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Fighter Movelists
T-Pose
Falls in a damaging T-Pose.
Pole Smack
Long-distance strike with fishing pole.
Overhead Kick
Stationary flip kick.
Stay Grounded
Snatch the opponent out of the air and slam them on the other side.
ground_to_air_throw
Go to the Corner
Basil grabs the opponent and carries them all the way to the end of the arena to slam them against it. Causes wall splat to set up combos. A and C versions carry forward, B version carries back.
command_throw
Heel Slide
Basil slides forward and punches out with double "pincher" hooks when he reaches the end of trajectory or on opponent contact. C version wall-bounces. Can cancel the slide with D button.
rush
Mr. Dolphin
Counters strikes and even throws with a summoned dolphin.
counter
Going Fishing
Basil attempts to snag the opponent with the line of his fishing pole, and launches them toward him on success. If the line misses, instead he'll pull a giant sunfish out of the "ground", which flies upwards and back down again, effectively acting as an anti-air.
anti_air
launcher
Giant Sea Bunny
[Level 2+]
Summons a large sea bunny (a type of sea gastropod), which slowly inches across the screen in an effort to hit the opponent.
Mr. Whale
[Level 2+]
Summons a massive whale that sails across the screen.
Sprint
Clay runs across the screen, unable to stop unless he's hit, hits the wall, or a button is pressed (will even keep running if he hits the opponent). Can be canceled with D, follow-up attacks with A/B/C.
rush
Power Wave
Ground projectile, just like Terry Bogard's. Enhanced version from Flame Charge becomes a close-range projectile like Terry's Round Wave (does more damage and has a higher blast radius though).
ground_projectile
Divekick
More of a stomp, she can bounce off the opponent's head on contact and keep stomping.
head_stomp
Flight Mode
Eve gains 8-way airborne movement and different attacks for a limited time. Pressing D cancels Flight Mode.
attacks_change
extra_movement
Air Grapple
Flight Mode >>
Grabs the opponent with her feet and does a flip, flinging them at the end. Catches standing, jumping, and even ducking opponents as long as she's close enough.
air_throw
Flight C
Flight Mode >>
Eve's only unique Flight Mode normal, she does a rotating wing smash. Can be charged briefly to have it do a tiny bit of extra damage and pop up.
chargeable
Flight A
Flight Mode >>
The same as her regular air A, it's a normal punch.
Flight B
Flight Mode >>
Flying allows Eve to perform her ground B in the air. She turns around and kicks backward.
Glide
Flight Mode >>
Eve makes a beeline for the ground and continues forward. C version allows her to remain in Flight Mode after.
rush
Air Kick
A rushing airborne kick. A and C version actually go diagonally up, B version is a dive.
rush
Carried by the Wind
Spinning anti-air leap. B and C versions have her splay out her wings at the end for a final hit.
anti_air
Dash Attack
Exactly what it says on the tin. C version adds a flip kick at the end.
rush
Whirlwind
(air)
Low swirling wind projectile. C version is a large tornado-type. Air versions go diagonally down. Can also be done while flying, but all flight versions are cast horizontally.
ground_projectile
Spinning Liftoff
(air)
[Level 2+]
A super version of Carried by the Wind, with more height, spinning and damage, also spreads her wings at the end like the C version. If it hits the opponent at all, even if blocked (but not parried), she'll transfer to Flight Mode at the end.
anti_air
Piercing Laser
[Level 2+]
One-handed beam attack with a flourish at the start.
beam_move
startup
Goose Slash
(air)
Close energy blade from the wings.
shortrange_projectile
Goose Drill Vertical
(air)
The goose launches upward (downward in air) while spinning.
anti_air
Goose Drill
(air)
The goose launches itself forward while spinning.
rush
Goose Clone
(air)
Sends a blue goose clone forward. B version goes diagonally up (or down in air).
Raging Goose
[Level 2+]
Resembles the "claw" version of the Raging Storm.
Devil Scoop
(air)
Apollo's giant cupped hand uppercut. If not in Soul Swap mode, This move can be performed while Hawke is airborne.
launcher
Light Punch
[Hawke]
Simultaneous jabs from Hawke and Apollo.
