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Fighter Moves named S
[Page 10 of 39]
Shining Wizard
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001.
Clark Steel
running_throw
Shinki-hatsudo
Mid air super fireball, thrust at a downward 45 degree angle.
Shinku-geki
Hokuto backsteps, then delivers a straight kick.
Shinkuu Gadoken
A big multihit Gadoken
Dan Hibiki
Shinkuu Hadoken
Vacuum Surge Fist

A large multi-hit version of the Hadoken.
Evil Ryu
Shinkuu Hadoken
Sakura performs a powered-up Hadoken. This move can either be ground-based like a normal Hadoken, or launched to the air as an anti-air move.
Sakura Kasugano
Shinkuu Hadoken
Big ol' beam super like most crossover appearances. Can be done in air.
Ryu Ranger
beam_move
super_projectile
Shinkuu Katategoma
真空片手駒, Vacuum One-Hand Top

Benimaru spins on one hand while kicking out with his legs.
Benimaru Nikaido
Shinkuu Nage
真空投げ

Geese's signature backwards toss, with circular arm-rotation flourish.
Geese Howard
Shinkuu Tatsumaki Senpukyaku
Extended Tatsumaki, with some games displaying the ability to draw the foe in.
Ryu
hurricane
Shinkuu Throw
Shredder waves his hand and creates a vacuum of energy that pulls the opponent toward him, damaging them in the process.
Shredder
Shinkuu Throw
Saki waves his hand and creates a vacuum of energy that pulls the opponent toward him, damaging them in the process.
Oroku Saki
Shinkuusenpuuzan
Triangle Tsunami Slash, 震空旋風斬

Saizo spins downwards to attack the opponent (@term=1punch@ close, @term=2punch@ far).
Saizo
Shinkyaku-geki
Hokuto backsteps, then delivers a sweep kick.
Shinryu Ken
神龍拳

Ken's stationary super shoryuken. Mash for more hits.
Ryu
burning
Shinryuken
A vertical spinning Shoryuken.
Ken Masters
Shinryuken
A spiraling vertical shoryuken bathed in flame, mash @term=anykick@ for more hits.
Ken Masters
Shinzo Mode
Kakuzu's sinew form a large mass on his back, exposing his animal masks.
Kakuzu
attacks_change
Shippo Beam
Raises up one of the cannon things and fires a ball projectile diagonally downward from it.
Shippo Tsuki
Shippu Jinraikyaku
Ken turns about 5 roundhouse kicks, and if the fifth hits blends his opponent with a rising hurricane kick.
Ken Masters
Shippu Ken
疾風拳

An angled air fireball. Some have said Geese used this technique to save himself from his apparent falling death at the end of Fatal Fury. Maybe that's a joke?
Geese Howard
mid-air_projectile
Shippujinrai Kyaku
疾風迅雷脚

Rushing series of kicks into rising Tatsumaki.
Ryu
auto_combo
Shiraha Catch
A counter that only works on overheads. Simply tosses countered opponent away.
Sodom
counter
Shish Kabob
Behind to Pull Out Sword Transition >>
Can only be used by. Ends fatality.
Shishi Houkou Dan
獅子咆哮弾

Ryoga creates a brief, short-distance energy sphere which sends opponent flying back.
Ryoga Hibiki
Shishi o Kamu Honoo
ЦУКИ О ЦУМУ ХОНО

A guard-breaking uppercut that if it connects, is followed by repeated purple flame infused gut punches and a knockaway kick.
Orochi Chris
auto_combo
unblockable
Shishigami-style Secret Technique: Fatal Eruption
Bang tackles and pummels his opponent into a wall
Bang Shishigami
Shishigami-style Ultimate Technique: Steel Rain
Bang tosses an umbrella over his opponent. The umbrella opens up and drops nails over the opponent. Consumes all of Bang's remaining nails. The more nails Bang has before performing this move, the longer it lasts. Can be performed without any nails in stock.
Bang Shishigami
Shisso Buraiken
A cinematic autocombo with a thumbs up finish.
Dan Hibiki
all_or_nothing
thumbs_up
Shitenketsu
Gen rapidly pokes his opponent before finishing with a death touch.
Gen
Shitenshu
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.
Gen
stun
Sho Ha
衝波, Spirit Wave

Tung blasts his opponent with ki.
Tung Fu Rue

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