Cerebella
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Throw Moves
While, Vice-Versa holds an airborne foe while Cerbella administers a beating with punches and kicks.
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Throw Moves
Cerebella tosses her opponent across the screen in a flipping motion.
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Special Moves
Cerebella parachutes to the ground. Aerial opponents who comes in contact will get grabbed and beaten.
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Special Moves
Cerebella charges forward, and is able to absorb an attack while closing in.
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Special Moves
Vice-Versa holds down the opponent, while Cerebella pummels the opponent with her fists.
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Special Moves
Cerebella moves behind her opponent. Vice-Versa, with hands clasped, performs a anal jab with the index fingers that sends the hapless victim flying.
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Special Moves
Vice-Versa grows a set of ram horns as Cerebella lunges with a headbutt.
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Special Moves
Cerebella and Vice-Versa point forward. Enemy projectiles will be reflected in the form of gems that will fly back at the opponent. These gems will negate other incoming projectiles and stagger an opponent on hit.
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Special Moves
Airborne opponents are grabbed by legs and slapped silly.
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Special Moves
Vice-Versa reaches out its arm to grab an opponent. Using the opponent as an axle, Cerebella spins around her opponent and before slamming her to the ground. This move has greater range than her other throws but will whiff if the opponent is under the minimum range requirement.
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Special Moves
Cerebella uses Vice-Versa to toss her foe directly above her. As the opponent falls down, Vice-Versa performs an Argentine backbreaker at the moment of impact.
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Special Moves
Cerebella lunges forward as Vice-Versa cocks back it's arm and performs a straight punch.
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Super Moves
Opponent is slammed into several times before being tossed into the air. Cerebella performs a handstand, with a large blade protruding from one of her shoes while Vice-Versa forcefully impales the opponent through the blade.
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Super Moves
Cerebella casually skips forward while Vice-Versa swings its arms like a windmill.
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Super Moves [Level 3]
Vice-Versa lifts a rock from the ground and strikes at it, transforming it into a diamond. The diamond flies forward, knocking away projectiles and foes alike.
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Filia
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Throw Moves
Filia's hair transforms into a spider, and throws the victim into the ground.
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Throw Moves
Filia's parasitic hair, Samson, squeezes his and tosses away his victim.
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Special Moves
Filia rolls forward as Samson wraps her into a spiked ball.
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Special Moves
Filia lies down, head resting on her hands. Her hair burrows into the ground and drills the adversary underneath.
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Super Moves
Samson transforms into a spinning ring of teeth, launching Filia upward in the process. Filia sits on top of Samson as he turns into a lupine shape and dives down with a bite.
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Super Moves
Samson turns into cockroach and sends Filia flying across the screen.
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Ms. Fortune
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Throw Moves
Ms. Fortune uses her limbs to envelop her opponent in a giant ball (that resembles yarn). Lying on her back, Ms. Fortune rolls the ball in place with the stubs of her arms and legs. The opponent is tossed away shortly after.
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Special Moves
Ms. Fortune performs a handstand kick, stretch out her limbs in the the process.
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Special Moves
A rushing scratch that can be chained together up to 3 times.
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Painwheel
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Throw Moves
Painwheel lifts and slams an opponent to the ground with one hand.
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Special Moves
Painwheel dashes along the ground, with blades rotating vertically.
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Special Moves
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
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Special Moves
Painwheel uses grabs an opponent with her blades and rams in with her shoulders.
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Super Moves
Painwheel stabs with numerous barbs protruding from her body. She finishes off her opponent by sawing them with the rotating blade.
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Super Moves
Painwheel bends in a bridge position, with spikes protruding from her limbs. She crawls toward her opponent, knocking over and impaling anybody that gets in the way.
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Super Moves [Level 3]
Once activated, Painwheel's fighting abilties will improve in a number of ways. All Hatred Guard moves provide greater protection, faster movement while flying, and hit new properties that improve her overall damage potential.
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Parasoul
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Throw Moves
Parasoul springs an airborne opponent upward with her umbrella.
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Throw Moves
Krieg drops an imobilzing napalm tear an opponent's foot. Parasoul shoots the tear with her pistol, triggering a minor explosion.
