Fighter ID

Dark display theme for Neo & Geo
Marvel vs Capcom 2
"New Age of Heroes"

Game Series
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crossover
tag_team
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Fighter Movelists

Blackheart
Inferno
Special Moves
Blackheart opens a portal on the ground that emits a column of energy. In Marvel Super Heroes, he could press punch a second time to determine the element (lightning, ice, or fire) but in later games portal distance and element are tied together.

Half-circle Back

And

Any Punch
Dark Thunder
Special Moves
Blackheart emits lightning in a button chosen direction.

Half-circle Forward

And

Any Punch
Judgment Day
Super Moves
Blackheart emits a stream of demons at his opponent.

Quarter Circle Back

And

Two Punches

(air)
Heart of Darkness
Super Moves
Blackheart and demons rise from the earth, juggling the opponent.

Quarter Circle Forward

And

Two Kicks

Cable

Captain America
Aerial Kick
Command Moves
Slightly strange-looking jumpkick.

Air Only

Up

And

Kick 3
Backflip
Special Moves
A quick cartwheel through projectiles (and enemies)

Half-circle Back

And

Any Punch
Charging Star
Special Moves
Cap rushes behind his shield, can absorb incoming projectiles.

Quarter Circle Forward

And

Any Kick
Shield Slash
Special Moves
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".

Quarter Circle Forward

And

Any Punch

(air)
Hyper Charging Star
Super Moves
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.

Quarter Circle Forward

And

Two Kicks
Final Justice
Super Moves
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.

Quarter Circle Forward

And

Two Punches

Captain Commando
Captain Collider
Special Moves
Cap strikes the ground and a huge column of lightning extends to the roof of the stage.

Quarter Circle Back

And

Any Punch
Commando Strike: Ginzu
Special Moves
Cap summons Ginzu (Sho) the Ninja Commando, who drops out of the air with a sword slash.

Quarter Circle Forward

And

Kick 1
Commando Strike: Hoover
Special Moves
Cap summons Baby Head (Hoover) the Baby Commando, who launches a missile from his armored suit.

Quarter Circle Forward

And

Kick 1

And

Punch 3
Commando Strike: Mack
Special Moves
Cap summons Mack the Knife (Jennety) the Mummy Commando. He spins across the sky in a downwards arc.

Quarter Circle Forward

And

Kick 3
Captain Storm
Super Moves
An autocombo involving the entire Commando team taking turns.

Quarter Circle Back

And

Two Punches
Captain Sword
Super Moves
The entire Commando team comes onscreen and together swing a massive beam downwards, sword-like.

Quarter Circle Forward

And

Two Punches

Cyclops
Optic Bullet
Basic Moves
Cyclops fires a small burst of energy from his eyes. Can also be used whilst crouching.

Punch 3
Rising Uppercut
Special Moves
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.

Dragon Punch Motion

And

Any Punch

,

Mash
Super Optic Blast
Super Moves
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.

Quarter Circle Forward

And

Two Kicks
Mega Optic Blast
Super Moves
Cyclops fires a massive blast of energy from his eyes.

Quarter Circle Forward

And

Two Punches

Gambit
Royal Flush
Super Moves
Gambit throws his pole into the air, then rapidly throws 3/4 a deck of cards one by one at the opponent.

Quarter Circle Forward

And

Two Punches

Jill Valentine

Jin Saotome
Saotome Shine
Basic Moves
When Jin is the last surviving member of his team and his life is low, he automatically gains super armor and increased damage output.
Saotome Typhoon
Special Moves
Jin spins wildly across the screen in a huge tornado.

Backward

Forward

And

Any Punch
Saotome Dynamite
Special Moves
Jin expels force outward in all directions, blasting his armor off along with it.

Down

Up

And

Any Punch
Saotome Crush
Special Moves
A blockable diving tackle attempt. On hit, Jin will drag the opponent around all four corners of the screen.

