Fighter ID

Dark display theme for K'
Battle High: San Bruno
Battle High: Elemental Revolt

Game Series
Tags
doujin
high_school
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Fighter Movelists

Arvid Romm
Superhero Slide
Command Moves
Slight forward movement on slide kick.

Down

And

Kick 3
Card of Magic
Special Moves
Arvid tosses a trading card (labeled "TCG").

Backward

,

Forward

And

Any Punch
Hero's Stomp
Special Moves
Arvid takes a cannonball leap into the air, then comes back down with a dive stomp.

Down

,

Up

And

Any Kick

Bryan Harrisworth
Corpse
Basic Moves
Bryan lays low, literally.

Down
Horrific Field
Special Moves
Bryan surrounds himself briefly with an electric field. Eats projectiles and damages touching foes.

Dragon Punch Motion

And

Any Kick
Deathly Slam
Special Moves
Bryan slams the opponent on the opposite side of him. Unimpressive yet powerful.

Half-circle Back

And

Throw
Possessed Projectile
Special Moves
Bryan throws a random object with an overhand arc.

Quarter Circle Forward

And

Any Punch
Massacre of Doom
Super Moves
Bryan strikes with electric constructs of a machete, axe, and chainsaw.

Quarter Circle Forward

Quarter Circle Back

And

Any Kick

Heavyweight
Rising Flash
Command Moves
Crouch to quick-standing uppercut.

Down

And

Punch 3
Blazing Dash
Special Moves
Heavyweight turns grayscale and dashes forward whilst ducking slightly.

Quarter Circle Forward

And

Any Kick

Jiro Ozawa
Stone Defense
Special Moves
Jiro poses and flashes; if physically struck whilst doing this, he negates damage and strikes the enemy instead.

Backward

And

Jump
Terrakinesis
Special Moves
Jiro raises a block of earth from the ground and sends it at the foe.

Quarter Circle Back

And

Any Punch
Landslide Smash
Special Moves
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.

Quarter Circle Forward

And

Any Punch
Mountain Upper
Special Moves
During Landslide Smash
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.

Any Punch
Rock Geyser
Special Moves
Stomp the ground and shoot up a fountain of rock.

Reverse Dragon Punch

And

Any Kick
Terra Tackle
Super Moves
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.

Quarter Circle Back

Quarter Circle Forward

And

Throw

Khai Phong
Hail-Bow
Special Moves
Khai disappears, then pops back up a short distance away, coming down with a hammer punch.

Air Only

Quarter Circle Back

And

Any Punch
Aquatic Tornado
Special Moves
With an uppercut, Khai conjures a spinning water vortex in front of him.

Dragon Punch Motion

And

Any Punch
Hurricane Khai
Super Moves
Shortrange teleport to the opponent followed by many quick, teleporting kicks.

Quarter Circle Back

Quarter Circle Forward

And

Any Kick

Mai Phong
Cold As Ice
Super Moves
As her Super Meter slowly drains, an ice-coated Mai gains Super Armor until it is depleted.

Quarter Circle Back

Quarter Circle Forward

And

Any Kick
Arctic Urchin
Super Moves
During Cold As Ice
Mai crouches down and sheds her ice coating in the form of large icicles around her.

Down

Down

Down

And

Any Punch

Ryken Volynski
Robotic Stretch
Special Moves
Ryken telescopes out his cybernetic arm for a longer distance punch.

Quarter Circle Back

And

Kick 1
Absorption
Special Moves
Ryken uses his cybernetic arm to absorb the opponent's projectile, greatly boosting his Super Meter.

Quarter Circle Back

And

Punch 1
Drill Rush
Special Moves
Ryken's cybernetic arm transforms into a drill, and he bores into the enemy for multiple hits.

Quarter Circle Back

And

Kick 3
Deflection
Special Moves
Ryken absorbs the opponent's projectile into his cybernetic arm and regurgitates a projectile back at them.

Quarter Circle Back

And

Punch 3
Electric Execution
Super Moves
Ryken grabs his foe with his cybernetic arm and shocks them multiple times.

360˚

And

Throw

Shinji Ozawa
Tornado Elbow
Special Moves
Shinji pivots, then strikes forward with his elbow.

Backward

,

Forward

And

Any Punch
Teleport
Special Moves
Warps Shinji to a location based on button pressed.

Quarter Circle Back

And

Any Punch

or

Any Kick