Arvid Romm
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Special Moves
Arvid takes a cannonball leap into the air, then comes back down with a dive stomp.
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Super Moves
Arvid speeds up significantly, for a limited time.
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Super Moves
Arvid shouts, firing a massive, multi-hit beam.
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Bryan Harrisworth
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Special Moves
Bryan surrounds himself briefly with an electric field. Eats projectiles and damages touching foes.
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Special Moves
Bryan slams the opponent on the opposite side of him. Unimpressive yet powerful.
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Half-circle Back
Bryan's strength temporarily increases at the cost of his speed. Following BH2's patch version 1.1 the speed reduction is gone, and opponents are slowly pulled toward him, and if he gets hit, they're pushed away.
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Hairstyle
Bryan strikes with electric constructs of a machete, axe, and chainsaw.
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Heavyweight
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Special Moves
Heavyweight turns grayscale and dashes forward whilst ducking slightly.
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Half-circle Back
Christopher temporarily gains triple attack strength, at the expense of losing the ability to block.
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Super Moves
Repeated Exploding Punches performed with an arching leap.
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Jada Hemsley
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Special Moves
Spinning lightning jumpkick. Can be linked two more times.
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Super Moves
Lightspeed Strikes followed by a launching kick.
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Jiro Ozawa
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Special Moves
Jiro raises a block of earth from the ground and sends it at the foe.
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Special Moves
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
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Special Moves
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.
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Super Moves
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.
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Principal
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Special Moves
The Principal rushes forward to hit with a giant psychic fist.
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Special Moves
The Principal fires a powerful beam from his forehead.
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Half-circle Back
The Principal gains attack strength and speed, as well as slowly pulls the opponent toward him, or pushes them away if he is hit.
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Super Moves
The Principal sends forth a psychic clone of himself to attack the foe. If the clone connects, more clones thrash the opponent.
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