Recall
[Hawke]
Apollo teleports back to Hawke's position, then gives a big middle finger that can damage the opponent on hit.
Teleport
[Hawke]
Oddly not a teleport unlike Recall, this move sees Apollo rocket forward a bit. Can be performed multiple times in succession to put some distance between him and Hawke and set up assaults on the foe.
Devil Cannon
(air)
Apollo fires an energy orb from his palm. B version curves upward, but A and C are straight shots. If not in Soul Swap mode, Hawke can have Apollo fire it while in air.
Devil Punch
(air)
Apollo punches forward with a large fist. If not in Soul Swap mode, Hawke can have Apollo do this while he's airborne.
Devil Hand
[Apollo]
Apollo snatches the foe out of the air and slams them on the ground.
ground_to_air_throw
Angel Strike I
[Hawke]
Hawke moves forward a bit (depending on button) with glowing fists held vertically parallel.
rush
Meteor Punch
Angel Strike I >>
[Hawke]
Follows up a successful Angel Strike I with a powerful energy punch.
Angel Strike II
Angel Strike I >>
[Hawke]
Follows up a successful hit with Angel Strike I with a one-handed Angel Strike.
Devil Hand (Super)
[Level 2+]
If performed while in standard mode (controlling Hawke), it just allows Apollo to use the Devil Hand move that he can use under Soul Swap. Can be done while Hawke is airborne. If in Soul Swap mode, Apollo fires a massive beam.
beam_move
ground_to_air_throw
Soul Swap
[Level 2+]
A ball of light envelops Hawke and Apollo disappears from view, and when the light fades, Apollo is alone and controlled by the player, allowing them to utilize all of the pet_handler moves Apollo used when playing as Hawke and a couple of exclusive ones. Repeating the command shows the two split apart and the player returns to controlling Hawke.
attacks_change
Launching Kick
Leaf stands on one hand and kicks upward.
launcher
Crouching C
An oddly titled move that sees Leaf go to ball-mode and leap in an arc and land with a low kick.
ball_shape
Yeet
Crouching C >>
Grab the opponent from the air and flip, then fling.
Spiral Kick
Crouching C >>
Drop out of the air with a spinning kick straight down.
dive
Helm Breaker
Overhead axe kick.
Dashing Fist
Forward approaching punch.
rush
Roll
Leaf balls up and rolls forward or backward.
body_shaped
extra_movement
Dragon Buster
Roll >>
Spring out of a roll with an energy kick. A is diagonal-up, B is at an arc like Andy's Chou Reppa Dan, and C version goes forward along the ground.
anti_air
Blood Drain
Leaf rolls forward and if they connect with the opponent, they bite into them and cause an eruption of blood. Leaf restores a bit of health on biting.
healing
Dashing Uppercut
A rush forward that ends with an uppercut.
rush
EX Combination Attack
[Level 2+]
Dashing Fist into auto-combo on contact, finishing with a Blade Kick and an A Dragon Buster.
all_or_nothing
auto_combo
special_ender
Dragon Buster Enhanced
[Level 2+]
A stationary Sonic spin dash into a dragon-headed arc-trajectory Dragon Buster.
dragon_shaped
Kick
Really more of a stomp.
Glass Shield
Mai sends out a blue oblong shield that stays in place and damages the opponent if they touch it. A goes straight forward, B sets it up in the air diagonally, and C sets it lower than B but a bit further away. Holding the button has it travel across the screen like a standard projectile.
chargeable
Quick Slice
(air)
Long-range iaidō slash. A is straight forward, B is diagonal-up, C is three slashes.
Run Slash
Quick Slice >>
Mai runs forward and draws her sword to slash after a predetermined amount of time (depending on button pressed) or when colliding with the enemy. C version can be charged. Upon successful Quick Slice contact.
chargeable
rush
Run Slash
Mai runs forward and draws her sword to slash after a predetermined amount of time (depending on button pressed) or when colliding with the enemy. C version can be charged.
chargeable
rush
Full Moon Slash
[Level 2+]
Full screen rush ending with three slashes. The slashes will come out at a set distance or upon contact with the opponent.
rapid_weapon
rush
Eclipse Blade
[Level 2+]
A single slash that, if connects, will have Mai disappear and the opponent pelted with slashes from an unseen blade before she reappears.
