Fighter ID

Light display theme for Azucena
Marvel vs Capcom
"Clash of Super Heroes"

Game Series
Tags
tag_team
superhero
crossover
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Fighter Movelists

Captain America
Aerial Kick
Command Moves
Slightly strange-looking jumpkick.

Air Only

Up

And

Kick 3
Backflip
Special Moves
A quick cartwheel through projectiles (and enemies)

Half-circle Back

And

Any Punch
Charging Star
Special Moves
Cap rushes behind his shield, can absorb incoming projectiles.

Quarter Circle Forward

And

Any Kick
Shield Slash
Special Moves
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".

Quarter Circle Forward

And

Any Punch

(air)
Hyper Charging Star
Super Moves
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.

Quarter Circle Forward

And

Two Kicks
Final Justice
Super Moves
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.

Quarter Circle Forward

And

Two Punches

Captain Commando
Captain Collider
Special Moves
Cap strikes the ground and a huge column of lightning extends to the roof of the stage.

Quarter Circle Back

And

Any Punch
Commando Strike: Ginzu
Special Moves
Cap summons Ginzu (Sho) the Ninja Commando, who drops out of the air with a sword slash.

Quarter Circle Forward

And

Kick 1
Commando Strike: Mack
Special Moves
Cap summons Mack the Knife (Jennety) the Mummy Commando. He spins across the sky in a downwards arc.

Quarter Circle Forward

And

Kick 2
Commando Strike: Hoover
Special Moves
Cap summons Baby Head (Hoover) the Baby Commando, who launches a missile from his armored suit.

Quarter Circle Forward

And

Kick 3
Captain Storm
Super Moves
An autocombo involving the entire Commando team taking turns.

Quarter Circle Back

And

Two Punches
Captain Sword
Super Moves
The entire Commando team comes onscreen and together swing a massive beam downwards, sword-like.

Quarter Circle Forward

And

Two Punches

Colossus
Power Tackle
Tag/Team Move
Colossus charges across the screen, shoulder-first.

Punch 2

And

Kick 2

Cyclops
Optic Blast
Tag/Team Move
Cyclops rushes in and fires a beam of energy from his eyes whilst crouching.

Punch 2

And

Kick 2

Gambit
Cajun Strike
Special Moves
Gambit hops off the wall on his back side, then dive kicks.

Down

Up

And

Any Kick
Royal Flush
Super Moves
Gambit throws his pole into the air, then rapidly throws 3/4 a deck of cards one by one at the opponent.

Quarter Circle Forward

And

Two Punches

Jin Saotome
Saotome Shine
Basic Moves
When Jin is the last surviving member of his team and his life is low, he automatically gains super armor and increased damage output.
Saotome Typhoon
Special Moves
Jin spins wildly across the screen in a huge tornado.

Backward

Forward

And

Any Punch
Saotome Dynamite
Special Moves
Jin expels force outward in all directions, blasting his armor off along with it.

Down

Up

And

Any Punch
Saotome Crush
Special Moves
A blockable diving tackle attempt. On hit, Jin will drag the opponent around all four corners of the screen.

Half-circle Back

And

Any Kick
Saotome Fire
Special Moves
Jin scrubs his back with such intense vigor that he bursts into flame.

Start

,

Mash

Any Punch
Blodia Vulcan
Super Moves
Jin snaps his fingers and leaps offscreen to his mech. He begins to shower the screen with shells, and you're treated to a momentary "gunner's eye" view from inside Blodia.

Quarter Circle Back

And

Two Punches
Saotome Cyclone
Super Moves
A version of the Saotome Typhoon with more vertical reach, but moves much slower horizontally.

Quarter Circle Forward

And

Two Kicks
Blodia Punch
Super Moves
Jin throws a single big punch forward, followed up by his mech Blodia.

Quarter Circle Forward

And

Two Punches

Mega Man
Mega Buster
Basic Moves
MegaMan fires off a blast from his arm cannon. This attack can be charged to create a larger blast.

Punch 3

(air)
Sankaku Tobi
Command Moves
MegaMan bounces against the edge of the screen to increase the height and width of his jump.

