Adon
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Jaguar Varied Assault
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Super Moves
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
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Birdie
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Charlie Nash
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Chun-Li
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Heel Stomp
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Command Moves
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
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Gen
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Juraku
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Throw Moves
Gen gets in low and blows the opponent away with multiple strikes.
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Shitenshu
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Super Moves [So-Style]
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.
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Rolento
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Spike Rod
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Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
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Stinger
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Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
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Mekong Delta Escape
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Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
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Mine Sweeper
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Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
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Take No Prisoner
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Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
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Ryu
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Sodom
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Daikyou Burning
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Special Moves
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
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