Half-circle Back

And

Any Kick
Saotome Fire
Special Moves
Jin scrubs his back with such intense vigor that he bursts into flame.

Start

,

Mash

Any Punch
Blodia Vulcan
Super Moves
Jin snaps his fingers and leaps offscreen to his mech. He begins to shower the screen with shells, and you're treated to a momentary "gunner's eye" view from inside Blodia.

Quarter Circle Back

And

Two Punches
Saotome Cyclone
Super Moves
A version of the Saotome Typhoon with more vertical reach, but moves much slower horizontally.

Quarter Circle Forward

And

Two Kicks
Blodia Punch
Super Moves
Jin throws a single big punch forward, followed up by his mech Blodia.

Quarter Circle Forward

And

Two Punches

Marrow

Mega Man
Mega Buster
Basic Moves
MegaMan fires off a blast from his arm cannon. This attack can be charged to create a larger blast.

Punch 3

(air)
Sankaku Tobi
Command Moves
MegaMan bounces against the edge of the screen to increase the height and width of his jump.

Air Only

(wall)

Forward
Mega Upper
Special Moves
MegaMan performs a Dragon Punch-like uppercut.

Dragon Punch Motion

And

Any Punch
Eddie Yobi
Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any MegaMan or Roll in play.

Quarter Circle Back

Kick
Item Tougeki
Special Moves
MegaMan performs a different attack depending on which item he has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees MegaMan throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around MegaMan, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting MegaMan/the shield, or after a few seconds. Performing Item Tougeki while the Leaf Shield is in play will launch it as a projectile.

Quarter Circle Forward

Punch
Beat Plane
Super Moves
Beat transforms into an aeronautical transport, which MegaMan rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.

Quarter Circle Back

Two Kicks

(air)
Rush Drill
Super Moves
Rush transforms into a drill tank, in which MegaMan rides inside. The drill is capable of damaging the opponent. Forward and backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.

Quarter Circle Forward

Two Kicks
Hyper MegaMan
Super Moves
MegaMan temporarily transforms into a larger, more mature-looking version of himself (looking like a beefed-up MegaMan X) and fires off a gamut of guns, lasers, and missiles before returning to his normal form. Rapidly tapping the attacks used to perform the move increases damage.

Quarter Circle Forward

Two Punches

(air)

Rogue
Power Drain
Special Moves
Rogue rushes her enemy and kisses them. If she succeeds, she steals their power--in XvSF a special move, in MvC2 a temporary special property.

Quarter Circle Back

And

Any Kick

(air)
Stolen Power
Special Moves
During Power Drain
Rogue uses the power she stole, often with hilarious results.

Quarter Circle Forward

And

Any Kick

Roll
Sankaku Tobi
Command Moves
Roll bounces against the edge of the screen to increase the height and width of her jump.

Air Only

(wall)

Forward
Eddie Yobi
Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any Roll or MegaMan in play.

Quarter Circle Back

Any Kick
Hanataba Bakudan
Special Moves
Roll tosses a bouquet of flowers in an arc. Upon contact, the bouquet detonates.

Quarter Circle Back

Any Punch

(air)
Item Tougeki
Special Moves
Roll performs a different attack depending on which item she has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees Roll throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around Roll, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting Roll/the shield.

Quarter Circle Forward

Any Kick
Roll Buster
Special Moves
Roll fires off a blast with her arm cannon.

Quarter Circle Forward

Any Punch
Beat Plane
Super Moves
Beat transforms into an aeronautical transport, which Roll rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.

Quarter Circle Back

Two Kicks

(air)
Rush Drill
Super Moves
Rush transforms into a drill tank, in which Roll rides inside. The drill is capable of damaging the opponent. Forward and Backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.

Quarter Circle Forward

Two Kicks
Hyper Roll
Super Moves
Roll temporarily transforms into a larger, more mature-looking version of herself and fires off a gamut of guns, lasers, and missiles before returning to her normal form. Rapidly tapping the attacks used to perform the move increases damage.

