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Shining Wizard
Clark runs forward and uses the opponent's knee as a step in order to boot them in the head (only works on crouching opponents). A pro-wrestling move created by Keiji Mutoh in 2001.
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Shinki-hatsudo
Mid air super fireball, thrust at a downward 45 degree angle.
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Shinku-geki
Hokuto backsteps, then delivers a straight kick.
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Shinkuu Hadoken
Sakura performs a powered-up Hadoken. This move can either be ground-based like a normal Hadoken, or launched to the air as an anti-air move.
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Shinkuu Hadoken
Big ol' beam super like most crossover appearances. Can be done in air.
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Shinkuu Nage 真空投げ
Geese's signature backwards toss, with circular arm-rotation flourish.
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Shinkuu Throw
Shredder waves his hand and creates a vacuum of energy that pulls the opponent toward him, damaging them in the process.
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Shinkuu Throw
Saki waves his hand and creates a vacuum of energy that pulls the opponent toward him, damaging them in the process.
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Shinryuken
A spiraling vertical shoryuken bathed in flame, mash @term=anykick@ for more hits.
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Shinzo Mode
Kakuzu's sinew form a large mass on his back, exposing his animal masks.
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Shippo Beam
Raises up one of the cannon things and fires a ball projectile diagonally downward from it.
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Shippu Jinraikyaku
Ken turns about 5 roundhouse kicks, and if the fifth hits blends his opponent with a rising hurricane kick.
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Shippu Ken 疾風拳
An angled air fireball. Some have said Geese used this technique to save himself from his apparent falling death at the end of Fatal Fury. Maybe that's a joke?
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Shiraha Catch
A counter that only works on overheads. Simply tosses countered opponent away.
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Shishigami-style Ultimate Technique: Steel Rain
Bang tosses an umbrella over his opponent. The umbrella opens up and drops nails over the opponent. Consumes all of Bang's remaining nails. The more nails Bang has before performing this move, the longer it lasts. Can be performed without any nails in stock.
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Shitenketsu
Gen rapidly pokes his opponent before finishing with a death touch.
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Shitenshu
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.
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