Air Only

(wall)

Forward
Mega Upper
Special Moves
MegaMan performs a Dragon Punch-like uppercut.

Dragon Punch Motion

And

Any Punch
Eddie Yobi
Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any MegaMan or Roll in play.

Quarter Circle Back

Kick
Item Tougeki
Special Moves
MegaMan performs a different attack depending on which item he has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees MegaMan throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around MegaMan, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting MegaMan/the shield, or after a few seconds. Performing Item Tougeki while the Leaf Shield is in play will launch it as a projectile.

Quarter Circle Forward

Punch
Beat Plane
Super Moves
Beat transforms into an aeronautical transport, which MegaMan rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.

Quarter Circle Back

Two Kicks

(air)
Rush Drill
Super Moves
Rush transforms into a drill tank, in which MegaMan rides inside. The drill is capable of damaging the opponent. Forward and backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.

Quarter Circle Forward

Two Kicks
Hyper MegaMan
Super Moves
MegaMan temporarily transforms into a larger, more mature-looking version of himself (looking like a beefed-up MegaMan X) and fires off a gamut of guns, lasers, and missiles before returning to his normal form. Rapidly tapping the attacks used to perform the move increases damage.

Quarter Circle Forward

Two Punches

(air)

Roll
Sankaku Tobi
Command Moves
Roll bounces against the edge of the screen to increase the height and width of her jump.

Air Only

(wall)

Forward
Eddie Yobi
Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any Roll or MegaMan in play.

Quarter Circle Back

Any Kick
Hanataba Bakudan
Special Moves
Roll tosses a bouquet of flowers in an arc. Upon contact, the bouquet detonates.

Quarter Circle Back

Any Punch

(air)
Item Tougeki
Special Moves
Roll performs a different attack depending on which item she has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees Roll throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around Roll, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting Roll/the shield.

Quarter Circle Forward

Any Kick
Roll Buster
Special Moves
Roll fires off a blast with her arm cannon.

Quarter Circle Forward

Any Punch
Beat Plane
Super Moves
Beat transforms into an aeronautical transport, which Roll rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.

Quarter Circle Back

Two Kicks

(air)
Rush Drill
Super Moves
Rush transforms into a drill tank, in which Roll rides inside. The drill is capable of damaging the opponent. Forward and Backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.

Quarter Circle Forward

Two Kicks
Hyper Roll
Super Moves
Roll temporarily transforms into a larger, more mature-looking version of herself and fires off a gamut of guns, lasers, and missiles before returning to her normal form. Rapidly tapping the attacks used to perform the move increases damage.

Quarter Circle Forward

Two Punches

(air)

Ryu
Zugai Hassatsu
Command Moves [Akuma]
Ryu's take on Akuma's delayed overhead chop.

Forward

And

Punch 2
Inazuma Kakato Wari
Command Moves [Ken]
Ryu's version of Ken's elaborate overhead kick.

Forward

And

Kick 2
Messatsu Gou Hadou
Super Moves [Akuma]
Beam fireball similar to Ryu's normal-mode Shinkuu.

Quarter Circle Back

And

Two Punches
Shin Shoryuken
Super Moves [Ryu]
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.

Dragon Punch Motion

And

Two Punches
Shinkuu Tatsumaki Senpukyaku
Super Moves [Ryu]
Extended Tatsumaki, with some games displaying the ability to draw the foe in.

Quarter Circle Back

And

Two Kicks

Shadow
Shadow Justice
Tag/Team Move
Somersault Shells, all the way across the screen! What does it mean!?

Punch 2

And

Kick 2

Shadow Lady
Gomen ne
Basic Moves
Shadow Lady's taunt does a sliver of damage upon impact, and can knock the opponent across the screen.

Start
Triangle Jump
Command Moves
Shadow Lady bounces against the edge of the screen to increase the height and width of his jump.

Air Only

(wall)

Up Forward
Heel Stomp
Command Moves
Shadow Lady stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).

Air Only

Down

And

Kick 2
Triple Jump
Command Moves
Shadow Lady can jump up to three times in any vertically escalating direction.

Air Only

Up Backward

Up Backward

or

Up

Up

or

Up Forward

Up Forward
Kaku Kyaku Raku
Command Moves
Shadow Lady does a handspring flip into the air, coming down with a reverse kick.

