Fighter ID

Light display theme for Akatsuki
Street Fighter Alpha 2
Street Fighter Zero 2 (JPN)

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Fighter Movelists

Adon
Jaguar Tooth
Special Moves
Adon leaps to the wall behind him and rebounds with a straight jumpkick at an angle.

Half-circle Back

And

Any Kick
Jaguar Varied Assault
Super Moves
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.

Quarter Circle Forward

Down

Down Forward

And

Any Punch

Birdie
Bandit Chain
Special Moves
Repeated slams to the ground and toss away.

Up Close

360˚

And

Any Kick
Murderer Chain
Special Moves
Exclaiming "Go to heaven," Birdie performs two chain-assisted chokeslams.

Up Close

360˚

And

Any Punch
Bull Horn
Special Moves
Headbutt rush with turnaround dodge at the start.

Hold

Two Punches

or

Two Kicks

,

Release
Bull Head
Special Moves
A quick-start headbutt charge with skin-reddening power.

Backward

Forward

And

Any Punch

Charlie Nash
Somersault Shell
Special Moves
A backward front flipping somersault kick.

Down

Up

And

Any Kick
Sonic Break
Super Moves
Charlie launches a series of sonic booms, press @term=anypunch@ for more.

Backward

Forward

Backward

Forward

And

Any Punch

Chun-Li
Heel Stomp
Command Moves
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).

Air Only

Down

And

Kick 2

Gen
Juraku
Throw Moves
Gen gets in low and blows the opponent away with multiple strikes.

Up Close

Forward

or

Backward

And

Punch 2

or

Punch 3
Ki-Style
Basic Moves
Switches to Ki-Style

Three Kicks
So-Style
Basic Moves
Switches to So-Style

Three Punches
Oga
Special Moves [Ki-Style]
Gen leaps to a wall, then kicks down at his foe.

Down

Up

And

Any Kick
Jyakoha
Super Moves [Ki-Style]
Gen jumps up into the air, carries his foe down with him and stomps on them soundly.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Shitenshu
Super Moves [So-Style]
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Zanei
Super Moves [So-Style]
Gen passes through his foe, after which they incur unseen damage.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

Rolento
Deadly Package
Throw Moves
A string of grenades around the opponent's neck (light fuse and get away).

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Spike Rod
Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.

Air Only

Down

And

Kick 2
High Jump
Command Moves
Using his rod as a spring, Rolento jumps to new heights.

Down

Up

or

Down

Up Forward

or

Down

Up Backward
Fake Rod
Command Moves
Rolento mounts his rod in pogo position. Avoids & hits low attacks.

Forward

And

Kick 2
Stinger
Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.

Dragon Punch Motion

And

Any Kick

,

Any Punch

or

Any Kick
Mekong Delta Escape
Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.

Quarter Circle Back

And

Any Kick

,

Forward

or

Backward

,

Any Punch

or

Any Kick
Mekong Delta Air Raid
Special Moves
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.

Quarter Circle Back

And

Any Punch

,

Any Punch
Mekong Delta Attack
Special Moves
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.

Three Punches

,

Any Punch
Mine Sweeper
Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Take No Prisoner
Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick

Ryu

Sodom
Tengu Walking
Special Moves
Recovers from knockdown by quickly walking forward using his jitte.

(down)

Quarter Circle Back to Down

And

Any Kick
Daikyou Burning
Special Moves
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.

360˚

And

Any Kick
Busumetsu Buster
Special Moves
Very short hop followed by grab, then a jumping powerbomb.

360˚

And

Any Punch
Shiraha Catch
Special Moves
A counter that only works on overheads. Simply tosses countered opponent away.

Dragon Punch Motion

And

Any Kick
Jigoku Scrape
Special Moves
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.

Quarter Circle Forward

And

Any Punch