Fighter ID

Dark display theme for Kyoshiro Senryo
X-Men: Children of the Atom
Game Series
Tags
superhero
guest_characters
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Fighter Movelists

Akuma
Rapid Knee
Throw Moves
Akuma grabs his opponent and slams his knee into them several times.

Forward

or

Backward

And

Kick 2

Up Close
Shoulder Drop
Throw Moves
Akuma grabs his opponent by the head, flips them over his shoulder, and slams them into the ground.

Forward

or

Backward

And

Punch 2

Up Close
Jigoku Nage
Throw Moves
Akuma grabs his opponent and rolls before throwing him or her with a Tomoe Nage.

Forward

or

Backward

And

Kick 3

Up Close
Tomoe Nage
Throw Moves
Akuma grabs his opponent and plants a foot in their abdomen, falling backward and flipping them over his head.

Forward

or

Backward

And

Punch 3

Up Close
Gou Shoryuken
Special Moves
Akuma's variant of the original. Hits three times.

Dragon Punch Motion

And

Any Punch
Shakunetsu Ryuhan
Special Moves
Akuma grunts and strikes a pose. If he is struck by a basic attack in this pose, he strikes the foe with a flaming dragon punch.

Quarter Circle Back

And

Any Punch
Gou Hadouken
Special Moves
Akuma's trademark version of the original, knocks down up close.

Quarter Circle Forward

And

Any Punch

Colossus
Piledriver
Throw Moves
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.

Forward

or

Backward

And

Punch 2

Up Close

(air)
Overhead Toss
Throw Moves
Colossus grabs his opponent from behind and bends backward, throwing the foe overhead.

Forward

or

Backward

And

Punch 3

Up Close
Piledriver
Throw Moves
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.

Forward

or

Backward

And

Punch 3

Up Close

Air Only
Torpedo
Basic Moves
Colossus stretches out and flails his arms to his sides.

Punch 3

Air Only
Strongman Lift
Command Moves
Colossus lifts the opponent from the ground and holds him or her overhead, setting up for another throw.

(opponent down)

Down

And

Any Punch

Up Close
Piledriver
Throw Moves
During Strongman Lift
Colossus grabs his opponent and flips them upside-down as he leaps into the air, then lands, driving his opponent's head, neck, and shoulders into the ground.

Forward

or

Backward

And

Punch 2
Overhead Toss
Throw Moves
During Strongman Lift
Colossus grabs his opponent from behind and bends backward, throwing the foe overhead.

Forward

or

Backward

And

Punch 3
Giant Swing
Special Moves
Colossus grabs his opponent by the feet and swings him or her around, then tosses them across the screen. Rotating the joystick or mashing a Punch button increases speed and damage.

Quarter Circle Forward

And

Any Punch

,

Mash

or

360˚
Power Tackle
Special Moves
Colossus rushes toward his opponent and rams them with his shoulder.

Quarter Circle Forward

And

Kick
Super Dive
Super Moves
Colossus leaps into the air and dives back down headfirst at an angle.

Quarter Circle Forward

And

Three Punches
Super Armor
Super Moves [Level 2 +]
Colossus poses and begins to glow. For a short duration, damage done to him is decreased and he is nigh impossible to knock down, stun, or launch.

Quarter Circle Back

And

Three Punches

Cyclops
Scissor Leg Toss
Throw Moves
Cyclops gets down on his hands and grabs the foe (often by the head, depending on opponent size) with his feet, and tosses him or her across the screen.

Down Forward

or

Down Backward

And

Kick 2

or

Kick 3

Up Close
Optic Geyser
Throw Moves
Cyclops grabs his opponent and holds them overhead, then proceeds to pelt them with an upward Optic Blast that sends them skyward. The blast goes straight up by default, unless the move is performed in a corner - then, it fires off upward diagonally in the opposite direction from the corner. However, the blast angle may be modified with the joystick.

Forward

or

Backward

And

Punch 2

Up Close

,

Up Backward

or

Up

or

Up Forward
Optic Downpour
Throw Moves
Cyclops grabs his foe and holds them downward, sending them crashing to the ground with an optic blast.

Forward

or

Backward

And

Punch 2

or

Punch 3

Air Only

Up Close
Skull Bruiser
Throw Moves
Cyclops grabs his opponent and turns them upside-down, forcefully chucking them to the ground head-first.

