Fighter ID

Light display theme for Dan Hibiki

Fighter Movelists

Cerebella
The Flying Wisegirl
Throw Moves
While, Vice-Versa holds an airborne foe while Cerbella administers a beating with punches and kicks.

Air Only

Punch 1

And

Kick 1
Cere-rana
Throw Moves
Cerebella tosses her opponent across the screen in a flipping motion.

Punch 1

And

Kick 1
Grab Bag
Special Moves
Cerebella parachutes to the ground. Aerial opponents who comes in contact will get grabbed and beaten.

Air Only

Quarter Circle Forward

And

Punch 1

And

Kick 1
Tumbling Run
Special Moves
Cerebella charges forward, and is able to absorb an attack while closing in.

Backward

Forward

And

Any Kick
Kanchou
Special Moves
During Tumbling Run
Cerebella moves behind her opponent. Vice-Versa, with hands clasped, performs a anal jab with the index fingers that sends the hapless victim flying.

Kick 2
Battle Butt
Special Moves
During Tumbling Run
Vice-Versa grows a set of ram horns as Cerebella lunges with a headbutt.

Kick 3
Pummel Horse
Special Moves
During Tumbling Run
Vice-Versa holds down the opponent, while Cerebella pummels the opponent with her fists.

Punch 1

And

Kick 1
Diamond Deflector
Special Moves
Cerebella and Vice-Versa point forward. Enemy projectiles will be reflected in the form of gems that will fly back at the opponent. These gems will negate other incoming projectiles and stagger an opponent on hit.

Dragon Punch Motion

And

Punch 1
Excellebella
Special Moves
Airborne opponents are grabbed by legs and slapped silly.

Dragon Punch Motion

And

Punch 1

And

Kick 1
Cere-copter
Special Moves
Cerebella leans forward as Vice-Versa spins.

Dragon Punch Motion

And

Punch 3
Merry Go-Rilla
Special Moves
Vice-Versa reaches out its arm to grab an opponent. Using the opponent as an axle, Cerebella spins around her opponent and before slamming her to the ground. This move has greater range than her other throws but will whiff if the opponent is under the minimum range requirement.

Quarter Circle Back

And

Punch 1

And

Kick 1
Diamond Drop
Special Moves
Cerebella uses Vice-Versa to toss her foe directly above her. As the opponent falls down, Vice-Versa performs an Argentine backbreaker at the moment of impact.

Quarter Circle Forward

And

Punch 1

And

Kick 1
Lock n' Load
Special Moves
Cerebella lunges forward as Vice-Versa cocks back it's arm and performs a straight punch.

Quarter Circle Forward

And

Any Punch
Ultimate Showstopper
Super Moves
Opponent is slammed into several times before being tossed into the air. Cerebella performs a handstand, with a large blade protruding from one of her shoes while Vice-Versa forcefully impales the opponent through the blade.

360˚

And

Punch 1

And

Kick 1
Diamond Dynamo
Super Moves
Cerebella casually skips forward while Vice-Versa swings its arms like a windmill.

Quarter Circle Forward

And

Two Punches
Diamonds are Forever
Super Moves [Level 3]
Vice-Versa lifts a rock from the ground and strikes at it, transforming it into a diamond. The diamond flies forward, knocking away projectiles and foes alike.

Quarter Circle Back

And

Two Punches

Filia
Widow's Peak
Throw Moves
Filia's hair transforms into a spider, and throws the victim into the ground.

Air Only

Punch 1

And

Kick 1
Samson Cuddle
Throw Moves
Filia's parasitic hair, Samson, squeezes his and tosses away his victim.

Punch 1

And

Kick 1
Updo
Special Moves
Samson launches Filia upward and drives back down.

Dragon Punch Motion

And

Any Punch
Hairball
Special Moves
Filia rolls forward as Samson wraps her into a spiked ball.

Quarter Circle Back

And

Any Kick

(air)
Ringlet Spike
Special Moves
Filia lies down, head resting on her hands. Her hair burrows into the ground and drills the adversary underneath.

Quarter Circle Forward

And

Any Punch
Fenrir Drive
Super Moves
Samson transforms into a spinning ring of teeth, launching Filia upward in the process. Filia sits on top of Samson as he turns into a lupine shape and dives down with a bite.

Dragon Punch Motion

And

Two Punches
Gregor Samson
Super Moves
Samson turns into cockroach and sends Filia flying across the screen.

