Adon
|
|
|
Throw Moves
Adon hooks a leg around his foe and kicks them off.
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Adon leaps to the wall behind him and rebounds with a straight jumpkick at an angle.
|
|
|
|
|
|
|
Super Moves
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
|
|
|
|
|
Super Moves
Ends the combo with a multi-hit Rising Jaguar. Level 3 only.
|
|
|
|
|
Super Moves
Ends the combo with a flurry of blows. Level 3 only.
|
|
|
|
|
Birdie
|
|
|
|
|
|
|
|
|
Special Moves
Exclaiming "Go to heaven," Birdie performs two chain-assisted chokeslams.
|
|
|
|
|
|
|
Special Moves
A quick-start headbutt charge with skin-reddening power.
|
|
|
|
|
|
|
Super Moves
Jump forward into a combination of Murderer and Bandit Chains.
|
|
|
Charlie Nash
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Super Moves
Charlie launches a series of sonic booms, press @term=anypunch@ for more.
|
|
|
|
|
Chun-Li
|
|
Command Moves
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
|
|
|
Gen
|
|
|
Throw Moves
Gen gets in low and blows the opponent away with multiple strikes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Super Moves [So-Style]
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.
|
|
|
|
|
Rolento
|
|
Throw Moves
A string of grenades around the opponent's neck (light fuse and get away).
|
|
|
|
|
|
|
Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
|
|
|
|
|
Command Moves
Using his rod as a spring, Rolento jumps to new heights.
|
|
|
|
|
Command Moves
A forward or backward hop on the rod. Just before landing from jump.
|
|
|
|
|
Command Moves
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
|
|
|
|
|
Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
|
|
|
|
|
Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
|
|
|
|
|
Special Moves
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
|
|
|
|
|
Special Moves
A three-part series of multi-hit twirling rod attacks.
|
|
|
|
|
Special Moves
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
|
|
|
|
|
Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
|
|
|
|
|
Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
|
|
|
Ryu
|
Sodom
|
|
Throw Moves
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
|
|
|
|
|
Special Moves
Recovers from knockdown by quickly walking forward using his jitte.
|
|
|
|
|
|
|
Special Moves
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
|
|
|
|
|
Special Moves
Very short hop followed by grab, then a jumping powerbomb.
|
|
|
|
|
Special Moves
A counter that only works on overheads. Simply tosses countered opponent away.
|
|
|
|
|
Special Moves
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
|
|
|
|
|
|
|