Dragon Ball XenoVerse 2
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Special Moves
A flaming overhead punch that is chargable. While charging, Goku has super armor against melee attacks and being struck will actually increase the move's damage.
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Special Moves
A six-hit auto-combo with flaming effects with super armor to ki blasts. Can be charged and will break guard on full charge; the lower one's health is, additionally, the faster the charge will be.
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Special Moves
Goku powers up and recovers ki. Quick to recharge at first, but get slower the longer the button is held.
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Super Moves
Goku gathers ki in one fist before doing the Super Kamehameha he is known for. Charging will have the move do more damage and have an orange swirl around it for the cost of 100 more ki.
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