Fighter ID

Dark display theme for Sektor
X-Men vs Street Fighter
Game Series
Tags
tag_team
crossover
Navigation
History
Gallery
Movelist
Storyline
Dialogue
Cinema

Fighter Movelists

Akuma
Gou Shoryuken
Special Moves
Akuma's variant of the original. Hits three times.

Dragon Punch Motion

And

Any Punch
Gou Hadouken
Special Moves
Akuma's trademark version of the original, knocks down up close.

Quarter Circle Forward

And

Any Punch
Messatsu Gou Hado
Super Moves
Akuma's extra large multihit super fireball.

Quarter Circle Back

And

Two Punches

Cammy White
Axle Spin Knuckle
Special Moves
Cammy does a quick spin, then back knuckles out.

Quarter Circle Forward

And

Any Punch
Killer Bee Assault
Super Moves
From the 'walls', Cammy dives kicks her opponent a series of times before slamming them to the floor.

Quarter Circle Back

And

Two Kicks
Spin Drive Smasher
Super Moves
Cammy does a multi-hit Spiral Arrow, followed by a multi-hit Cannon Spike.

Quarter Circle Forward

And

Two Kicks

Charlie Nash
Somersault Shell
Special Moves
A backward front flipping somersault kick.

Down

Up

And

Any Kick
Sonic Break
Super Moves
Charlie launches a series of sonic booms, press @term=anypunch@ for more.

Quarter Circle Forward

And

Two Punches

Chun-Li
Hienshu
Special Moves
Chun Li flips in the air, dropping her toes at her opponent.

Half-circle Back

And

Any Kick
Kikoken
Special Moves
A smallish fireball with startup lag.

Half-circle Forward

And

Any Punch
Hyakuretsu Kyaku
Special Moves
A rapid series of blurred kicks.

Mash

Any Kick

Cyclops
2-Dan Jump
Basic Moves
Cyclops can perform a double-jump in any vertically escalating direction.

Air Only

Up Backward

or

Up

or

Up Forward
Optic Bullet
Basic Moves
Cyclops fires a small burst of energy from his eyes. Can also be used whilst crouching.

Punch 3
Rising Uppercut
Special Moves
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.

Dragon Punch Motion

And

Any Punch

,

Mash
Mega Optic Blast
Super Moves
Cyclops fires a massive blast of energy from his eyes.

Quarter Circle Forward

And

Two Punches
Super Optic Blast
Super Moves
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.

Quarter Circle Forward to Down

And

Two Punches

Dhalsim
Yoga Blast
Special Moves
A briefly sustained burst of fire up at an angle.

Half-circle Back

And

Any Kick
Yoga Flame
Special Moves
A briefly sustained burst of fire out in front.

Half-circle Back

And

Any Punch
Yoga Fire
Special Moves
Dhalsim spits a small flaming projectile.

Quarter Circle Forward

And

Any Punch
Yoga Strike
Super Moves
Dhalsim jumps up, and if he contacts Frankensteiners his opponent hard.

Quarter Circle Forward

And

Two Kicks
Yoga Inferno
Super Moves
Dhalsim spits a lot of fire, limited directional control.

Quarter Circle Forward

And

Two Punches

Gambit
Cajun Strike
Special Moves
Gambit hops off the wall on his back side, then dive kicks.

Down

Up

And

Any Kick
Cajun Slash
Special Moves
Gambit swipes with his staff. Hard Punch swipes three times.

Dragon Punch Motion

And

Any Punch
Trick Card
Special Moves
Gambit throws kinetic cards upwards at a 45 degree angle.

Quarter Circle Back

And

Any Punch
Royal Flush
Super Moves
Gambit throws his pole into the air, then rapidly throws 3/4 a deck of cards one by one at the opponent.

Quarter Circle Forward

And

Two Punches

Juggernaut

Ken Masters
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Shinryuken
Super Moves
A spiraling vertical shoryuken bathed in flame, mash @term=anykick@ for more hits.

Quarter Circle Forward

And

Two Kicks

M. Bison
Head Press
Special Moves
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.

Down

Up

And

Any Kick

,

Any Punch
Devil Reverse
Special Moves
Bison flies as in Head Press, but instead of stomping descends for a psycho-chop.

Down

Up

And

Any Punch

,

Any Punch
Double Knee Press
Special Moves
Bison turns a front flip and kicks out at his enemy.

Half-circle Forward

And

Any Kick
Mega Psycho Crusher
Super Moves
Bison rears back, then delivers an even more illustrious Psycho Crusher.

Quarter Circle Forward

And

Two Punches

Magneto
Magnetic Force Field
Special Moves
Protects himself with a magnetic bubble, reverses any attack that touches it.

Half-circle Forward

And

Any Kick
Magnetic Shockwave
Super Moves
Forces pillars of energy to rise from the ground.

Quarter Circle Forward

And

Two Punches

Rogue
Rising Repeating Punch
Special Moves
A rush of punches upwards. If done in the air, Rogue rushes downwards instead.

Dragon Punch Motion

And

Any Punch

(air)
Power Drain
Special Moves
Rogue rushes her enemy and kisses them. If she succeeds, she steals their power--in XvSF a special move, in MvC2 a temporary special property.

Quarter Circle Back

And

Any Kick

(air)
Stolen Power
Special Moves
During Power Drain
Rogue uses the power she stole, often with hilarious results.

Quarter Circle Forward

And

Any Kick
Shun Goku Satsu
Super Moves
Rogue performs Akuma's Shun Goku Satsu. Only available after using Power Drain on him.

Punch 1

Punch 1

Forward

Kick 1

Punch 3
Goodnight Suga
Super Moves
Rogue rushes at her foe with a shadow-trailed Repeated Punches, then transitions to a Rising Repeated Punches, and finishes with a mid-air Power Drain, retaining her foe's power upon the attack's completion.

Quarter Circle Forward

And

Two Punches

Ryu
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch

(air)
Shinkuu Tatsumaki Senpukyaku
Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.

Quarter Circle Back

And

Two Kicks
Shinkuu Hadoken
Super Moves
Rendered as a beam that strikes the entire area before him immediately.

Quarter Circle Forward

And

Two Punches

(air)

Sabretooth
Armed Birdy
Special Moves
Sabretooth summons Birdy who fires some shots at the enemy.

Half-circle Back

And

Any Kick
Weapon X Dash
Super Moves
Sabretooth does an anti-air like jump before delivering a big autocombo.

Dragon Punch Motion

And

Two Punches
Berzerker Claw X
Super Moves
Sabretooth Berserker Claw's back and forth with his foe in the middle.

Quarter Circle Forward

And

Two Punches

Storm

Wolverine
Drill Claw
Special Moves
Wolverine spins with his body outstretched and his claws pointed in the direction he is headed. This attack can be directed with the joystick.

Kick 1

And

Punch 2
Tornado Claw
Special Moves
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.

Dragon Punch Motion

And

Any Punch
Berserker Barrage X
Super Moves
Wolverine rushes at his foe and rapidly claws at them whilst moving.

Quarter Circle Forward

And

Two Punches

Zangief
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

360˚

And

Any Kick
Banishing Flat
Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.

Dragon Punch Motion

And

Any Punch
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks
Final Atomic Buster
Super Moves
A series of suplexes, followed by a Spinning Piledriver.

360˚

And

Two Punches