Fighter ID

RNG Dark display theme for T.J. Combo
Dragon Ball Z: Gekitō Tenkaichi Budōkai
Spirit Ball
Special Moves [Level 2/3]
Conjures up a ball of ki to fling at the opponent, usually with some mechanism to allow multiple hits.

Punch

And

Kick
Dragon Ball Z: Budokai
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

Forward

And

Kick

Punch

Punch

Punch

Special Button
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

Punch

Forward

Punch

Punch

Special Button
Dragon Ball Z: Budokai 2
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

Forward

And

Kick

Punch

Punch

Punch

Special Button
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

Punch

Punch

Punch

Punch

Special Button
Dragon Ball Z: Budokai 3
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

Punch

Punch

Punch

Punch

Special Button
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

Forward

And

Special Button
Dragon Ball Z: Budokai Tenkaichi
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

power-up

And

Special Button
Dragon Ball Z: Budokai Tenkaichi 2
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

power-up

And

Special Button
Dragon Ball Z: Budokai Tenkaichi 3
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

power-up

And

Special Button
Dragon Ball Z: Burst Limit
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

Forward

And

Special Button
Dragon Ball XenoVerse 2
Wolf Fang Fist
Command Moves
A flurry of open palm strikes and kicks, usually with wolf and/or claw imagery.

Special Button

And

Hard Attack
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi. Charging increases damage.

Special Button

And

Light Attack
Ki Blast Thrust
Special Moves
Rushing ki punch with a bit of startup. Invulnerable to regular ki blasts.

Special Button

And

Hard Attack
Energy Wave Combo
Special Moves
Two Energy Waves by default; can be charged to do up to six.

Special Button

And

Light Attack
Consecutive Energy Blast
Special Moves
Ten rapid-fire ki projectiles with limited tracking.

Special Button

And

Light Attack
Fake Death
Special Moves
Yamcha groans in pain and slumps over (doing the famous pose if he's on the ground). He'll immediately leap up with a kick, but the kick can be delayed by holding the button. While vulnerable in this pose, the kick has higher priority than most melee attacks.

Special Button

And

Dust
Neo Wolf Fang Fist
Special Moves
A combo of open palm strikes and kicks, does 9 maximum hits on normal usage but fully charged can do up to 34.

Special Button

And

Hard Attack
Afterimage
Special Moves
Counter a strike with a teleport behind.

Special Button

And

Dust
Spirit Ball
Super Moves
Conjures up a ball of ki to fling at the opponent, usually with some mechanism to allow multiple hits. Mashing allows Yamcha to swing the ball around for additional hits.

Special Button

And

Run

And

Light Attack

,

Mash

Light Attack
Spread Shot Retreat
Super Moves
Fires a wide spread of ki blasts while moving backwards.

Special Button

And

Run

And

Jump
Dragon Ball: Sparking! Zero
Kamehameha
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.

power-up

And

Attack Button
Wolf Fang Fist
Special Moves
A flurry of open palm strikes and kicks, usually with wolf and/or claw imagery.

power-up

And

Special Button
Afterimage
Special Moves
Counter a strike with a teleport behind.

power-up

And

Up

or

Down
Power Up to the Very Limit
Special Moves
Instantly enter Sparking! Mode and increase melee and ki blast attack power for 15 seconds, while greatly decreasing his defense.

power-up

And

Backward

or

Forward
Spirit Ball
Super Moves
Conjures up a ball of ki to fling at the opponent, usually with some mechanism to allow multiple hits.

power-up

And

super