Fighter ID

RNG Light display theme for White
Battle High 2
Game Series
Tags
doujin
high_school
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Fighter Movelists

Arvid Romm
Superhero Slide
Command Moves
Slight forward movement on slide kick.

Down

And

Kick 3
Card of Magic
Special Moves
Arvid tosses a trading card (labeled "TCG").

Backward

,

Forward

And

Any Punch
Hero's Stomp
Special Moves
Arvid takes a cannonball leap into the air, then comes back down with a dive stomp.

Down

,

Up

And

Any Kick
Faster Than...
Super Moves
Arvid speeds up significantly, for a limited time.

Down

Down

Down

And

Jump

Bryan Harrisworth
Corpse
Basic Moves
Bryan lays low, literally.

Down
Horrific Field
Special Moves
Bryan surrounds himself briefly with an electric field. Eats projectiles and damages touching foes.

Dragon Punch Motion

And

Any Kick
Deathly Slam
Special Moves
Bryan slams the opponent on the opposite side of him. Unimpressive yet powerful.

Half-circle Back

And

Throw
Possessed Projectile
Special Moves
Bryan throws a random object with an overhand arc.

Quarter Circle Forward

And

Any Punch
Frightening Strength
Half-circle Back
Bryan's strength temporarily increases at the cost of his speed. Following BH2's patch version 1.1 the speed reduction is gone, and opponents are slowly pulled toward him, and if he gets hit, they're pushed away.

Down

Down

Down

And

Jump
Massacre of Doom
Hairstyle
Bryan strikes with electric constructs of a machete, axe, and chainsaw.

Quarter Circle Forward

Quarter Circle Back

And

Any Kick

Heavyweight
Rising Flash
Command Moves
Crouch to quick-standing uppercut.

Down

And

Punch 3
Blazing Dash
Special Moves
Heavyweight turns grayscale and dashes forward whilst ducking slightly.

Quarter Circle Forward

And

Any Kick
Explosive Energy
Half-circle Back
Christopher temporarily gains triple attack strength, at the expense of losing the ability to block.

Down

Down

Down

And

Jump
Rapid Fire Assault
Super Moves
Repeated Exploding Punches performed with an arching leap.

Quarter Circle Back

Quarter Circle Back

And

Any Kick

Jada Hemsley
Lightning Whip
Special Moves
Spinning lightning jumpkick. Can be linked two more times.

Quarter Circle Back

And

Any Kick

(air)
Blinding Speed
Half-circle Back
Jada's speed increases significantly for a limited time.

Down

Down

Down

And

Jump

Jiro Ozawa
Terrakinesis
Special Moves
Jiro raises a block of earth from the ground and sends it at the foe.

Quarter Circle Back

And

Any Punch
Landslide Smash
Special Moves
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.

Quarter Circle Forward

And

Any Punch
Mountain Upper
Special Moves
During Landslide Smash
Follow up the punch with an uppercut. Starting in Battle High 2, his arms are covered in rock during this move.

Any Punch
Rock Geyser
Special Moves
Stomp the ground and shoot up a fountain of rock.

Reverse Dragon Punch

And

Any Kick
Terra Tackle
Super Moves
Jiro burrows underground and can be controlled with @term=backward@ and @term=forward@. After a few seconds, he pops back out. If he reappears at the opponent's position, he performs a leaping slam followed by a down punch.

Quarter Circle Back

Quarter Circle Forward

And

Throw

Principal
Psychic Lunge
Special Moves
The Principal rushes forward to hit with a giant psychic fist.

Backward

,

Forward

And

Any Kick
Psychic Laser
Special Moves
The Principal fires a powerful beam from his forehead.

Backward

,

Forward

And

Any Punch
The Final Element
Half-circle Back
The Principal gains attack strength and speed, as well as slowly pulls the opponent toward him, or pushes them away if he is hit.

Down

Down

Down

And

Jump
Psychic Vision
Super Moves
The Principal sends forth a psychic clone of himself to attack the foe. If the clone connects, more clones thrash the opponent.

Quarter Circle Back

Quarter Circle Back

And

Any Kick