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Super Jump Punch
Attack opponents while jumping or leap to get back to the stage. Coins erupt from the attack upon contact.
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Super Kamehameha
More powerful version of the beam attack he learned from his dad.
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Super Kamehameha (SS4 DAIMA)
Goku gathers ki in one fist before doing the Super Kamehameha he is known for. Charging will have the move do more damage and have an orange swirl around it for the cost of 100 more ki.
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Super Kick
An upgraded version of his legendary command move, Rain's hands and feet glow purple as he delivers a nasty roundhouse that pops the opponent off one side of the screen and onto the other.
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Super Mad Dance
Roundhouse kicks the opponent away, followed by teleporting to the opponent twice more and doing the same thing each time.
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Super Mad Dance
Roundhouse kicks the opponent away, followed by teleporting to the opponent four more times and doing the same thing each time.
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Super Mad Dance
Roundhouse kicks the opponent away, followed by teleporting to the opponent twice more and doing the same thing each time.
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Super Masenko
Really powerful, chargeable version of his and Piccolo's signature beam.
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Super Optic Blast
Cyclops fires a large beam of energy from his eyes. Using the joystick after the attack starts up allows the player to aim the beam in that direction. The beam is capable of ricocheting off of walls and floors.
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Super Parry
While his partner looks on in awe, Daigo ignores a string of attacks from his foe before uppercutting them away.
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Super Pom Upper
Several spinning uppercuts, culminating with a leaping one.
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