

C button

Joe Higashi

Kyo Kusanagi

Lucky Glauber
Dunk Buster
Throw Moves
Lucky jumps and tosses the opponent across the screen.

Up Close

Forward

or

Backward

And

C button
Deathbound
Special Moves
Lucky calls a basketball from offscreen, bouncing it off the ground at an angle.

Quarter Circle Forward

And

Any Punch

Ralf Jones
Super Argentine Backbreaker
Special Moves
Ralf tosses the opponent into the air and catches them forcefully on his back, then sends them to the ground.

Up Close

Half-circle Forward

And

D button
Vulcan Punch
Special Moves
Rapid diagonal-up punches.

Mash

Any Punch

Robert Garcia
Geneikyaku
Special Moves
Robert kicks rapidly, if he strikes, he kicks a lot more before knocking his opponent away.

Half-circle Back

And

Any Kick
Ryu Geki Ken
Special Moves
Standard fare projectile, thrown with one arm.

Quarter Circle Forward

And

Any Punch

Ryo Sakazaki
Koho
Special Moves
Ryo's one armed Dragon Punch ripoff.

Dragon Punch Motion

And

Any Punch
Zanretsu Ken
Special Moves
He punches rapidly, and if he strikes he punches even more before knocking his foe away.

Half-circle Back

And

Any Punch
Koh Oh Ken
Special Moves
Standard fare projectile, thrown with one arm.

Quarter Circle Forward

And

Any Punch
Ryuko Ranbu
Desperation Moves
Ryo's signature super, he dashes at his opponent and delivers a multihit beatdown with a Koho finish.

Quarter Circle Forward

Half-circle Back

And

Any Punch

Terry Bogard
Rising Tackle
Special Moves
Terry rises upside down with arms outstretched.

Down

,

Up

And

Any Punch
Burning Knuckle
Special Moves
Terry punches forward with his hand ablaze.

Quarter Circle Back

And

Any Punch
Power Wave
Special Moves
Terry punches the ground, sending a wave of energy at his foe.

Quarter Circle Forward

And

Any Punch
Big Bang Tackle
Super Moves
Three hyper tackles in a row, back and forth. Reminiscent of Buffaloman's Hurrican Mixer finisher, from Kinnikuman.

Quarter Circle Back

Half-circle Back

And

C button

Wolfgang Krauser