Forward

or

Backward

And

Punch 3

Up Close
Delay Knuckle
Basic Moves
Cyclops' air FP can be delayed by holding the button.

Hold

Punch 3

,

Release
2-Dan Jump
Basic Moves
Cyclops can perform a double-jump in any vertically escalating direction.

Air Only

Up Backward

or

Up

or

Up Forward
Optic Bullet
Basic Moves
Cyclops fires a small burst of energy from his eyes. Can also be used whilst crouching.

Punch 3
Rising Uppercut
Special Moves
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.

Dragon Punch Motion

And

Any Punch

,

Mash
Rapid Punch
Special Moves
Despite this attack's name, Cyclops performs all sorts of attacks while dashing at the foe, including knee strikes and finishing off with an Optic Bullet.

Forward

Forward

Punch 1

And

Kick 1

,

Mash

Any Punch
Running Neckbreaker Drop
Special Moves
Cyclops rushes at the opponent and delivers a flipping clothesline to the foe, dropping them hard on the ground.

Forward

Forward

Punch 3

And

Kick 3
Super Optic Blast
Super Moves
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.

Quarter Circle Back

And

Two Punches

(air)
Mega Optic Blast
Super Moves
Cyclops fires a massive blast of energy from his eyes.

Quarter Circle Forward

And

Two Punches

Iceman
Freeze!
Throw Moves
Iceman grabs his opponent, freezing them in their tracks. When he lets go, the frozen opponent bounces a bit away from Iceman.

Forward

or

Backward

And

Punch 2

Up Close

(air)
Ice Shards
Throw Moves
Iceman grabs his opponent by the head, creates some small ice spikes behind him, then throws the foe directly into the spikes.

Forward

or

Backward

And

Punch 3

Up Close
Freeze!
Throw Moves
Iceman grabs his opponent, freezing them in their tracks. When he lets go, the frozen opponent bounces a bit away from Iceman.

Forward

or

Backward

And

Punch 3

Up Close

Air Only
Hard Ice Spikes
Basic Moves
Iceman performs a standing sweep attack in front himself, creating a large cluster of ice spikes in front of him.

Kick 3
Ice Sheet
Basic Moves
Iceman takes no damage when blocking certain moves, including most projectiles and beam moves.

Backward
Ice Ball
Command Moves
Iceman tosses a large ball of ice down at an angle.

Down

And

Punch 2

Air Only
Ice Avalanche
Special Moves
Iceman creates a gigantic ice boulder from the sky and drops it on his foe.

(same strength)

Any Punch

And

Any Kick

(air)
Ice Fist
Special Moves
Iceman covers a fist within a large ball of ice, which increases the strength of his punch attacks, causes his punches to do higher tick damage, and the ability to stop projectiles with his punches.

Quarter Circle Back

And

Three Punches
Ice Beam
Special Moves
Iceman puts his fists together and fires a freezing beam at the opponent.

Quarter Circle Forward

And

Any Punch

(air)
Arctic Attack
Super Moves
Iceman stretches his arms and fires off a storm of hailstones.

Quarter Circle Forward

And

Three Punches

(air)

Omega Red
Omega Shuttle
Throw Moves
Omega Red grabs his opponent by the waist, wraps his tentacle around his or her ankle, and bends backwards, tossing them from his tentacle.

Forward

or

Backward

And

Punch 2

Up Close
Scoop Drop
Throw Moves
Omega Red grabs his opponent, flips him or her upside-down, and drops the foe on the head, neck, and back.

Forward

or

Backward

And

Punch 3

Up Close
Vault Kick
Basic Moves
Omega Red plants his tentacles into the ground and uses them to prop him up for a horizontal kick.

Kick 3
Tunneling Tentacles
Command Moves
Omega Red plants his tentacles into the ground, and they come back out a ways away from him to strike the foe. Joystick angle determines distance.

Down Backward

or

Down

or

Down Forward

And

Kick 3
Red Air
Command Moves
Omega Red performs a dashing maneuver in the air.

Forward

Forward

or

Three Punches

Air Only
Chouhatsu
Special Moves
Omega Red poses and his super meter increases a bit.

