Dragon Ball Z: Gekitō Tenkaichi Budōkai
|
|
Special Moves [Level 2/3]
Conjures up a ball of ki to fling at the opponent, usually with some mechanism to allow multiple hits.
|
|
|
Dragon Ball Z: Budokai
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
Dragon Ball Z: Budokai 2
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
Dragon Ball Z: Budokai 3
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
Dragon Ball Z: Budokai Tenkaichi
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
Dragon Ball Z: Budokai Tenkaichi 2
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
Dragon Ball Z: Budokai Tenkaichi 3
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
Dragon Ball Z: Burst Limit
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
Dragon Ball XenoVerse 2
|
|
Command Moves
A flurry of open palm strikes and kicks, usually with wolf and/or claw imagery.
|
|
|
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi. Charging increases damage.
|
|
|
|
|
Special Moves
Rushing ki punch with a bit of startup. Invulnerable to regular ki blasts.
|
|
|
|
|
Special Moves
Two Energy Waves by default; can be charged to do up to six.
|
|
|
|
|
|
|
Special Moves
Ten rapid-fire ki projectiles with limited tracking.
|
|
|
|
|
Special Moves
Yamcha groans in pain and slumps over (doing the famous pose if he's on the ground). He'll immediately leap up with a kick, but the kick can be delayed by holding the button. While vulnerable in this pose, the kick has higher priority than most melee attacks.
|
|
|
|
|
|
|
Special Moves
A combo of open palm strikes and kicks, does 9 maximum hits on normal usage but fully charged can do up to 34.
|
|
|
|
|
|
|
|
|
Super Moves
Conjures up a ball of ki to fling at the opponent, usually with some mechanism to allow multiple hits. Mashing allows Yamcha to swing the ball around for additional hits.
|
|
|
|
|
|
|
|
|
Super Moves
Fires a wide spread of ki blasts while moving backwards.
|
|
|
Dragon Ball: Sparking! Zero
|
|
Special Moves
Yamcha learned this ki beam special from his time training with Master Roshi.
|
|
|
|
|
Special Moves
A flurry of open palm strikes and kicks, usually with wolf and/or claw imagery.
|
|
|
|
|
|
|
Special Moves
Instantly enter Sparking! Mode and increase melee and ki blast attack power for 15 seconds, while greatly decreasing his defense.
|
|
|
|
|
Super Moves
Conjures up a ball of ki to fling at the opponent, usually with some mechanism to allow multiple hits.
|
|
|