Quarter Circle Forward

Two Punches

(air)

Ryu

Sentinel
Plasma Beam
Basic Moves
Sentinel fires a beam of energy from its mouth.

Punch 3
Hikou
Special Moves
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.

Quarter Circle Back

Two Kicks

(air)
Sentinel Force
Special Moves
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.

Quarter Circle Forward

Any Kick
Rocket Punch
Special Moves
Sentinel fires a tethered fist off to hit the foe with.

Quarter Circle Forward

Any Punch

(air)
Plasma Storm
Super Moves
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.

Quarter Circle Forward

Two Punches

,

Mash

Any Punch

Shuma-Gorath
Energy Drain
Throw Moves
Shuma-Gorath is sucking opponent's energy. Regains health. Entire Youtube channels have been dedicated to videos of Shuma doing this move to any and every female character in MUGEN.

Up Close

Forward

or

Backward

And

Kick 2

(air)
Petrification
Command Moves
Turns himself to stone and drops straight down.

Air Only

Down

And

Kick 2
Devitalization
Special Moves
Grabs the opponent, stretches upwards and drops them, then slams down on top with tentacles.

Up Close

Half-circle Back

And

Any Kick
Mystic Smash
Special Moves
Shuma turns into a ball with spikes and bounces forward, doing several hits.

Backward

Forward

And

Any Kick

(air)
Mystic Stare
Special Moves
Shuma fires six eyeballs that attach to the opponent, detonating and doing more damage after several seconds (if Shuma is not hit before then).

Backward

Forward

And

Any Punch
Hyper Mystic Smash
Super Moves
Shuma splits off into a barrage of Mystic Smashing copies.

Quarter Circle Forward

And

Two Kicks
Chaos Dimension
Super Moves [3 Levels]
Turns Shuma's @term=2punch@ and @term=3punch@ into grab attempts. The grab draws the opponent into a ball made of Shuma's body which then disintegrates and causes massive damage.

Quarter Circle Forward

And

Two Punches

,

Up Close

Punch 2

or

Kick 2

Silver Samurai
Fumikomi Hyakuretsu Tou
Special Moves
During Hyakuretsu Tou
Silver Samurai dashes forward whilst still rapidly slashing.

Forward

Forward
Hyakuretsu Tou
Special Moves
Silver Samurai rapidly slashes with his katana.

Mash

Any Punch
Fumikomi Hyakuretsu Tou
Special Moves
During Hyakuretsu Tou
Silver Samurai dashes forward whilst still rapidly slashing.

Forward

Forward
Shuriken
Special Moves
Silver Samurai tosses a massive shuriken at his opponent. Holding @term=up@ or @term=down@ after throwing offers limited trajectory control.

Quarter Circle Forward

And

Punch

(air)

Spider-Man
Sankaku Tobi
Command Moves
Spidey bounces against the edge of the screen to increase the height and width of his jump.

Air Only

(wall)

Forward

or

Up Forward
Web Swing
Special Moves
Spidey attaches a line of webbing to the top of the screen and swings across to deliver a kick.

(air)

Quarter Circle Back

And

Any Kick
Web Ball
Special Moves
Spidey fires a wad of webbing at the foe that encases them in a cocoon momentarily.

(air)

Quarter Circle Forward

And

Any Punch
Web Throw
Special Moves
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.

Half-circle Back

And

Any Punch

,

Waggle Stick
Maximum Spider
Super Moves
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky. In the MvC3 games, he attaches webs to the enemy with each hit, sending them crashing to the ground at the end with a stomp.

(air)

Quarter Circle Forward

And

Two Punches

Spiral
Six Hand Grapple
Special Moves
Spiral reaches up to intercept airborne opponents. Upon grabbing them, she performs her Spiral Buster throw.

