Biollante
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Throw Moves
Biollante bites into her opponent and swings them around like a chew toy.
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Throw Moves
Biollante bites her opponent and flings them backward.
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Throw Moves
Biollante bites her opponent and flings them backward.
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Special Moves
Biollante wraps one of her tentacle/vines around the foe and it bites at them. Can be aimed upward if @term=up@ is pressed before the vine goes off.
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Special Moves
Biollante sends one of her vines shooting up out of the ground and wraps it around the foe.
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Special Moves
Biollante sends out one of her vines and stabs the opponent repeatedly with it.
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Special Moves
Biollante constructs a wall of vines in front of her which defends against combos and grabs and reduces attack damage.
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Special Moves
The mouth of one of Biollante's vines hocks up a ball of sap and spits it in an arc.
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Super Moves
Biollante sends out two vines. If either strikes the opponent, they will spray the opponent with sap. Then, Biollante fires a barrage of sap bullets.
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Godzilla
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Throw Moves
Godzilla knocks the foe away with a blast of energy from his body.
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Throw Moves
Rapid gnashing of the teeth applied to the foe.
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Throw Moves
Lift up the foe and turn around before slamming them.
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Special Moves
Turning tail attack. @term=hatk@ version knocks down.
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Special Moves
Fires off a blast of atomic energy. The attack needs to be charged for a moment before it can be unleashed.
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Special Moves
A short stream of fire from the mouth, lasting for the duration of the button's holding. Trajectory can be changed with @term=up@ or @term=down@.
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Gotengo
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Basic Moves
Gotengo moves into the background, changing its attacks and preventing it from being grabbed. Pressing @term=grab@ moves it back into the foreground.
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Basic Moves [Sentry]
The Gotengo fires a missile downward at an angle, which travels forward when it reaches ground level.
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Basic Moves [Sentry]
Gotengo launches a missile straight up, that then heads a beeline toward the opponent.
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Special Moves
The Gotengo drills into the ground, hiding from enemy attacks as long as the @term=abtn@ is held. Gotengo will pop back up when either the button is released or after a few seconds, and whilst underground, can move left or right to position for the resurfacing strike.
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Special Moves
Gotengo discharges a smokey cloud from the front. Also neutralizes projectiles.
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Special Moves
The Gotengo banks into the background, dodging attacks. It can move until it realigns but cannot attack.
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Special Moves
Gotengo breaks the opponent's grasp with a burst of electricity. Can only be performed when grabbed.
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Special Moves
Gotengo fires a laser. By default at fires up at a 45 degree angle, by pressing @term=up@ or @term=forward@ before it fires, it can be directed in that path. This move can also be used in Sentry Mode.
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Special Moves
Fires off two Electronic Particle Cannons - straight forward, as well as up at an angle.
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Special Moves [Sentry]
The Gotengo discharges an electric field around it, damaging the foe upon touch as well as nullifying projectiles.
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Super Moves
The Gotengo's mast lowers and its rockets blaze, sending it rushing into the opponent with its drill spinning.
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King Ghidorah
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Throw Moves
King Ghidorah throws his foe high into the air.
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Throw Moves
With the opponent firmly in the jaws of his center head, the opponent goes after the foe with his other two sets of teeth.
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Command Moves
Ghidorah stomps down and bounces off of the opponent. Can be repeated up to 9 times with skill/luck.
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Special Moves
Ghidorah leaps into the air and comes back down at an angle in an effort to smash in the foe's head.
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Special Moves
Ghidorah fires a blast from one of this three heads. The head used and height of the attack depends on if @term=up@ or @term=down@ is pressed prior to the blast coming out; not pressing a direction yields a straightforward attack from the center head.
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Super Moves
Ghidorah flies up and fires blasts in every direction in front of him.
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MechaGodzilla
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Throw Moves
MechaGodzilla breathes fire directly into his opponent's face.
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Throw Moves
MechaGodzilla jams his fingers into the foe, knocking them away.
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Basic Moves [Flight]
Depending on the length of the button being held, MechaGodzilla fires off either two or three missiles.
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Command Moves
Uses a booster in his tail to slide across the screen.
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Special Moves
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
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Special Moves
MechaGodzilla's head spins around and a blue energy field covers him, nullifying projectiles.
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Special Moves
Short puff of fire from the mouth. Lasts for as long as the @term=anyattack@ is held.
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Special Moves
MechaGodzilla fires his fingertips at the opponent.
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MechaGodzilla II
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Throw Moves
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
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Throw Moves
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.
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Special Moves
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
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Special Moves
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.
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Special Moves
MechaGodzilla fires a multi-color beam from its mouth.
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Super Moves
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.
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Super MechaGodzilla
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Throw Moves
MechaGodzilla knocks the foe away and sticks them with twin anchors, sending electric currents through them and into the enemy.
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Throw Moves
MechaGodzilla turns around and wrenching his opponent's head in the pit of his elbow, tossing them in front of him at the attack's end.
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Basic Moves
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
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Command Moves
Detaches Garuda from MechaGodzilla and allows it to float above him, allowing him to use it to run interference. Reattach Garuda by holding the same combination.
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Special Moves
MechaGodzilla arcs back and fires electric blasts from Garuda's cannons up at a 45 degree angle.
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Special Moves
MechaGodzilla's stomach glows blue for as long as @term=hatk@ is held. If he is hit with a beam projectile in this state, he absorbs it, firing it back when the button is released.
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Special Moves
A low-damaging missile that makes the foe's Stun Meter increase more significantly than most other moves.
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Special Moves
MechaGodzilla fires a multi-color beam from its mouth.
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Super Moves
MechaGodzilla latches onto the foe with his anchor, then flies up and bombards them with every weapon he's got.
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