Gravity Hammer
Drop straight down, hammer-first.
dive
YEET
(air)
Tosses the foe diagonally upward (or downward if in air).
command_throw
Ground Pound
Mona strikes the ground with her hammer, damaging standing/crouching foes.
ground_strike
Energy Dash
(air)
Travels forward with an energy sphere around her.
rush
Bonk
[Level 2+]
Two heavy downward swings followed by an upward swing. All hits launch on contact.
launcher
Seismic Energy Slam
[Level 2+]
Mona leaps into the air in an effort to catch a jumping opponent, and upon successful contact, grabs the opponent and rockets off the top of the screen clad in energy and comes back down to drive the opponent into the ground with her hammer.
ground_to_air_throw
Soul Pulse Down
Energy ball from the feet in midair.
shortrange_projectile
Soul Pulse Above
A small magic ball diagonally above.
shortrange_projectile
Satellite Cannon
Conjures a large vertical blast at position determined by button strength.
vertical_blast
Mobile Beam Cannon
A Homing Soul Bullet that moves slower and becomes a Beam Cannon after a set time or colliding with the opponent. B and C version start out higher up, with B becoming a vertical beam as opposed to A's horizontal. C version, instead of a beam, becomes a giant magic ball.
beam_move
homing_projectile
Homing Soul Bullet
(air)
A smaller Soul Bullet with tracking properties. C version summons five even smaller ones that pelt the foe.
homing_projectile
Soul Bullet
(air)
Rain launches a large magic sphere. A version goes straight, B version goes diagonal (up while on ground, down while in air). C version is straight on ground, diagonal-down in air, but also has slight tracking.
Mega Beam Cannon
[Level 2+]
Rain stands on one hand and blasts a massive beam from her feet.
beam_move
super_projectile
Ascending Kick
Robin uses their spear to launch upward with a kick.
anti_air
Poke
Long-range spear jab.
Vault
Robin uses their spear to launch forward with a kick.
Spear-Fall
Quick drop with spear pointed down. Creates a damaging spark when it comes in contact with the ground.
dive
Lance Twirl
Robin swings their spear in a long up-to-back trajectory.
anti_air
Tornado Drill
[Level 2+]
Forward moving energy drill on Robin's spear, followed by their B attack.
rush
Rapid Stab
[Level 2+]
Robin thrusts their spear at different angles over and over, then finishes with a Lance Twirl.
rapid_weapon
special_ender
Teleport
Quick poof back or forward.
teleport
Teleport Kick
Teleports into the air and comes down with a diagonal dive kick.
dive
teleport
Secret Art: Spelltag Set
(air)
Tosses a kunai with a spelltag attached, which sticks in the ground. A is low arc, B is high arc, C has her teleport above the opponent and throw it straight down. If it hits the opponent or they touch it while it it's in the ground, it'll explode and damage them.
arc_projectile
Secret Art: Spelltag Release
Secret Art: Spelltag Set >>
(air)
A version teleports her to the set kunai, B version has the kunai explode, and C version has her teleport to it and then use it to slash the opponent.
teleport
Flying Dagger
Setsuna whips a kunai at the opponent - forward on the ground, diagonally down in the air. C version in the air flings three. If the button when doing the ground version, she will teleport away and if the kunai hits the opponent, she will teleport to them and kick them into the air (if not, she'll just return in place).
delayable
teleport
Unnamed Ultra
[Level 2+]
An oddly unlisted move. Setsuna's Shun Goku Satsu.
teleport
World Divider
Upward arc swing with the sword.
anti_air
Counter Stance
Backward-hunched iaidō stance. If physically struck in this stance, she will teleport above and leave a log in her place. Has one hit of super armor against projectiles. D button cancels stance; also can do Fury Slash(es), World Divider, or Teleport from the stance with different notations than normal.