Quarter Circle Back

And

Two Kicks

(air)
Trichobezoar
Super Moves [Level 3]
Samson's mouth gapes open and coughs out a hairball with teeth, skulls, and horns.

Quarter Circle Back

And

Two Punches

Ms. Fortune
Clawstrophobia
Throw Moves
Ms. Fortune uses her limbs to envelop her opponent in a giant ball (that resembles yarn). Lying on her back, Ms. Fortune rolls the ball in place with the stubs of her arms and legs. The opponent is tossed away shortly after.

Punch 1

And

Kick 1
Fiber Upper
Special Moves
Ms. Fortune performs a handstand kick, stretch out her limbs in the the process.

Dragon Punch Motion

And

Any Kick
Cat Scratch
Special Moves
A rushing scratch that can be chained together up to 3 times.

Quarter Circle Forward

And

Any Punch

Painwheel
Vice Crush
Throw Moves
Painwheel lifts and slams an opponent to the ground with one hand.

Punch 1

And

Kick 1
Pinion Dash
Special Moves
Painwheel dashes along the ground, with blades rotating vertically.

Down

Down

And

Mash

Any Kick
Flight
Special Moves
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.

Quarter Circle Back

And

Any Kick

(air)
Buer Reaper
Special Moves
Painwheel uses grabs an opponent with her blades and rams in with her shoulders.

Quarter Circle Forward

And

Any Kick

(air)
Beur Thresher
Super Moves
Painwheel stabs with numerous barbs protruding from her body. She finishes off her opponent by sawing them with the rotating blade.

Air Only

Quarter Circle Forward

And

Two Kicks
Death Crawl
Super Moves
Painwheel bends in a bridge position, with spikes protruding from her limbs. She crawls toward her opponent, knocking over and impaling anybody that gets in the way.

Quarter Circle Forward

And

Two Punches
Hatred Install
Super Moves [Level 3]
Once activated, Painwheel's fighting abilties will improve in a number of ways. All Hatred Guard moves provide greater protection, faster movement while flying, and hit new properties that improve her overall damage potential.

Quarter Circle Back

And

Two Punches

Parasoul
Canopy Bounce
Throw Moves
Parasoul springs an airborne opponent upward with her umbrella.

Air Only

Punch 1

And

Kick 1
Napalm Trap
Throw Moves
Krieg drops an imobilzing napalm tear an opponent's foot. Parasoul shoots the tear with her pistol, triggering a minor explosion.

Punch 1

And

Kick 1
Egret Call
Special Moves
Parasoul dimisses a soldier as he appears on-screen. This move cancels Parasoul's current attack.

Backward

Forward

And

Kick 1
Egret Dive
Special Moves
A soldier jumps in front of Parasoul, absorbing all incoming projectiles.

Backward

Forward

And

Kick 2
Egret Charge
Special Moves
Parasoul calls upon a solider on a motorcycle to drag the defending character across the screen

Backward

Forward

And

Kick 3
Napalm Shot
Special Moves
Parasoul uses her umbrella to shot a napalm tear at her foe.

Backward

Forward

And

Any Punch
Napalm Trigger
Special Moves
Parsoul points Krieg downward, trigger an explosion of one tear.

Down

Up

And

Kick 1
Napalm Quake
Special Moves
Parasoul points her umbrella to the ground, triggering an explosion of all tears on the screen.

Down

Up

And

Kick 2
Napalm Pillar
Special Moves
A pillar of flame bursts upward around Parasoul

Down

Up

And

Kick 3
Napalm Toss
Special Moves
Krieg's tears are fired in an arc. Distance that the tear is set is determined by strength of button and how long it's held. Up to 3 tears can be set at once.

Quarter Circle Back

And

Any Kick
Motor Brigade
Super Moves
Parasoul signals soldiers on motorcycles to run over her adversary.

Quarter Circle Forward

And

Two Kicks
Silent Scope
Super Moves
Parsoul calls upon a sniper via radio to take a shot at her adversary.

Quarter Circle Forward

And

Two Punches
Inferno Brigade
Super Moves [Level 3]
Parasoul leads her Black Egrets to assault the enemy with a volley of gunfire.

Quarter Circle Back

And

Two Punches

Peacock
Big Ball of Violence
Throw Moves
Peacock and her foe become shrouded in a cloud of dust, with limbs flailing about.

Air Only

Punch 1

And

Kick 1
Burlap Beatdown
Throw Moves
Peacock puts her foe into a sack and proceeds to stomp her foe.