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Special Moves
Parasoul dimisses a soldier as he appears on-screen. This move cancels Parasoul's current attack.
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Special Moves
A soldier jumps in front of Parasoul, absorbing all incoming projectiles.
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Special Moves
Parasoul calls upon a solider on a motorcycle to drag the defending character across the screen
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Special Moves
Parasoul uses her umbrella to shot a napalm tear at her foe.
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Special Moves
Parsoul points Krieg downward, trigger an explosion of one tear.
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Special Moves
Parasoul points her umbrella to the ground, triggering an explosion of all tears on the screen.
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Special Moves
Krieg's tears are fired in an arc. Distance that the tear is set is determined by strength of button and how long it's held. Up to 3 tears can be set at once.
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Super Moves
Parasoul signals soldiers on motorcycles to run over her adversary.
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Super Moves
Parsoul calls upon a sniper via radio to take a shot at her adversary.
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Peacock
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Throw Moves
Peacock and her foe become shrouded in a cloud of dust, with limbs flailing about.
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Throw Moves
Peacock puts her foe into a sack and proceeds to stomp her foe.
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Super Moves [Level 3]
Two of Peacock's goons, Andy Anvil and Tommy Ten Tons, join in the stomping action. After they leave, Peacock walks away puffing on a cigar while George comes over and beats the bagged victim with a baseball bat. Peacock tosses her cigar, triggering an explosion.
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Special Moves
A hole appears on the ground and Peacock jumps in. She then jumps out of the whole once it reappears.
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Special Moves
Peacock feints teleport and places a bomb her foes' feet.
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Special Moves
Peacock whistles, signaling random junk to drop from the sky. Strength of punch button determines relative distance of item being dropped. Charging upgrades into a heavier class items.
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Special Moves
Peacock tosses a small bomb that slowly walks towards her opponent an detonates.
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Special Moves
Peacock draws her revolver. Upon pulling the trigger, a flag that say "Bang" pops out.
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Special Moves
Peacock sics a small go-cart-driving bomb at her adversary.
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Special Moves
Peacock pulls out her revolver. A random blade protrudes out of the barrel.
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Special Moves
A small bomb flying a miniature biplane flies in an arc, exploding on contact.
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Special Moves
Peacock fires 3 random projectiles out of her revolver. They can be either a baseball, a bowling ball, or Bullet Bill (Super Mario reference).
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Super Moves
Peacock places a gigantic bomb named Lenny on the ground. Lenny's HP will deteriorate on its own as well as taking damage from either player. He will explode once his HP is depleted. Both Peacock and her opponent are affected by the explosion.
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Super Moves
A mechanical bird head emerges from the top hat and fires a laser beam. Rows of eyes, creating a formation that resembles a peacock's tail feathers emerge, firing a barrage of laser beams.
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Valentine
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Throw Moves
Valentine forces an opponent to breathe in gas that renders one unconscious
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Special Moves
Valentine lunges forward in an attempt to nab her victim in a body bag. If successful, the bagged victim is tossed in the air, caught in mid-air, and sent crashing into the ground.
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Special Moves
Valentine fills a syringe with various poisons.
Type A: This purple-colored poison that causes damage over time
Type B: Green in color, the opponent has increased stun time to Valentine's attack
Type C: Orange-colored poison that increases the opponent's input lag. Strength of punch button determines type of poison being applied.
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Special Moves
Valentine dashes through her foe with a cut from her bonesaw.
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Super Moves
Valetine dashes back and forth, cutting with her bonesaw. Each pass through her opponent creates a visual effect similar to an electrocardiograph reading.
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Super Moves
Valentine tosses seven scalpels simultaneously.
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Super Moves [Level 3]
Valentine dashes in and encapsulates her opponent in a body bag. The bag is tossed into the air, and Valentine performs an izuna drop into an operating table covered by curtains. A brief cutscene shows Valentine looking over her victim. After the screen fades, Valentine stands over next to the operating area, curtains splattered with blood.
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Super Moves [Level 5]
Valentine uses an automated external defibrillator to revive a fallen partner or hurt an adversary.
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