Kick 2

Punch 1

Down

Kick 1

Punch 2
Omega Strike
Special Moves
Omega Red plants his tentacles into the ground, like his Vault Kick, but then stretches the tentacles out, making the kick more long-ranged.

Quarter Circle Forward

And

Any Kick
Carbonadium Coil
Special Moves
Omega Red tosses one of his Carbonadium tentacles out toward the opponent, ensnaring the foe and pulling them toward him. Can be canceled prior to hitting the foe with Carbonadium Cancel, and follow up after hitting the foe with Vitality Sap or Power Sap.

Quarter Circle Forward

Any Punch

(air)
Power Sap
Special Moves
During Carbonadium Coil
Omega Red drains part of his opponent's super meter into his own. Must be done after the tentacle hits the opponent.

Any Kick
Coil Toss
Throw Moves
During Power Sap
Whilst the opponent is wrapped in Omega Red's coil, he can toss them across the screen.

Forward

or

Backward

And

Any Punch
Carbonadium Cancel
Special Moves
During Carbonadium Coil
Omega Red quickly contracts his Carbonadium tentacle. Must be done before the tentacle hits the opponent.

Any Punch
Vitality Sap
Special Moves
During Carbonadium Coil
Omega Red drains his opponent's life into his own. Must be done after the tentacle hits the opponent.

Any Punch
Coil Toss
Throw Moves
During Vitality Sap
Whilst the opponent is wrapped in Omega Red's coil, he can toss them across the screen.

Forward

or

Backward

And

Any Punch
Coil Toss
Throw Moves
During Carbonadium Coil
Whilst the opponent is wrapped in Omega Red's coil, he can toss them across the screen.

Forward

or

Backward

And

Any Punch
Omega Destroyer
Super Moves
Omega Red flails his tentacles around the arena.

Quarter Circle Forward

Three Punches

Psylocke
Vertical Launch
Throw Moves
Psylocke grabs her foe as if to do a Tomoe Nage, but then launches them vertically into the air.

Forward

or

Backward

And

Punch 2

Up Close
Tumbleweed
Throw Moves
Psylock grabs her foe and rolls with them in her grip, then tosses them away.

Forward

or

Backward

And

Punch 2

Air Only
Tumbleweed
Throw Moves
Psylock grabs her foe and rolls with them in her grip, then tosses them away.

Forward

or

Backward

And

Punch 3

(air)
Chouhatsu
Basic Moves
Psylocke motions a sultry "come here" motion. Hits if close.

Start
2-Dan Jump
Basic Moves
Psylocke can perform a double-jump in any vertically escalating direction.

Up Backward

or

Up

or

Up Forward

Air Only
Tumble Kick
Command Moves
Psylocke rolls backward and leaps forward with a kick.

Backward

And

Kick 3
Ninjutsu
Special Moves
Psylocke creates illusion duplicates of herself. Button used to perform this attack determines the real Psylocke's position; performing her Chouhatsu move and pressing a button will change Psylocke's position

Quarter Circle Back

And

Any Punch

or

Any Kick
Psi-Blade Spin
Special Moves
Psylocke leaps with a spinning pirouette kick, surrounded by psychic energy. Can be chained into two additional Psi-Blade Spin attacks.

Quarter Circle Forward

And

Any Kick
Psi-Blast
Special Moves
Psylocke conjures a butterfly-shaped wave of psychic energy to heave at the foe.

Quarter Circle Forward

And

Any Punch

(air)
Psi-Thrust
Super Moves
Covering herself with psychic energy, Psylocke launches her body forward horizontally. Pressing a joystick direction as the attack begins will alter her trajectory, and a second Psi-Thrust can be performed by pressing a direction and any Punch at the very end of the move.

Quarter Circle Forward

And

Three Punches

(air)

Sentinel
Plasma Beam
Basic Moves
Sentinel fires a beam of energy from its mouth.

Punch 3
Hikou
Special Moves
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.

Quarter Circle Back

Three Punches

(air)
Sentinel Force
Special Moves
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.

Quarter Circle Forward

Any Kick
Rocket Punch
Special Moves
Sentinel fires a tethered fist off to hit the foe with.

Quarter Circle Forward

Any Punch

(air)
Plasma Storm
Super Moves
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.

Quarter Circle Forward

Three Punches

,

Mash

Any Punch

Silver Samurai
Hyakuretsu Tou
Special Moves
Silver Samurai rapidly slashes with his katana.