Down Forward

And

Kick 3
Plasma Barrier
Special Moves
Shadow Lady poses and is surrounded by electricity. Mashing increases duration.

Dragon Punch Motion

And

Any Punch

,

Mash

Any Punch
Sky Counter Crash
Special Moves
Shadow Lady flips in the air, dropping her toes at her opponent.

Half-circle Back

And

Any Kick
Infinity Leg
Special Moves
A rapid series of blurred kicks.

Mash

Any Kick
Rainbow Missile
Special Moves
Shadow Lady bows and fires off three semi-homing missiles from her back.

Quarter Circle Forward

And

Any Kick
Miracle Drill
Special Moves
Shadow Lady's hands morph into a giant drill.

Quarter Circle Forward

And

Any Punch
Big Bang Laser
Super Moves
Shadow Lady fires a massive laser from her hands. Mashing can increase hits/damage.

Quarter Circle Forward

And

Two Punches

,

Mash

Any Punch

or

Any Kick
Final Mission
Super Moves [Level 3]
Shadow Lady performs a hop-turn into her @term=3kick@, which knocks the opponent high into the air. SL leaps up next to them and the screen flashes, with the opponent taking massive damage.

Backward

,

Forward

Backward

Forward

And

Two Kicks

Spider-Man
Sankaku Tobi
Command Moves
Spidey bounces against the edge of the screen to increase the height and width of his jump.

Air Only

(wall)

Forward

or

Up Forward
Web Swing
Special Moves
Spidey attaches a line of webbing to the top of the screen and swings across to deliver a kick.

(air)

Quarter Circle Back

And

Any Kick
Web Ball
Special Moves
Spidey fires a wad of webbing at the foe that encases them in a cocoon momentarily.

(air)

Quarter Circle Forward

And

Any Punch
Web Throw
Special Moves
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.

Half-circle Back

And

Any Punch

,

Waggle Stick
Maximum Spider
Super Moves
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky. In the MvC3 games, he attaches webs to the enemy with each hit, sending them crashing to the ground at the end with a stomp.

(air)

Quarter Circle Forward

And

Two Punches

Strider Hiryu
Sankaku Tobi
Command Moves
Spring off the wall. Can be done after Strider's normal double jump.

Air Only

(wall)

Up Forward
Sliding Kick
Command Moves
A sliding kick based on Strider's slide move from his original game.

Down Forward

And

Kick 3
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.

Air Only

Dragon Punch Motion

And

Any Punch
Excalibur
Special Moves
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.

Air Only

Quarter Circle Forward

And

Any Punch

or

Any Kick
Formation C
Special Moves
A mecha-bird drops a bomb close, midrange, or far, depending on kick strength.

Backward

Forward

And

Any Kick
Formation B
Special Moves
Strider summons a single robo-drone. It stays by his side until launched.

Backward

Forward

And

Any Punch
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.

Dragon Punch Motion

And

Any Punch

or

Any Kick
Vajra
Special Moves
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.

Quarter Circle Back

And

Any Kick
Wall Cling
Special Moves
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.

Quarter Circle Back

And

Any Punch

,

Up

or

Down

or

Any Punch

or

Any Kick

or

Backward

Forward

or

Forward
Formation A
Special Moves
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.

Quarter Circle Forward

And

Any Kick
Ame no Murakumo
Special Moves
Strider dashes forward with a wide cipher slash.

Quarter Circle Forward

And

Any Punch
Warp
Special Moves
Teleports to a location corresponding to button pressed.

Reverse Dragon Punch

And

Any Punch

or

Any Kick
Ragnarok
Super Moves
A running throw into repeated teleport slashes.

Dragon Punch Motion

And

Two Punches
Legion
Super Moves
Strider summons a horde of mecha-panthers and mecha-birds.

Quarter Circle Forward

And

Two Kicks
Ouroboros
Super Moves
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.

Quarter Circle Forward

And

Two Punches

Thor
Mighty Spark
Special Moves
Channels lightning through Mjolnir.

