Fighter ID

Light display theme for Ryo Sakazaki
King of Fighters '98, The
"The Slugfest"

Game Series
Tags
dream_match
team_elim
world_tour
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History
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Movelist
Dialogue

Fighter Movelists

Andy Bogard
Shouryuu Dan
Special Moves
Andy's rather unorthodox dragon punch type move.

Dragon Punch Motion

And

Any Punch
Hishou Ken
Special Moves
A small burst of energy flicked out at his foe.

Quarter Circle Back

And

Any Punch
Deathbound
Special Moves
Lucky calls a basketball from offscreen, bouncing it off the ground at an angle.

Quarter Circle Forward

And

Any Punch

Brian Battler
Atomic Drop
Throw Moves
Lift the opponent and drop them rear-first onto the knee.

Up Close

Forward

or

Backward

And

C button
Screw Body Press
Special Moves
Brian goes spinning through the air, hitting multiple times.

Air Only

Quarter Circle Forward

And

Any Punch
Brian Hammer
Special Moves
Two-handed overhand blow, begins a series of chain attacks.

Quarter Circle Back

And

Any Punch
Big Bang Tackle
Super Moves
Three hyper tackles in a row, back and forth. Reminiscent of Buffaloman's Hurrican Mixer finisher, from Kinnikuman.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
American Super Nova
Super Moves
Brian leaps to catch an airborne opponent, subjecting them to a series of holds and bombs.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Clark Steel
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.

Up Close

Forward

or

Backward

And

C button
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.

Air Only

Up Close

Backward

or

Down

or

Forward

And

C button

or

D button
Stomping
Command Moves
Somewhat exaggerated low kick.

Forward

And

B button
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."

Up Close

Dragon Punch Motion

And

Any Kick
Flashing Elbow
Special Moves
During Frankensteiner
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.

Up Close

Half-circle Forward

And

Any Kick
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.

Dragon Punch Motion

And

Any Punch
Flashing Elbow
Special Moves
During Napalm Stretch
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Super Arabian Burglary Backbreaker
Special Moves
Clark dashes forward with a grab attempt. He then turns around and dumps the opponent back-first onto his knee.

Half-circle Forward

And

A button
Rolling Cradler
Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.

Half-circle Forward

And

C button
Flashing Elbow
Special Moves
During Rolling Cradler
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Vulcan Punch
Special Moves
Rapid punches at an upward angle.

Mash

Any Punch
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.

Up Close

Half-circle Back

Half-circle Back

And

Any Punch
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.

Half-circle Forward

Half-circle Forward

And

Any Kick

Heavy D!
Dancing Beat
Special Moves
D!'s @term=dbtn@ throw from 1994, now a command throw with no whiff animation.

Up Close

Dragon Punch Motion

And

Any Punch
Shadow
Special Moves
D! throws a few punches and poses. This enhances his next special move, often adding extra hits.

Down

Down

And

Any Punch
Ducking Combination
Special Moves
A quick dash forward into attack. Followup @term=qcb@+@term=abtn@ is an overhead, @term=qcb@+@term=cbtn@ is a low.

Quarter Circle Back

And

Any Punch

,

Quarter Circle Back

And

Any Punch

Heidern
Lead Belcher
Throw Moves
Heidern slams his enemy to the ground then stabs them with his hand.

Up Close

Forward

or

Backward

And

C button
Backstabbing
Throw Moves
A quick low slide behind the opponent and a sharp jab at their back.

Up Close

Forward

or

Backward

And

D button
Shooter Narnagel
Command Moves
A forward rolling knee-kick that hits twice (second hit is an overhead).

Forward

And

B button
Storm Bringer
Special Moves
A command grab where Heidern drains the very life from the opponent, adding it to his own.

Up Close

Half-circle Back

And

Any Punch
Cross Cutter
Special Moves
An X-shaped projectile of cutting power.

Backward

Forward

And

Any Punch
Neck Rolling
Special Moves
A high acrobatic leap at the opponent, Heidern grabs their neck and quickly spins causing massive blood loss.

Down

Up

And

Any Kick
Moon Slasher
Special Moves
Heidern slashes his arm in a moon-like circle.

