Blackheart
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Inferno
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Special Moves
Blackheart opens a portal on the ground that emits a column of energy. In Marvel Super Heroes, he could press punch a second time to determine the element (lightning, ice, or fire) but in later games portal distance and element are tied together.
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Cable
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Captain America
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Shield Slash
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Special Moves
Cap chucks his shield at the enemy at a given angle. It rebounds back in his direction, but can be "lost".
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Hyper Charging Star
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Super Moves
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.
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Final Justice
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Super Moves
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Captain Commando
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Captain Sword
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Super Moves
The entire Commando team comes onscreen and together swing a massive beam downwards, sword-like.
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Cyclops
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Rising Uppercut
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Special Moves
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.
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Super Optic Blast
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Super Moves
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.
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Gambit
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Royal Flush
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Super Moves
Gambit throws his pole into the air, then rapidly throws 3/4 a deck of cards one by one at the opponent.
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Jill Valentine
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Jin Saotome
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Saotome Shine
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Basic Moves
When Jin is the last surviving member of his team and his life is low, he automatically gains super armor and increased damage output.
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Saotome Crush
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Special Moves
A blockable diving tackle attempt. On hit, Jin will drag the opponent around all four corners of the screen.
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Blodia Vulcan
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Super Moves
Jin snaps his fingers and leaps offscreen to his mech. He begins to shower the screen with shells, and you're treated to a momentary "gunner's eye" view from inside Blodia.
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Marrow
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Mega Man
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Mega Buster
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Basic Moves
MegaMan fires off a blast from his arm cannon. This attack can be charged to create a larger blast.
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Eddie Yobi
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Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any MegaMan or Roll in play.
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Item Tougeki
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Special Moves
MegaMan performs a different attack depending on which item he has collected from the Eddie Yobi move. The default attack is Tornado Hold. Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge. Tornado Hold sees MegaMan throwing a small fan that produces a large tornado that travels a little bit. Leaf Shield summons a circling ring of leaves around MegaMan, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting MegaMan/the shield, or after a few seconds. Performing Item Tougeki while the Leaf Shield is in play will launch it as a projectile.
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Beat Plane
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Super Moves
Beat transforms into an aeronautical transport, which MegaMan rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.
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Rush Drill
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Super Moves
Rush transforms into a drill tank, in which MegaMan rides inside. The drill is capable of damaging the opponent. Forward and backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.
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Hyper MegaMan
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Super Moves
MegaMan temporarily transforms into a larger, more mature-looking version of himself (looking like a beefed-up MegaMan X) and fires off a gamut of guns, lasers, and missiles before returning to his normal form. Rapidly tapping the attacks used to perform the move increases damage.
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Rogue
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Power Drain
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Special Moves
Rogue rushes her enemy and kisses them. If she succeeds, she steals their power--in XvSF a special move, in MvC2 a temporary special property.
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Roll
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Eddie Yobi
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Special Moves
Eddie the Flip-Top appears and opens his lid, dropping an item based on which strength attack is used. Light Kick summons Rockball, Medium Kick summons Tornado Hold, and Hard Kick summons Leaf Shield. These items can be collected when touched, and may be collected by any Roll or MegaMan in play.
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Item Tougeki
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Special Moves
Roll performs a different attack depending on which item she has collected from the Eddie Yobi move. The default attack is Tornado Hold.
Rockball produces a soccer ball-like weapon that can be kicked around the arena and strike opponents with. It rebounds when it hits a solid object or screen edge.
Tornado Hold sees Roll throwing a small fan that produces a large tornado that travels a little bit.
Leaf Shield summons a circling ring of leaves around Roll, which absorbs a single hit from an attack - including super moves. The shield disappears upon the attack contacting Roll/the shield.
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Beat Plane
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Super Moves
Beat transforms into an aeronautical transport, which Roll rides inside. The Beat Plane can be moved in any direction. Any Punch fires bullets, and Any Kick drops grenades.
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Rush Drill
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Super Moves
Rush transforms into a drill tank, in which Roll rides inside. The drill is capable of damaging the opponent. Forward and Backward move the tank, while Up Forward and Up Backward allows the Rush Drill to jump in those directions. Any Punch or Any Kick speeds the Rush Drill forward, but does not increase damage done by the drill.
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Hyper Roll
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Super Moves
Roll temporarily transforms into a larger, more mature-looking version of herself and fires off a gamut of guns, lasers, and missiles before returning to her normal form. Rapidly tapping the attacks used to perform the move increases damage.
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Ryu
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Sentinel
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Hikou
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Special Moves
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
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Sentinel Force
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Special Moves
Sentinel summons three miniature Sentinels that fly across the screen to attack. Traditionally, the Light version is vertically controllable, whereas the Hard version has mini-Sentinels that drop bombs, and can be delayed by holding the button.
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Plasma Storm
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Super Moves
Sentinel lets loose a massive ball of energy with smaller orbs above and below it. Mashing the buttons used to perform the attack will change the energy's color and cause multiple "waves" of the attack to occur.
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Shuma-Gorath
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Energy Drain
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Throw Moves
Shuma-Gorath is sucking opponent's energy. Regains health. Entire Youtube channels have been dedicated to videos of Shuma doing this move to any and every female character in MUGEN.
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Mystic Stare
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Special Moves
Shuma fires six eyeballs that attach to the opponent, detonating and doing more damage after several seconds (if Shuma is not hit before then).
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Chaos Dimension
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Super Moves [3 Levels]
Turns Shuma's @term=2punch@ and @term=3punch@ into grab attempts. The grab draws the opponent into a ball made of Shuma's body which then disintegrates and causes massive damage.
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Silver Samurai
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Shuriken
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Special Moves
Silver Samurai tosses a massive shuriken at his opponent. Holding @term=up@ or @term=down@ after throwing offers limited trajectory control.
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Spider-Man
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Web Swing
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Special Moves
Spidey attaches a line of webbing to the top of the screen and swings across to deliver a kick.
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Web Ball
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Special Moves
Spidey fires a wad of webbing at the foe that encases them in a cocoon momentarily.
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Web Throw
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Special Moves
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.
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Maximum Spider
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Super Moves
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky. In the MvC3 games, he attaches webs to the enemy with each hit, sending them crashing to the ground at the end with a stomp.
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Spiral
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Strider Hiryu
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Gram
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Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
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Excalibur
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Special Moves
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.
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Gram
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Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
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Vajra
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Special Moves
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.
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Wall Cling
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Special Moves
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
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Formation A
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Special Moves
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.
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Ouroboros
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Super Moves
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.
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Tron Bonne
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Beacon Bomb
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Special Moves
Tron fires a shot and if it connects, a Servbot holds the opponent in place. Different buttons makes her shoot in different angles.
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Servbot Takeout
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Super Moves
Tron shoots her opponent with a laser, and if it connects the Servbots barrage the opponent on the ground.
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War Machine
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Smart Bomb
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Special Moves
War Machine fires two chains of explosives from his shoulders. The arc can be directed with @term=backward@ or @term=forward@
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Repulsor Blast
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Special Moves
War Machine creates a glowing sphere between his hands, over his head, that lashes out with ensnaring strikes.
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Shoulder Cannon
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Special Moves
A cannon appears on War Machine's shoulder and fires off a laser. Hyper Armor WM fires a missile instead, as does WM in MvC2. If @term=anykick@ is used, he will crouch before firing.
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War Destroyer
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Super Moves
War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.
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Proton Cannon
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Super Moves
War Machine summons a gigantic cannon and blasts the opponent with it. Hyper WM and MvC2 WM fires off rockets instead.
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Wolverine
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Wolverine (bone claw)
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