Punch 2

And

Kick 2

U.S. Agent

Unknown Soldier
All-out Attack
Tag/Team Move
The Unknown Soldier fires his machine gun while his Option attacks with a laser beam.

Punch 2

And

Kick 2

Venom
Kuuchuu Dash
Command Moves
Not really a dash, more of a swing through the air.

Air Only

Forward

Forward
Web Throw
Special Moves
Venom grabs his foe with a strand of weebing and slams them back and forth. Mashing and waggling increases the number of slams.

Half-circle Back

And

Any Punch

,

Waggle Stick

or

Mash

Any Punch
Venom Rush
Special Moves
Venom strikes the opponent with a toothy tentacle.

Quarter Circle Forward

And

Any Kick
Venom Fang
Special Moves
Venom transforms into a giant blob head and rushes through the air for a bite.

Quarter Circle Forward

And

Any Punch

(air)
Venom Crush
Special Moves [Hyper Venom]
Venom melds his face and hands into a giant mouth and bites at the foe. Bashing increases the number of bites.

Quarter Circle Forward

And

Any Punch

,

Mash

Any Punch
Venom Web
Super Moves
Venom leaps into the air and spreads a web across the screen, wrapping the opponent in a cocoon. He then descends and strikes the opponent a few times, finishing up with a Venom Rush and a Venom Fang.

Quarter Circle Forward

And

Two Punches

War Machine
Kuuchuu Dash
Command Moves
War Machine uses his thrusters to propel through the air in any direction.

Air Only

(any direction)

And

Three Punches
Rocket Knee Press
Command Moves
War Machine uses his rocket boots to quickly descend on the foe and apply knees to their face.

Air Only

Down

And

Kick 2
Tactical Launch
Command Moves
War Machine ducks and fires out a rocket from a shoulder cannon. Hyper Armor WM and MVC2 WM instead shoot a laser.

Down

And

Punch 3
Follow-Through
String Move
War Machine follows up his first jab with a snap jab from the opposite fist.

Punch 1

Punch 1
Smart Bomb
Special Moves
War Machine fires two chains of explosives from his shoulders. The arc can be directed with @term=backward@ or @term=forward@

Punch 2

And

Kick 1

(air)
Repulsor Blast
Special Moves
War Machine creates a glowing sphere between his hands, over his head, that lashes out with ensnaring strikes.

Half-circle Back

And

Any Punch
Flight
Special Moves
War Machine uses boot thrusters to gain eight-way air movement.

Quarter Circle Back

And

Any Kick
Shoulder Cannon
Special Moves
A cannon appears on War Machine's shoulder and fires off a laser. Hyper Armor WM fires a missile instead, as does WM in MvC2. If @term=anykick@ is used, he will crouch before firing.

Quarter Circle Forward

And

Any Punch

(air)

or

Any Kick
War Destroyer
Super Moves
War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.

Quarter Circle Forward

And

Two Kicks
Proton Cannon
Super Moves
War Machine summons a gigantic cannon and blasts the opponent with it. Hyper WM and MvC2 WM fires off rockets instead.

Quarter Circle Forward

And

Two Punches

Zangief
Aerial Russian Slam
Special Moves
Zangief leaps into the air, and if he connects with the enemy, tosses them to the ground.

Dragon Punch Motion

And

Any Kick
Banishing Flat
Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.

Dragon Punch Motion

And

Any Punch
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

Half-circle Forward

And

Any Kick
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks
Final Atomic Buster
Super Moves
A series of suplexes, followed by a Spinning Piledriver.

Up Close

360˚

360˚

And

Any Punch
Iron Body
Super Moves
Zangief transforms into Mecha Zangief from Marvel Super Heroes vs. Street Fighter, losing the Banishing Flat and Ultra Final Atomic Buster and taking a hit in speed, but gaining Vodka Fire and Siberian Blizzard, as well as Super Armor. Repeating the move turns Zangief back to normal.

Reverse Dragon Punch

And

Kick 1
Ultra Final Atomic Buster
Super Moves [Level 3]
A Flying Power Bomb, a Suplex, and a toss up and off the screen; Zangief follows the foe and brings them back down with a Spinning Piledriver.

Up Close

360˚

And

Two Kicks