Armaggon
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Throw Moves
Armaggon grabs his foe and flings him or her over his head.
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Throw Moves
Armaggon bites down on his foe several times.
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Special Moves
Armaggon slowly moves downward at an angle toward his opponent, moving as if he were swimming through the air. Coming into contact with Armaggon's head is damaging to the foe.
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Special Moves
Armaggon fires a swirling blast of water from his mouth.
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Special Moves
Armaggon leaps and strikes the foe with his fin and nose.
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Super Moves
Armaggon performs a roll that ends in a Fin Slicer. At the same time, a massive wave travels across the screen heavily damaging the foe.
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Aska
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Throw Moves
Aska leaps toward her enemy, ramming her crotch in his or her face and knocking them backward.
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Special Moves
Aska performs a leaping, spinning uppercut with her kunai.
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Super Moves
Aska gets into a praying position and summons a massive whirlwind.
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Chrome Dome
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Throw Moves
Chrome Dome grabs his foe and slams them on the opposite side of him.
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Command Moves
Chrome Dome stomps on the opponent's head and bounces off.
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Special Moves
Chrome Dome grabs his opponent, turns them upside down whilst leaping, and slams his or her head into the ground, electrocuting the foe.
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Special Moves
Chrome Dome punches the ground and sends a spark across the screen.
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Super Moves
Chrome Dome detonates himself, damaging his foe if he or she is in range of the explosion. Chrome Dome returns to the battlefield shortly thereafter.
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Cyber Shredder
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Throw Moves
Cyber Shredder stabs his foe with the elongated claws on his gauntlets, then tosses them off.
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Special Moves
Cyber Shredder swipes the air and creates a small aura barrier that reflects projectiles.
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Special Moves
Cyber Shredder leaps into the air with a knee strike, his knee surrounded by some sort of aura.
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Super Moves
Cyber Shredder reaches a hand toward the skies and is struck by lightning. While electricity surrounds him, a small bolt also is fired along the ground in the direction of the opponent.
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Donatello
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Throw Moves
Donatello grabs his opponent and delivers a devastating headbutt to him or her.
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Throw Moves
Donatello flips his opponent over his shoulder and flings them.
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Command Moves
Donatello performs a handspring backflip in an effort to evade his foe.
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Special Moves
Donatello flips onto his head, legs extended in a split position, and spins toward his foe.
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Special Moves
Donatello swipes forward with his bo and creates a ground-traveling projectile.
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Super Moves
Donatello conjures up a massive flaming dragon spirit, which flies toward the opponent.
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Karai
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Throw Moves
Karai grabs her foe with one hand and turns around, flinging her foe in the process.
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Throw Moves
Karai grabs her foe with one arm and slams them straight to the ground.
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Command Moves
Karai slowly descends on her foe with rapid punches.
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Special Moves
Karai bounces off the wall and aims her body toward her foe. Upon contact, she grabs him or her and slams them into the ground with her body vertical.
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Special Moves
Karai bounces off of a wall and hovers above her foe, pelting him or her with rapid punches. This attack can only be used if Karai's Ultimate Attack Gauge is not full; if performed on the ground when it is full, Dark Thunder will occur instead.
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Super Moves
Karai briefly transforms into a monstrous version of herself, spitting lighting in one direction, then the other.
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Leonardo
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Throw Moves
Leonardo grabs his opponent and plants a foot in their abdomen, falling backward and flipping them over his head.
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Throw Moves
Leonardo flips his opponent over his shoulder and flings them.
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Command Moves
Leonardo performs a handspring backflip in an effort to evade his foe.
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Special Moves
Leonardo leaps into the air and performs a somersault with his katana extent.
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Special Moves
Leonardo stretches his arms out (SNES) or crosses his arms (Genesis), and spins toward the opponent, his katana in each hand.
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Special Moves
Leonardo swipes his katana downward, creating a wave of energy that travels toward his opponent.
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Super Moves
Leonardo rapidly punches the air, firing off projectiles shaped like his fist surrounded in aura.
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Michelangelo
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Throw Moves
Michelangelo grabs his opponent and swings them to the other side before letting go, allowing the momentum of the swing to send them flying.
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Throw Moves
Michelangelo flips his opponent over his shoulder and flings them.
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Command Moves
Michelangelo performs a handspring backflip in an effort to evade his foe.
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Special Moves
Michelangelo rolls at his opponent in the air, striking them upon contact with his body.
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Special Moves
Mikey leaps upward whilst spinning a pair of nunchaku.
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Special Moves
Michelangelo fires a ball of energy from his mouth.
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Super Moves
Michelangelo performs an auto-combo with various kick and nunchaku strikes that ends in a Rising Thunder.
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Raphael
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Throw Moves
Raphael grabs his opponent and bends backwards, slamming them down on the ground.
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Throw Moves
Raphael flips his opponent over his shoulder and flings them.
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Command Moves
Raphael performs a handspring backflip in an effort to evade his foe.
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Special Moves
Raphael performs a front flip ending in a front kick.
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Special Moves
Raphael launches headfirst at his opponent whilst spinning like a horizontal top.
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Special Moves
Raphael conjures up a disc-shaped projectile and heaves it at his foe.
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Super Moves
Raphael leaps into the air and fires a continuous volley of energy spheres.
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Rat King
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Throw Moves
Rat King grabs his foe and performs a vertical suplex that drops them on their head.
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Basic Moves
Rat King stretches out in a drop kick pose and flies toward the opponent.
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Command Moves
Rat King leaps into the air and descends with an elbow drop.
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Special Moves
Rat King grabs his foe, leaps into the air, and slams him or her back down whilst stretched out.
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Super Moves
Rat King poses and surrounds himself with electricity, damaging the opponent if he or she is nearby.
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War
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Throw Moves
War grabs his foe and rolls on the ground with them a couple of times before tossing them with a Tomoe Nage.
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Special Moves
War turns his torso and then dashes forward with an uppercut.
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Special Moves
War leaps into the air and attempts to come back down on the opponent's head.
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Super Moves
War surrounds himself with a sphere of light and launches himself, bouncing against the edges of the screen a couple of times.
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Wingnut
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Throw Moves
Wingnut grabs his opponent, makes a short hop, and slams them.
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Special Moves
Wingnut clamps on a pair of prosthetic metal wings, extending his airtime and allowing him to briefly move or attack whilst airborne for the duration of the move.
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Special Moves
Wingnut clamps on a pair of metal prosthetic wings and dives down at his foe at an angle.
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Special Moves
Wingnut clamps on a pair of metal prosthetic wings and flaps them, causing a wave of energy to be produced toward his foe, at a downward angle.
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Super Moves
Wingnut leaps high into the air, then clamps on a pair of of metal prosthetic wings and flaps them, creating a sonic boom of energy. He continues to turn and do this again. This repeats several times.
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