Fighter ID

Light display theme for Azucena
Godzilla: Kaiju Daikessen
Godzilla: Destroy All Monsters (prototype English name)

Game Series
Tags
japan
science_fiction
kaiju
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Movelist

Fighter Movelists

Biollante
Maul
Throw Moves
Biollante bites into her opponent and swings them around like a chew toy.

Up Close

Grab

,

360˚

And

Grab
Heave
Throw Moves
Biollante bites her opponent and flings them backward.

(run)

Up Close

Any Attack
Tentacle Constriction
Special Moves
Biollante wraps one of her tentacle/vines around the foe and it bites at them. Can be aimed upward if @term=up@ is pressed before the vine goes off.

Hold

Hard Attack

,

Release
Vine Grasp
Special Moves
Biollante sends one of her vines shooting up out of the ground and wraps it around the foe.

Down

Down

And

Hard Attack
Vine Stab
Special Moves
Biollante sends out one of her vines and stabs the opponent repeatedly with it.

Down

Down

And

Light Attack
Tentacle Shield
Special Moves
Biollante constructs a wall of vines in front of her which defends against combos and grabs and reduces attack damage.

Forward

Up Forward

Up

And

Hold

Any Attack
Radioactive Sap Bullet
Special Moves
The mouth of one of Biollante's vines hocks up a ball of sap and spits it in an arc.

Quarter Circle Back

And

Any Attack
Hyper Spray
Super Moves
Biollante sends out two vines. If either strikes the opponent, they will spray the opponent with sap. Then, Biollante fires a barrage of sap bullets.

360˚

And

Hard Attack

Godzilla
Nuclear Pulse
Throw Moves
Godzilla knocks the foe away with a blast of energy from his body.

Up Close

Grab

,

360˚

And

Grab
Tail Hook
Special Moves
Turning tail attack. @term=hatk@ version knocks down.

Dragon Punch Motion

And

Any Attack
Atomic Heat Ray
Special Moves
Fires off a blast of atomic energy. The attack needs to be charged for a moment before it can be unleashed.

Quarter Circle Back

And

Hold

Any Attack
Atomic Fire
Special Moves
A short stream of fire from the mouth, lasting for the duration of the button's holding. Trajectory can be changed with @term=up@ or @term=down@.

Quarter Circle Forward

And

Hold

Any Attack

Gotengo
Sentry Position
Basic Moves
Gotengo moves into the background, changing its attacks and preventing it from being grabbed. Pressing @term=grab@ moves it back into the foreground.

Grab
Missile
Basic Moves [Sentry]
The Gotengo fires a missile downward at an angle, which travels forward when it reaches ground level.

Air Only

Hard Attack
Anti-Air Missile
Basic Moves [Sentry]
Gotengo launches a missile straight up, that then heads a beeline toward the opponent.

Air Only

Light Attack
Burrow
Special Moves
The Gotengo drills into the ground, hiding from enemy attacks as long as the @term=abtn@ is held. Gotengo will pop back up when either the button is released or after a few seconds, and whilst underground, can move left or right to position for the resurfacing strike.

Hold

Down

And

A button
Zero Cannon
Special Moves
Gotengo discharges a smokey cloud from the front. Also neutralizes projectiles.

Air Only

Hold

Hard Attack

,

Release
Evade
Special Moves
The Gotengo banks into the background, dodging attacks. It can move until it realigns but cannot attack.

Air Only

Backward

Down Backward

Down

And

Any Attack
Electronic Particle Cannon
Special Moves
Gotengo fires a laser. By default at fires up at a 45 degree angle, by pressing @term=up@ or @term=forward@ before it fires, it can be directed in that path. This move can also be used in Sentry Mode.

Quarter Circle Back

And

Any Attack

(air)
Dual Electronic Particle Cannon
Special Moves
Fires off two Electronic Particle Cannons - straight forward, as well as up at an angle.

Quarter Circle Forward

And

Any Attack

(air)
Hyper Pressure Electric Field
Special Moves [Sentry]
The Gotengo discharges an electric field around it, damaging the foe upon touch as well as nullifying projectiles.

Air Only

Hold

Hard Attack

,

Release
Rotary Tank Rank
Super Moves
The Gotengo's mast lowers and its rockets blaze, sending it rushing into the opponent with its drill spinning.

Half-circle Back

And

Hard Attack

King Ghidorah
Skyward Throw
Throw Moves
King Ghidorah throws his foe high into the air.

Up Close

Grab

,

360˚

And

Grab
Bite
Throw Moves
With the opponent firmly in the jaws of his center head, the opponent goes after the foe with his other two sets of teeth.