Down

Up

And

Any Punch
Killing Bringer
Special Moves
Heidern strikes a pose and if struck launches the opponent into the air and impales them on his arm, sucking their life.

Half-circle Back

And

Any Kick
Heidern End
Desperation Moves
Focusing a blade of energy on his hand, Heidern dashes across the screen to stab his opponent in the gut. They hang suspended for a moment before Heidern exclaims "Go to hell!" and explodes them.

Quarter Circle Back

Down Backward

Quarter Circle Forward

And

Any Kick
Final Bringer
Desperation Moves
Heidern leaps at the opponent similar to Neck Rolling, but then executes an improved Storm Bringer.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Joe Higashi
Tiger Kick
Special Moves
Joe's signature rising energy knee. More horizontal in original Fatal Fury.

Dragon Punch Motion

And

Any Kick
Hurricane Upper
Special Moves
Joe uppercuts one or two hurricanes at his enemy.

Half-circle Forward

And

Any Punch
Exploding Hurricane Tiger Heel
Super Moves
A lengthy string of attacks with a Tiger Kick into Golden Heel finish.

Quarter Circle Forward

Half-circle Back

And

Any Punch
Lucky Driver
Super Moves
Lucky dives forward before executing a vaulting spin-kick.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Exploding Hurricane Tiger Heel (SDM)
Super Desperation Moves
An even lengthier string of attacks with a Tiger Kick into Golden Heel finish and a few hurricane uppers thrown in for good measure.

Quarter Circle Forward

Half-circle Back

And

Two Punches

Lucky Glauber
Dunk Buster
Throw Moves
Lucky jumps and tosses the opponent across the screen.

Up Close

Forward

or

Backward

And

C button
Death Shoot
Special Moves
Lucky makes a jump shot that comes down at distance determined by button.

Down

Down

And

A button

or

B button

or

C button

or

D button
Death Dunk
Special Moves
Lucky jumps to grab a ball, then rebounds it off the ground.

Quarter Circle Back

And

Any Punch
Deathbound
Special Moves
Lucky calls a basketball from offscreen, bouncing it off the ground at an angle.

Quarter Circle Forward

And

Any Punch
Lucky Driver
Super Moves
Lucky dives forward before executing a vaulting spin-kick.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick

Rugal Bernstein

Terry Bogard
Power Dunk
Special Moves
Terry jumps up and dunks his fist down.

Dragon Punch Motion

And

Any Kick
Rising Tackle
Special Moves
Terry rises upside down with arms outstretched.

Dragon Punch Motion

And

Any Punch
Burning Knuckle
Special Moves
Terry punches forward with his hand ablaze.

Quarter Circle Back

And

Any Punch
Brian Hammer
Special Moves
Two-handed overhand blow, begins a series of chain attacks.

Quarter Circle Back

And

Any Punch
Power Wave
Special Moves
Terry punches the ground, sending a wave of energy at his foe.

Quarter Circle Forward

And

Any Punch
Power Geyser
Super Moves
Terry punches the ground generating a massive explosion of energy.

Quarter Circle Back

Down Backward

Forward

And

Any Punch
Big Bang Tackle
Super Moves
Three hyper tackles in a row, back and forth. Reminiscent of Buffaloman's Hurrican Mixer finisher, from Kinnikuman.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
American Super Nova
Super Moves
Brian leaps to catch an airborne opponent, subjecting them to a series of holds and bombs.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Wolfgang Krauser

Yamazaki
Bomb Bopper
Special Moves
Yamazaki grabs his foe and gives them an exploding headbutt.

Up Close

Half-circle Back

Forward

And

Any Punch
Sand Scattering
Special Moves
A big kick spraying sand forward. Can be cancelled into Serpent Slash.

Dragon Punch Motion

And

D button
Sadomaso
Special Moves
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.

Half-circle Forward

And

Any Kick
Double Return
Special Moves
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.

Quarter Circle Forward

And

Any Punch
Drill
Super Moves
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.

Up Close

Half-circle Back

Half-circle Back

And

Any Punch

,

Mash

Any Punch
Guillotine
Super Moves
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch