Fighter ID

Light display theme for Ryo Sakazaki
Super Street Fighter 2
"The New Challengers"

Game Series
Tags
world_tour
upgrade
Navigation
History
Gallery
Movelist
Storyline
Dialogue
Cinema

Fighter Movelists

Balrog
Turn Punch
Special Moves
Balrog turns and punches out straight. Damage increases as long as buttons are held.

Hold

Three Punches

or

Three Kicks

,

Release

Blanka
Vertical Roll
Special Moves
Blanka rolls up into the air at an angle.

Down

Up

And

Any Kick
Electric Thunder
Special Moves
Blanka hunkers down and emits a shock of electricity.

Mash

Any Punch

Cammy White
Axle Spin Knuckle
Special Moves
Cammy does a quick spin, then back knuckles out.

Half-circle Forward

And

Any Punch

Chun-Li
Kaku Kyaku Raku
Command Moves
Chun flips forward, ideally over the opponent's head, coming down with a palm.

Up Close

Forward

or

Backward

And

Kick 3
Heel Stomp
Command Moves
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).

Air Only

Down

And

Kick 2
Kikoken
Special Moves
A smallish fireball with startup lag.

Backward

Forward

And

Any Punch
Spinning Bird Kick
Special Moves
Legs extended and hovering upside-down, Chun Li whirls at her opponent.

Down

Up

And

Any Kick

(air)
Hyakuretsu Kyaku
Special Moves
A rapid series of blurred kicks.

Mash

Any Kick

Dee Jay

Dhalsim
Yoga Smash
Throw Moves
Dhalsim repeatedly drives his fist into the top of his opponent's skull.

Up Close

Forward

or

Backward

And

Punch 2

,

Mash
Yoga Throw
Throw Moves
Dhalsim exerts his flexibility a bit for this standard throw.

Up Close

Forward

or

Backward

And

Punch 3
Drill Kick
Command Moves
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.

Air Only

Down

And

Kick 3
Drill Butt
Command Moves
Dhalsim descends from the air head-first, in a straight line at a shallow angle.

Air Only

Down

And

Punch 3
Yoga Flame
Special Moves
A briefly sustained burst of fire out in front.

Half-circle Forward

And

Any Punch
Yoga Fire
Special Moves
Dhalsim spits a small flaming projectile.

Quarter Circle Forward

And

Any Punch

E. Honda
Sumo Headbutt
Special Moves
E. Honda rockets towards the opponent, head first.

Backward

Forward

And

Any Punch
Sumo Smash
Special Moves
Honda rises into the air flat, then down with a butt smash.

Down

Up

And

Any Kick
Hundred Hand Slap
Special Moves
Honda batters his opponent with hands so fast they appear blurred.

Mash

Any Punch

Fei Long
Shuu Kubi Kari
Throw Moves
Fei Long vaults over the opponent's head before tossing them.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
En Geki Shuu
Command Moves
Forward step followed by strong high kick.

Forward

And

Kick 3

Guile
Knee Bazooka
Command Moves
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.

Forward

or

Backward

And

Kick 2
Sonic Boom
Special Moves
Guile whips his arms forward at the speed of sound creating an energy arc.

Backward

Forward

And

Any Punch
Somersault Kick
Special Moves
Guile somersault kicks high into the air.

Down

Up

And

Any Kick

Ken Masters
Hell Wheel
Throw Moves
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Shoryuken
Special Moves
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Dragon Punch Motion

And

Any Punch
Hadoken
Special Moves
Ken's utterly unspectacular projectile.

Quarter Circle Forward

And

Any Punch

M. Bison
Double Knee Press
Special Moves
Bison turns a front flip and kicks out at his enemy.

Backward

Forward

And

Any Kick
Psycho Crusher
Special Moves
Bison lances forward, bathed in psycho power.

Backward

Forward

And

Any Punch
Head Press
Special Moves
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.

Down

Up

And

Any Kick

,

Any Punch
Devil Reverse
Special Moves
Bison flies as in Head Press, but instead of stomping descends for a psycho-chop.

Down

Up

And

Any Punch

,

Any Punch

Ryo Sakazaki
Brain Buster
Throw Moves
Lift the opponent vertically and drop backwards.

Up Close

Forward

or

Backward

And

Kick 2
Iron Claw
Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Up Close

Forward

or

Backward

And

Punch 3

,

Mash

Ryu
Tomoe Nage
Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Shakunetsu Hadoken
Special Moves
Flaming red variant of the Hadoken, always knocks down.

Half-circle Forward

And

Any Punch
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch

Sagat
Tiger Uppercut
Special Moves
An anti-air uppercut, unique in that it hits many times in most games.

Dragon Punch Motion

And

Any Punch
Tiger Shot
Special Moves
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Tiger Knee Crush
Special Moves
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Quarter Circle Forward

Up Forward

And

Any Kick

T. Hawk
Condor Dive
Special Moves
Angled downwards dive attack.

(air)

Three Punches
Mexican Typhoon
Special Moves
T. Hawk winds the opponent up during a big jump before slamming them to the ground.

Up Close

360˚

And

Any Punch
Tomahawk Buster
Special Moves
Rising attack at a 45 degree angle, "wings" spread.

Dragon Punch Motion

And

Any Punch

Vega
Izuna Drop
Special Moves
Vega bounces off the wall and leaps towards his opponent. With careful timing, he can grab and slam them.

Down

Up

And

Any Kick

,

Up Close

(any direction)

And

Any Punch
Flying Barcelona Attack
Special Moves
Vega bounces off the wall and slashes at his opponent.

Down

Up

And

Any Kick

,

Any Punch
Sky High Claw
Special Moves
Vega bounces off the wall and stabs with his claw.

Down

Up

And

Any Punch

,

Any Punch
Backslash
Special Moves
Evading backflip. When available, Kick version is shorter.

Three Punches

or

Three Kicks

Wolfgang Krauser
Bite
Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.

Up Close

Forward

or

Backward

And

Kick 3

,

Mash

Zangief
Stomach Claw
Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.

Up Close

Down

And

Punch 2

,

Mash
Brain Buster
Throw Moves
Lift the opponent vertically and drop backwards.

Up Close

Forward

or

Backward

And

Kick 2
Bite
Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.

Up Close

Forward

or

Backward

And

Kick 3

,

Mash
Iron Claw
Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Up Close

Forward

or

Backward

And

Punch 3

,

Mash
Leg Throw
Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Air Only

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Deadly Drive
Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

Air Only

Up Close

Forward

or

Backward

And

Punch 2

or

Punch 3
Double Knee Drop
Command Moves
Air command normal that stays out for the whole jump.

Air Only

Down

And

Kick 1
Flying Body Attack
Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Air Only

Down

And

Punch 3
Headbutt
Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.

Air Only

Up

And

Punch 2

or

Punch 3
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

360˚

And

Any Kick
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks

,

Forward

or

Backward