Punch 1

And

Kick 1
Goodfellas
Super Moves [Level 3]
During Burlap Beatdown
Two of Peacock's goons, Andy Anvil and Tommy Ten Tons, join in the stomping action. After they leave, Peacock walks away puffing on a cigar while George comes over and beats the bagged victim with a baseball bat. Peacock tosses her cigar, triggering an explosion.

Quarter Circle Back

And

Two Punches
The Hole Idea
Special Moves
A hole appears on the ground and Peacock jumps in. She then jumps out of the whole once it reappears.

Quarter Circle Back

And

Any Kick
Fire in the Hole!
Special Moves
During The Hole Idea
Peacock feints teleport and places a bomb her foes' feet.

Any Punch
Shadow of Impending Doom
Special Moves
Strength of punch button determines relative distance of item being dropped. Charging upgrades into a heavier class items.

Quarter Circle Back

And

Any Punch

Hold

Release
George's Day Out
Special Moves
Peacock tosses a small bomb that slowly walks towards her opponent an detonates.

Quarter Circle Forward

And

Kick 1
Bang!
Special Moves
Peacock draws her revolver. Upon pulling the trigger, a flag that say "Bang" pops out.

Quarter Circle Forward

And

Punch 1
Boxcar George
Special Moves
Peacock sics a small go-cart-driving bomb at her adversary.

Quarter Circle Forward

And

Kick 2
BANG!
Special Moves
Peacock pulls out her revolver. A random blade protrudes out of the barrel.

Quarter Circle Forward

And

Punch 2
George at the Air Show
Special Moves
A small bomb flying a miniature biplane flies in an arc, exploding on contact.

Quarter Circle Forward

And

Kick 3
Bang Bang Bang!
Special Moves
Peacock fires 3 random projectiles out of her revolver. They can be either a baseball, a bowling ball, or Bullet Bill (Super Mario reference).

Quarter Circle Forward

And

Punch 3
Lonesome Lenny
Super Moves
Peacock places a gigantic bomb named Lenny on the ground. Lenny's HP will deteriorate on its own as well as taking damage from either player. He will explode once his HP is depleted. Both Peacock and her opponent are affected by the explosion.

Quarter Circle Forward

And

Two Kicks
Argus Agony
Super Moves
A mechanical bird head emerges from the top hat and fires a laser beam. Rows of eyes, creating a formation that resembles a peacock's tail feathers emerge, firing a barrage of laser beams.

Quarter Circle Forward

And

Two Punches

Valentine
Anesthesia
Throw Moves
Valentine forces an opponent to breathe in gas that renders one unconscious

Punch 1

And

Kick 1
Mortuary Drop
Special Moves
Valentine lunges forward in an attempt to nab her victim in a body bag. If successful, the bagged victim is tossed in the air, caught in mid-air, and sent crashing into the ground.

Quarter Circle Back

And

Punch 1

And

Kick 1
Vial Hazard
Special Moves
Strength of punch button determines type of poison being applied.

Quarter Circle Back

And

Any Punch
Savage Bypass
Special Moves
Valentine dashes through her foe with a cut from her bonesaw.

Quarter Circle Forward

And

Any Kick

(air)
EKG Flatliner
Super Moves
Valetine dashes back and forth, cutting with her bonesaw. Each pass through her opponent creates a visual effect similar to an electrocardiograph reading.

Quarter Circle Forward

And

Two Kicks

(air)
Acquisitive Prescription
Super Moves [Level 2]
Valentine, a counter that does no damage on its own, but stuns momentarily

Reverse Dragon Punch

And

Two Kicks
Countervenom
Super Moves [Level 2 and Vial Hazard]
Valentine counters an incoming attack with an injection from a poison-filled syringe.

Reverse Dragon Punch

And

Two Kicks
Dead On Arrival
Super Moves [Level 3]
Valentine dashes in and encapsulates her opponent in a body bag. The bag is tossed into the air, and Valentine performs an izuna drop into an operating table covered by curtains. A brief cutscene shows Valentine looking over her victim. After the screen fades, Valentine stands over next to the operating area, curtains splattered with blood.

Quarter Circle Back

And

Two Punches
Forbidden Procedure: Rebirth Ex Machina
Super Moves [Level 5]
Valentine uses an automated external defibrillator to revive a fallen partner or hurt an adversary.

Quarter Circle Back

And

Punch 2

And

Kick 2

or

Punch 3

And

Kick 3