Up Close

Grab

,

Quarter Circle Forward to Down

And

Grab
Stomp
Command Moves
Ghidorah stomps down and bounces off of the opponent. Can be repeated up to 9 times with skill/luck.

Air Only

Down

And

Hard Attack
Dive Kick
Special Moves
Ghidorah leaps into the air and comes back down at an angle in an effort to smash in the foe's head.

Quarter Circle Back

And

Any Attack
Gravity Beam
Special Moves
Ghidorah fires a blast from one of this three heads. The head used and height of the attack depends on if @term=up@ or @term=down@ is pressed prior to the blast coming out; not pressing a direction yields a straightforward attack from the center head.

Quarter Circle Forward

And

Any Attack
Gravity Spread
Super Moves
Ghidorah flies up and fires blasts in every direction in front of him.

Half-circle Back

Forward

And

Hard Attack

MechaGodzilla
Combustion Hold
Throw Moves
MechaGodzilla breathes fire directly into his opponent's face.

Up Close

Grab

,

360˚

And

Grab
Missile Stab
Throw Moves
MechaGodzilla jams his fingers into the foe, knocking them away.

Up Close

Grab

,

Forward

Down Forward

Down

And

Grab
Multi-Missile Shot
Basic Moves [Flight]
Depending on the length of the button being held, MechaGodzilla fires off either two or three missiles.

Hold

Hard Attack

,

Release
Missile
Basic Moves [Flight]
Fires one missile whilst flying.

Any Attack
Slide Kick
Command Moves
Uses a booster in his tail to slide across the screen.

Down

And

Hard Attack
Flight
Special Moves
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.

Hold

Up

,

A button

A button
Force Field
Special Moves
MechaGodzilla's head spins around and a blue energy field covers him, nullifying projectiles.

Backward

Backward

And

Any Attack
Flamethrower
Special Moves
Short puff of fire from the mouth. Lasts for as long as the @term=anyattack@ is held.

Half-circle Back

And

Hold

Any Attack
Finger Missile
Special Moves
MechaGodzilla fires his fingertips at the opponent.

Quarter Circle Back

And

Any Attack

MechaGodzilla II
Shock Anchors
Throw Moves
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.

Up Close

Grab

,

360˚

And

Grab
Hell Clench
Throw Moves
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.

Up Close

Grab

,

Quarter Circle Forward

And

Grab
Plasma Grenade
Special Moves
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.

Backward

Backward

And

Hold

Hard Attack
Paralyze Missile
Special Moves
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.

Quarter Circle Back

And

Any Attack
Mega Buster
Special Moves
MechaGodzilla fires a multi-color beam from its mouth.

Quarter Circle Forward

And

Any Attack

(air)
Hover Assault
Super Moves
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.

Half-circle Back

Forward

And

Hard Attack

Super MechaGodzilla
Shock Anchors
Throw Moves
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.

Up Close

Grab

,

360˚

And

Grab
Hell Clench
Throw Moves
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.

Up Close

Grab

,

Quarter Circle Forward

And

Grab
Double Jump
Basic Moves
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.

Air Only

Weapon Required

Up Backward

or

Up

or

Up Forward
Seperation
Command Moves
Detaches Garuda from MechaGodzilla and allows it to float above him, allowing him to use it to run interference. Reattach Garuda by holding the same combination.

Weapon Required

Down

And

A button
Dual Laser Cannon
Special Moves
MechaGodzilla arcs back and fires electric blasts from Garuda's cannons up at a 45 degree angle.

Weapon Required

Dragon Punch Motion

And

Any Attack
Plasma Grenade
Special Moves
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.

Backward

Backward

And

Hold

Hard Attack
Laser Cannon
Special Moves
Fires lasers down at a 45 degree angle.

Down

Down

And

Any Attack
Paralyze Missile
Special Moves
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.

Quarter Circle Back

And

Any Attack
Mega Buster
Special Moves
MechaGodzilla fires a multi-color beam from its mouth.

Quarter Circle Forward

And

Any Attack

(air)
Cannon Discharge
Special Moves [w/o Garuda]
Garuda flies in line with the foe and rushes them, zapping them a bit on contact.

Reverse Dragon Punch

And

Any Attack
G-Crusher
Super Moves
MechaGodzilla latches onto the foe with his anchor, then flies up and bombards them with every weapon he's got.

Weapon Required

Half-circle Back

Forward

And

Hard Attack
Hover Assault
Super Moves [w/o Garuda]
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.

Half-circle Back

Forward

And

Hard Attack