Mash

Any Punch
Shuriken
Special Moves
Silver Samurai tosses a massive shuriken at his opponent. Holding @term=up@ or @term=down@ after throwing offers limited trajectory control.

Quarter Circle Forward

And

Punch

(air)
Bushin
Special Moves [X-Ability]
After focusing for a moment, multiple ghost duplicates appear and copy Samurai's attacks for a few moments.

Quarter Circle Back

And

Two Kicks
Blink
Special Moves [X-Ability]
Silver Samurai teleports away briefly, then reappears in the same spot.

Quarter Circle Forward

And

Any Kick

Spiral
Spiral Buster
Throw Moves
Spiral grabs her opponent and leaps high into the air, then gives them a toss.

Air Only

Backward

or

Forward

And

Punch 2
Spiral Buster
Throw Moves
Spiral grabs her opponent and leaps high into the air, then gives them a toss.

Air Only

Backward

or

Forward

And

Kick 3
Grapple Blast
Throw Moves
Spiral leaps onto her opponent and wails on them. Mashing/waggling increases hits.

Backward

or

Forward

And

Punch 2

,

Mash

Punch 2

or

Waggle Stick
Frankensteiner
Throw Moves
Spiral grabs her opponent with her feet and flings them away.

Backward

or

Forward

And

Kick 3
Spiral Buster
Throw Moves
Spiral grabs her opponent and leaps high into the air, then gives them a toss.

Backward

or

Forward

And

Punch 3

(air)
Tech Teleport
Basic Moves
Spiral's Tech Hit is to teleport out of the way.

(reverse)

Punch 3
All-Arm Assault
Basic Moves
Spiral stretches each of her arms out in succession to bash the opponent.

Punch 3
Arm Swipe
Command Moves
Spiral swipes downward with all of her arms.

Air Only

Down

And

Punch 3
Human Fist
Command Moves
Spiral curls all of her arms around her body to resemble a giant fist and strikes out with it.

Down

And

Punch 3
Dance-nosedive
Special Moves
Spiral poses and then drops straight down from the air very quickly. In Children of the Atom, she first glows white briefly.

Air Only

Quarter Circle Back

And

Punch 3
Six Hand Grapple
Special Moves
Spiral reaches up to intercept airborne opponents. Upon grabbing them, she performs her Spiral Buster throw.

Down

Up

And

Any Punch
Dancing Sword
Special Moves
Spiral summons a rotating ring of swords around her.

Half-circle Back

And

Three Punches

(air)
Sword Toss
Basic Moves
During Dancing Sword
While performing her normal punches, Spiral also flings one of her swords forward.

Any Punch

(air)
Flying Sword B
Special Moves [X-Ability]
During Dancing Sword
All swords revolving around Spiral are launched outward in different patterns depending on strength of button.

Quarter Circle Forward

And

Any Kick

(air)
Flying Sword A
Special Moves
During Dancing Sword
All swords revolving around Spiral are launched in a circle pattern toward the opponent.

Quarter Circle Forward

And

Any Punch

(air)
Teleport
Special Moves
Spiral warps elsewhere on the screen. By default, she appears above the opponent, but her position can be directed by quickly tapping an attack button after performing the move.

Quarter Circle Back

And

Punch 1

(air)
Metamorphosis
Super Moves
Spiral glows a rainbow ménage of colors. Successfully performing a throw during this state will cause Spiral to rapidly transform into each of the game's Marvel characters and deliver a blow to the opponent.

Quarter Circle Forward

And

Three Punches

Wolverine
Drill Claw
Special Moves
Wolverine spins with his body outstretched and his claws pointed in the direction he is headed. This attack can be directed with the joystick.

(same strength)

Any Punch

And

Any Kick
Tornado Claw
Special Moves
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.

Dragon Punch Motion

Punch

,

Mash
Healing Factor
Super Moves
Wolverine faces the screen, leans back, stretches his arms outward. Upon doing this, he is surrounded by a bit of energy, and he subsequently regains some health.

Quarter Circle Back

Three Kicks
Berserker Barrage X
Super Moves
Wolverine rushes at his foe and rapidly claws at them whilst moving.

Quarter Circle Forward

And

Three Punches