Fighter ID

RNG Dark display theme for T.J. Combo
World Heroes 2 Jet
Game Series
Tags
time_travel
comedy
world_tour
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Movelist
Dialogue

Fighter Movelists

Brocken
Messerschmitt Attack
Command Moves
Brocken flies forward, arms outstretched. Vertical movement can be controlled.

Air Only

A button

And

B button
Storm Thunder
Special Moves
Spark Thunder with extended arm. Only the hand's electricity hits, will whiff if too close.

Half-circle Forward

And

A button
Arm Punch
Special Moves
Slide forward with short, rapid shell-expending jabs from one arm.

Quarter Circle Back

And

A button
Rocket Punch
Special Moves
Brocken fires his fists for a standard projectile.

Quarter Circle Forward

And

A button
100 Kick Blow
Special Moves
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.

Quarter Circle Forward to Down

Down Backward

And

B button

Captain Kidd
Shark Upper
Special Moves
Captain Kidd performs an uppercut. A watery shark-shaped projection enhances this move's hitbox and power.

Down

Up

And

A button

Dragon
Air Throw "Budget Dragon"
Throw Moves
Simply snatch opponent out of the air and throw them to the ground.

Air Only

Up Close

Forward

or

Backward

And

A button
100 Fist Blow
Special Moves
Mashed rapid fist strikes.

Mash

A button
Wyvern Leg
Special Moves
Vertical jumping high kick followed by descending dive kick.

Quarter Circle Back

And

B button
100 Kick Blow
Special Moves
Series of rapid kicks with back to the ground, followed by a vaulting kick with both legs. The rapid kicks defeat projectiles.

Quarter Circle Forward to Down

Down Backward

And

B button

Erick
Hurricane Drop
Special Moves
Erick grabs with his horns and spins into the sky, coming back down shortly after the opponent and impaling their belly.

Up Close

Forward

Half-circle Forward

And

A button
Aegir Hevring
Special Moves
Aegir and Hevring are sea giants in Norse mythology.

Quarter Circle Back

And

B button

Fuuma
Tomoe Drop "Shiranui"
Throw Moves
Fuuma grabs the opponent and spins in mid-air before tossing him to the ground. A tomoe is a traditional Japanese comma-swirl shape.

Air Only

Up Close

Forward

or

Backward

And

A button
Exploding Atomic Crash
Special Moves
Fuuma bursts into flame and leaps up before descending downwards at an angle.

Half-circle Back

Up Backward

And

A button
En Ryu Ha
Special Moves
A rising uppercut accompanied by the image of a coiled dragon.

Dragon Punch Motion

And

A button

(air)
Ninpo Furin Kazah
Special Moves
Becomes a human pinwheel and flies forward horizontally. Fuuma's wild and undisciplined nature causes him to shake up and down as well.

Quarter Circle Back

And

B button

Hanzou
Izuna Slash
Command Moves
Drops straight down, brandishing his ninjato.

Air Only

Down

And

A button
Koh Ryu Ha
Special Moves
A flying uppercut, the image of a dragon coils around Hanzou's body.

Dragon Punch Motion

And

A button
MijinKakure-no Jutsu
Special Moves
With this technique, Hanzou is capable of teleporting to almost any point on the screen.

Dragon Punch Motion

And

Any Kick
Ninpo Koh Rin Kazan
Special Moves
Hanzou becomes a human pinwheel and flies through the air horizontally.

Quarter Circle Back

And

B button
Double Rekko Zan
Special Moves
Two shurikens thrown together form one projectile for wider coverage.

Quarter Circle Forward

Quarter Circle Forward

And

A button

J. Carn
Mongolian Pangolin
Special Moves
In WH2J, Carn takes off at a 45 degree angle and rebounds off walls and floor at similar angles. In Perfect, travels in a stunted arc-shape and hits several times. A pangolin is an anteater-like animal which curls into a ball.

Backward

Forward

And

B button
Mongolian Press
Special Moves
Leap forward in an arc and press down in a sitting position. Repurposed into an air command dive in Perfect.

Quarter Circle Forward

And

B button

J. Maximum
Johnny Special
Special Moves
Punts opponent into the air then shoulder-charges them all the way to the opposite corner.

Up Close

Half-circle Forward

And

A button
Head Crush
Special Moves
Johnny leaps up and descends headfirst, range depending on strength pressed. With full HERO Meter, spins for more hits.

Down

Up

And

A button

Jack
Jaws Attack
Special Moves
Jack drills into the ground and moves forward with only his knife-claw exposed.

Dragon Punch Motion

And

B button
Knee Smasher
Special Moves
A forward diving attack with a hidden knee-blade. With full HERO meter Jack spins for more hits.

Quarter Circle Back

And

B button
Mixer Crush
Special Moves
A leap forward with claws extended downwards. On hit or block Jack will spin for several hits and then hop back.

Quarter Circle Forward

And

A button
Iron Crawl
Special Moves
Jack drops prone, then crawls forward by wheeling his claws around.

Quarter Circle Forward

And

B button

Janne

Mudman

Muscle Power
Giant Swing
Special Moves
A standard command throw in WH2, in 2J it becomes a formidable anti-air-only grab.

Up Forward

And

A button

And

B button

Rasputin
Thunder Ball
Special Moves
Differs from the fireball with slight windup lag in front, compensated by faster projectile.

Half-circle Forward

And

A button
Fire Ball
Special Moves
Standard fire projectile, air version travels down at an angle.

Quarter Circle Forward

And

A button

(air)

Ryofu
Qigong Kick
Special Moves
A descending combo of kick and spearhead in one blow. Executed from the ground in 2J but the air in Perfect.

Half-circle Back

And

B button

Ryoko
HIEN Fist
Special Moves
During Triangle Jump
Any attack after a triangle jump becomes a downwards flying cross chop.

A button

or

B button
Kubi Kiri Nage
Special Moves
Ryoko bows, then dashes forward for a grab attempt.

Half-circle Forward

And

B button

Shura Nai Khanomtom
Muaythai Kick
Special Moves
Shura knees off the top of the screen and stays gone for an inordinate amount of time, finally coming back several seconds later.

Down

Up

And

B button

Zeus