counter
teleport
Fury Slash
Counter Stance >>
Long sword slash, height dependent on button used. Delayable by holding button; delay can be canceled with D button. Can be chained into a second and third slash with just pressing A/B/C again.
delayable
might_equals_height
Teleport
Counter Stance >>
Teleports Setsuna, hopefully out of harm's way. A button teleports back, B button teleports forward, C button teleports forward but further (potentially behind opponent). Forward and back teleports from Counter Stance are self-explanatory.
teleport
Coin Throw
Tosses a coin with a weird arc trajectory. Successful hit with the coin gains a level (not meter), up to 2. Next Shockwave Pulse or World Divider performed will be more powerful and consume a level stock.
arc_projectile
augmentation
Teleport
Teleports Setsuna, hopefully out of harm's way. A button teleports back, B button teleports forward, C button teleports forward but further (potentially behind opponent). Forward and back teleports from Counter Stance are self-explanatory.
teleport
Fury Slash
Long sword slash, height dependent on button used. Delayable by holding button; delay can be canceled with D button. Can be chained into a second and third slash with just pressing A/B/C again.
delayable
might_equals_height
Blade Flurry
[Level 2+]
Slow advancing rapid stabs at different angles.
rapid_weapon
Bloody Blade
[Level 2+]
Setsuna slashes her sword and if it connects, the characters are depicted in silhouette while she runs past them and a splash of blood erupts from the opponent.
Glow
(automatic)
Sparrow has a separate meter that builds upon giving or taking damage. Once it's full, he will gain a glow around him. While glowing, he can cancel any of his specials or his Super with the D button at the cost of some of the meter. The meter does not build while he glows.
augmentation
Hell Above
Hits overhead.
3 Way Cut
Three slashes at various angles.
rapid_weapon
Soul Orb
Fireball. C version is bigger.
Bloody Blade
[Level 2+]
Sparrow slashes his sword and if it connects, the characters are depicted in silhouette while he runs past them and a splash of blood erupts from the opponent
Bite
Eve's head comes out of the arm and she snaps her jaws.
Overhead Swing
Downward axe swing. Unlike her other axe moves, this doesn't look like her Eve-arm turns into it, but instead, holds it.
Aerial Axe Spin
Spinning falling axe strike.
Axe Transformation
(air)
Leaping upward swipe with her Eve-arm turned into an axe.
anti_air
Blade Sweep
Long-range sweep that pulls the opponent toward her.
sweep
Blade Overhead
Sends her sword crashing down.
Rotating Blade
Sends her sword forward (or diagonally-up if B is used), which twirls in place for a second before returning to her.
Sword Spin
[Level 2+]
Advances while the sword spins around her.
Wrath of the Angels
[Level 2+]
01 stomps the ground, creating a short spark. If this hits the opponent successfully, they'll be knocked into the air and Eve's head will emerge and spit a sweeping up-to-forward beam.
all_or_nothing
beam_move
Angel Wing
01's Eve-arm becomes a wing and she flaps it, sending her back slightly and damaging the enemy if it connects.
Angel Wing Launcher
01's Eve-hand becomes a big wing and launches the enemy.
launcher
Angel Claw
Quick dash with a giant clawed Eve-hand; will grab the opponent and suplex them on contact.
running_throw
Boosted Kick
01's Eve-hand turns into a wing and she performs a diving kick that has more horizontal coverage than down/diagonal.
dive
rush
Axe Transformation
(air)
Leaping upward swipe with her Eve-arm turned into an axe.
anti_air
Overhead Axe
Leaping downward axe chop.
Onion Ring
(air)
01 hops back and flings a spinning energy ring. A/C versions go straight, B goes diagonal (up on ground, down in air).
Angel Laser
[Level 2+]
Eve's head emerges and fires a big laser.
beam_move
beam_move
Meteor
[Level 2+]
01 rises an a halo appears above her head and she grows two wings. A massive meteor then slowly descends on the playfield, in the center of the stage rather than the screen. Its collision with the ground will damage the opponent unless they parry it.
unblockable

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FIGHTABASE (v7) | Since 2006