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Shikofumi
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Honda leans back and does a sumō stomp that hits overhead.
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Hiza Geri
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Up-close two hit knee strike with panty shot.
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Tsurane Harite
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Two alternating hand slaps, can be canceled into a special.
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Oicho Throw
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After slamming his opponent to the floor face first, Honda flips over on top of them.
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Sumo Smash
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Honda rises into the air flat, then down with a butt smash.
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Sumo Spirit
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Honda holds out his arms and a sunbeam shines on him. This makes his next Hundred Hand Slap have a final downward slap at the end.
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Neko Damashi
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Claps the opponent's face. Also eats single-hit projectiles.
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Sumo Dash
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Shuffles forward sumō style a bit. Faster and longer distance than his forward dash, and also has a couple of attack options during.
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Show of Force
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Honda shoves the opponent hard enough to rocket them across the screen.
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The Final Bout
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Honda slaps the opponent's chest and then grabs them, swinging them around and drawing a sumō ring out of fire. He pushes them to the edge and then suddenly turns them around and slams them on the other side. If done with 25% or less health, he'll toss them instead of slamming them, and they'll land on their feet, teetering at the edge of the ring, after which Honda will rocket toward them with a Sumo Headbutt.
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Canyon Throw
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Lifts her opponent by the leg using her clubs and flings them.
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Falling Cliff
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Grabs the opponent with her clubs and hoists them briefly on her shoulders before tossing them off.
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Great Spin
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Spinning body press. Good for cross-ups.
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Horn Breaker
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Straight strike with a club. Can be canceled into specials.
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Ridge Thrust
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A short hop forward while she flails her clubs downward. Hits overhead.
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Squall Kick
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Double low spin kick, using her clubs to prop her up.
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Mexican Typhoon
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Lily grabs the opponent's head with her clubs and 619s around them, using the momentum to propel them both into the air so she can spin vertically and slam them to the ground.
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Condor Dive
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Diagonal diving rush attack. Having Windclad consumes a stock and has her twirl a bit, doing more damage. Neutral or forward jumps only.
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Tomahawk Buster
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Diagonal anti-air rush. Invincible against jumping attacks. Being Windclad consumes a stock and causes her to spin a bit, doing more damage.
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Condor Wind
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Lily spins her clubs above her head and acquired one "Windclad" stock. She can get up to three of these stocks at one time. Charging the move will fill her stock as long as the button is held. Performing the move with Medium or Heavy will have her attack after she's done stocking.
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Condor Spire
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Glides forward for a low altitude rush attack. Having Windclad consumes 1 stock and has her spin while gliding, doing more damage.
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Breezing Hawk
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Spinning war club lariats that sends her all around the opponent to hit on each side. Ends with a double club uppercut to knock them away.
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Thunderbird
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Leaping, spinning war club lariat ending with a smack away from outstretched clubs that show a brief image wind-trail wing feathers from the clubs. More wind effect and damage when Windclad (also consumes a stock).
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Raging Typhoon
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A double Mexican Typhoon that has the second slam smash the opponent's back hard on the ground. When performed with 25% health or less, instead of any slams she'll just spin for a bit in the air and lose her grip on the enemy, sending them crashing to the ground before she clumsily lands on them with her butt. Somehow this version does more damage.
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Marisa Style
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Marisa's heavy attacks can be charged to increase strength.
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Mounted Grace
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Marisa grabs the opponent by one arm and then the opposite leg, takes them to the ground, and punches them in the face.
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Ponte Milvio
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Marisa grabs the opponent by the arm and briefly hoists them onto her shoulders before throwing them backward.
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Caelum Arc
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A hammer punch that can hit behind her at the start of the move. Neutral jump only.
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Magna Bunker
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A forward step plus a gut punch. Can be cancelled into specials.
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Phalanx
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A leaping diagonal punch. Safe on block.
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Scutum
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A defensive stance that sees Marisa covering her face with her arms in a vertical blocking position. Has upper body armor and auto-counters hits in that area, as well as allows for follow-ups in this stance. Holding the button used to start the move after a successful counter will put her back into the stance.
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Enfold
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Marisa grabs the opponent by one arm and the head and forces them to the ground while wrenching their arm behind their back, then punches the back of their head hard enough to smash their face into the ground.
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Tonitrus
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A downward hammer punch followed by an upward one. The first one hits overhead.
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Dimachaerus
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A wide uppercut. Can be followed up with a second overhand punch.
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Quadriga
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A powerful forward-hopping kick. Button strength not only determines damage but also length of the hop.
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Gladius
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A powerful straight punch. Holding the button to charge will follow it up with a cinematic punch to the face that knocks back.
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Javelin of Marisa
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Marisa reels back and then swings forward with a massive overhand punch. Can be charged for more damage.
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Meteorite
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Marisa leaps into the air and comes down with a devastating punch. If the opponent is close enough when the move is started, the leap will knock them into the air and her punch will send them back down.
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Goddess of the Hunt
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Marisa shoulder rushes her enemy and knocks to their knees and the arena becomes dusty with sand. She approaches them and kisses her fist before punching them hard enough to knock into a concrete wall. If her health is under 25%, she'll forgo the fist kiss and after they're knocked into the wall, she'll unleash a second brutal grinding punch to their face that leaves a temporary heart mark on it.
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Seoi Nage
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The basic ansatsuken over-the-shoulder throw.
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Tomoe Nage
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Ryu grips his opponent and falls backwards, kicking them away.
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Axe Kick
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Starting as just a close normal of Ryu's as far back as vanilla SF2, it later migrated into a command move. Two-hit axe kick.
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Denjin Charge
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Ryu poses and has electricity flow around him. Makes his next Hard Hadoken, Hard Hashogeki, Shinku Hadoken, or Shin Hashogeki deliver a shocking effect and do more damage. Denjin-enhanced Hard Hadoken also knocks down.
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Hashogeki
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Originally Ryu's V-Reversal, it became a regular special move in SF6. A close-range burst of ki from the hands.
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Hadoken
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A small burst of energy thrust from the hands.
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Shin Hashogeki
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A much larger and more powerful short-range ki blast. Chargeable for more damage.
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Shin Shoryuken
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Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version. When done with 25% or less health, it's more powerful, the screen turns grayscale when it's done, and a shocking effect is added.
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