|
Hyper Bomb
A series of backdrops, followed by a big jumping power bomb.
|
|
|
|
Hyper Changing Star
U.S. Agent rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles/beams.
|
|
|
|
Hyper Charging Star
Cap rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles / beams.
|
|
|
|
|
|
|
|
|
|
|
|
Hyper Johnny Special
If Johnny connects with his quick punch, he'll punt the opponent into the air, hammer them down, and follow up with a head crush. With full HERO Meter, he'll throw a torrent of energy footballs before headcrushing.
|
|
|
|
|
|
Hyper MegaMan
MegaMan temporarily transforms into a larger, more mature-looking version of himself (looking like a beefed-up MegaMan X) and fires off a gamut of guns, lasers, and missiles before returning to his normal form. Rapidly tapping the attacks used to perform the move increases damage.
|
|
|
|
Hyper Movement
Teleports to the opponent (behind if in front, in front if behind) and punches them toward the ground.
|
|
|
|
Hyper Movement
Teleports to the opponent (behind if in front, in front if behind) and punches them toward the ground.
|
|
|
|
Hyper Movement
Teleports to the opponent (behind if in front, in front if behind) and punches them toward the ground.
|
|
|
|
|
|
|
|
|
|
|
|
Hyper Roll
Roll temporarily transforms into a larger, more mature-looking version of herself and fires off a gamut of guns, lasers, and missiles before returning to her normal form. Rapidly tapping the attacks used to perform the move increases damage.
|
|
|
|
Hyper Rush Combo
A combination of punches and kicks, ending in upwards Optic Blasts.
|
|
|
|
Hyper Spray
Biollante sends out two vines. If either strikes the opponent, they will spray the opponent with sap. Then, Biollante fires a barrage of sap bullets.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Hypnosis
Gengar conjures a hypnotic wave that puts the foe to sleep.
|
|
|