Dragon Punch Motion

And

Any Punch

,

Up

or

Down

(air)

Strider Hiryu
Sankaku Tobi
Command Moves
Spring off the wall. Can be done after Strider's normal double jump.

Air Only

(wall)

Up Forward
Sliding Kick
Command Moves
A sliding kick based on Strider's slide move from his original game.

Down Forward

And

Kick 3
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.

Air Only

Dragon Punch Motion

And

Any Punch
Excalibur
Special Moves
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.

Air Only

Quarter Circle Forward

And

Any Punch

or

Any Kick
Formation C
Special Moves
A mecha-bird drops a bomb close, midrange, or far, depending on kick strength.

Backward

Forward

And

Any Kick
Formation B
Special Moves
Strider summons a single robo-drone. It stays by his side until launched.

Backward

Forward

And

Any Punch
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.

Dragon Punch Motion

And

Any Punch

or

Any Kick
Vajra
Special Moves
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.

Quarter Circle Back

And

Any Kick
Wall Cling
Special Moves
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.

Quarter Circle Back

And

Any Punch

,

Up

or

Down

or

Any Punch

or

Any Kick

or

Backward

Forward

or

Forward
Formation A
Special Moves
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.

Quarter Circle Forward

And

Any Kick
Ame no Murakumo
Special Moves
Strider dashes forward with a wide cipher slash.

Quarter Circle Forward

And

Any Punch
Warp
Special Moves
Teleports to a location corresponding to button pressed.

Reverse Dragon Punch

And

Any Punch

or

Any Kick
Ragnarok
Super Moves
A running throw into repeated teleport slashes.

Dragon Punch Motion

And

Two Punches
Legion
Super Moves
Strider summons a horde of mecha-panthers and mecha-birds.

Quarter Circle Forward

And

Two Kicks
Ouroboros
Super Moves
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.

Quarter Circle Forward

And

Two Punches

Tron Bonne
Servbot Launcher
Special Moves
Tron fires a Servbot with a helicopter on its head, blocking the opponent's path.

Forward

Down

Down Forward

And

Punch
Bonne Strike
Special Moves
Tron attacks with Gustaff's arm morphed into a drill.

Quarter Circle Forward

And

Any Kick

(air)
Beacon Bomb
Special Moves
Tron fires a shot and if it connects, a Servbot holds the opponent in place. Different buttons makes her shoot in different angles.

Quarter Circle Forward

Punch
Servbot Surprise
Super Moves
The Servbot that is with Tron grows and starts attacking with a hammer.

Quarter Circle Back

And

Two Punches
Servbot Takeout
Super Moves
Tron shoots her opponent with a laser, and if it connects the Servbots barrage the opponent on the ground.

Quarter Circle Forward

And

Two Punches

War Machine
Smart Bomb
Special Moves
War Machine fires two chains of explosives from his shoulders. The arc can be directed with @term=backward@ or @term=forward@

Punch 2

And

Kick 1

(air)
Repulsor Blast
Special Moves
War Machine creates a glowing sphere between his hands, over his head, that lashes out with ensnaring strikes.

Half-circle Back

And

Any Punch
Flight
Special Moves
War Machine uses boot thrusters to gain eight-way air movement.

Quarter Circle Back

And

Any Kick
Shoulder Cannon
Special Moves
A cannon appears on War Machine's shoulder and fires off a laser. Hyper Armor WM fires a missile instead, as does WM in MvC2. If @term=anykick@ is used, he will crouch before firing.

Quarter Circle Forward

And

Any Punch

(air)

or

Any Kick
War Destroyer
Super Moves
War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.

Quarter Circle Forward

And

Two Kicks
Proton Cannon
Super Moves
War Machine summons a gigantic cannon and blasts the opponent with it. Hyper WM and MvC2 WM fires off rockets instead.

Quarter Circle Forward

And

Two Punches

Wolverine

Wolverine (bone claw)
Sliding Claw
Command Moves
Wolverine slides across the ground with his claws out.

Down Forward

And

Kick 3